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TornadoFix
Forces the Tornado prefab to be registered with Photon at the start of the game.
By jill920
| Date uploaded | 2 months ago |
| Version | 1.0.1 |
| Download link | jill920-TornadoFix-1.0.1.zip |
| Downloads | 315 |
| Dependency string | jill920-TornadoFix-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Forces the game to register the Tornado prefab at the start. This fixes 2 issues:
- Tornadoes synchronisation between hosts and clients.
- Breaking prop spawners completely if Mesa stage is selected and no natural Tornadoes have spawned yet.
Also fixes minor issues:
- Custom Tornadoes staying at one place (in TCv2 Map Editor). Now they move around like the natural Tornadoes.
- Different Tornado behaviors between Host/Clients.
Without this mod, the hosts/clients would need to play a vanilla Mesa stage first before playing a custom one (to initialize and register the Tornado prefab). Else everything breaks.
Made mostly for Terrain Customiser V2.
CHANGELOG
Changelog
1.0.1
- Disabled Debug Mode by default. It was firing a lot of entries in the log. Whoops.
1.0.0
- Initial release.