EasyBackpack Fix
Compatibility fix for the original EasyBackpack mod (by nickklmao). Access your backpack without dropping it, restored for the 2026-08-12 PEAK update.
By khalil
| Date uploaded | 2 weeks ago |
| Version | 1.1.7 |
| Download link | khalil-EasyBackpack_Fix-1.1.7.zip |
| Downloads | 21203 |
| Dependency string | khalil-EasyBackpack_Fix-1.1.7 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
EasyBackpack (Compatibility Fix) — 1.1.7
This is a community-maintained compatibility fix for the original EasyBackpack mod.
Original author: nickklmao Original Thunderstore page: https://thunderstore.io/c/peak/p/nickklmao/EasyBackpack/
What is this?
Are you tired of having to drop your backpack to access it? No need to worry, you don't have to anymore! Using a custom keybind (see below) you can access your backpack without having to drop it.
This package is a fork of the original EasyBackpack, fixed for the PEAK game update of 2026-08-12 which broke the original 1.1.2 build. It is not an official update by the original author.
What was fixed?
| Breakage | Original (1.1.2) | Fixed |
|---|---|---|
BackpackSlot.hasBackpack field removed by the game |
referenced 2× → crash on backpack key | now uses BackpackSlot.IsEmpty() |
GUIManager.OpenBackpackWheel(BackpackReference) → (BackpackReference, int slotCount, BackpackSlot.BackpackType) |
single-arg call → crash | passes slotCount + backpackType from the equipped slot |
Game's BackpackWheel.Update reordered its close checks, breaking the mod's MonoMod IL hook |
wheel instantly closed after opening | IL hook replaced with a Harmony Prefix/Postfix keeping the wheel open while the key is held |
| Slot count hardcoded to 4 for every back-mounted item | Fannypack showed 4 slots; stashing into slots 3/4 made items unreachable | slot count read from the equipped item's real prefab value (Backpack 4, Fannypack 2); Rocketpack no longer opens the wheel (matches the game's fire behaviour) |
Jetpack self-refuel on a non-host client gets rolled back: AddFuelToJetpack triggers EmptySlot() → host SyncInventoryRPC carrying the pre-refuel fuel value overwrites the client's local fuel |
local fuel stays at the pre-refuel value | local fuel is compensated to the authoritative value after the stale sync lands — no extra RPC is broadcast, so the host copy is never double-counted |
| Jetpack fuel amount on the back always added a fixed 50, unlike ground refuels which compute from the held item | red fruit added half a tank on the back, a little on the ground | back refuels now use the same per-item fuel calculation as ground refuels |
| Jetpack refuel compensation refunded fuel spent while flying (fuel duplication, leaked to host), flickered on back-to-back refuels, and silently dropped fuel on slow connections | fuel flicker / duplication / loss | compensation now restores the actual pre-rollback value in the same frame, matches each rollback to the current refuel base, and keeps the pending state alive (30s) so late rollbacks are still compensated |
No gameplay logic was changed.
Manual Installation
- Install BepInEx from here.
- Drop EasyBackpack.dll into
<game directory>\BepInEx\plugins. - Remove any previous copy of the original EasyBackpack.dll first (same plugin GUID — keeping both installed will conflict).
Configuration
Config file: <game directory>\BepInEx\config\nickklmao.EasyBackpack.cfg
- Backpack Key (default
B) — the key to open your backpack while it's on your back. - Alternative Backpack Key (default
None) — an optional second key.
License
The original package ships without a license file. This fix is provided in good faith for the community; all credit goes to the original author.
CHANGELOG
Changelog
1.1.7 (compatibility fix, community-maintained)
Jetpack refuel compensation rewritten — no more fuel flicker, no fuel duplication, works on slow connections.
Fixed:
- Refuel compensation now restores the actual pre-rollback fuel value instead of a computed target. Fuel spent while flying during the refuel window is no longer refunded (no fuel duplication, nothing leaks to the host).
- Back-to-back refuels (two or more within a short window) no longer show a visible drop-then-jump: each rollback sync is matched against the current refuel base and restored in the same frame.
- No more fixed 1.5s timeout: the pending refuel state now lives for 30s, so a rollback arriving late (slow / high-latency connections) is still compensated instead of silently dropping the fuel.
Unchanged:
- All gameplay logic, config keys, and plugin GUID (
nickklmao.easybackpack) are otherwise identical to 1.1.6.
1.1.6 (compatibility fix, community-maintained)
Jetpack refuel fixes for non-host clients.
Fixed:
- Jetpack self-refuel rollback: when a non-host client refuels their own equipped
Jetpack, the game's
AddFuelToJetpacktriggers anEmptySlot()→ hostSyncInventoryRPCthat carries the pre-refuel fuel value and overwrites the client's local fuel. The fix compensates the localFuel/UseRemainingPercentageback to the authoritative value after the stale sync lands — no extra RPC is broadcast, so the host copy is never double-counted. - Jetpack fuel amount now matches ground refuels: refuelling a back-mounted Jetpack always added a fixed 50, while ground refuels compute from the held item. Back refuels now use the same per-item fuel calculation as ground refuels.
- Robustness: the forced-interact patch state machine is reset on every
Prefix(no stale input restore), all wheel-close paths clear both access flags, and the slot-count /GetFromEquippedBackpackfallbacks log a throttled warning instead of silently swallowing exceptions.
Unchanged:
- All gameplay logic, config keys, and plugin GUID (
nickklmao.easybackpack) are otherwise identical to 1.1.5.
1.1.5 (compatibility fix, community-maintained)
Per-backpack-type slot count + Rocketpack handling.
Fixed:
- The backpack wheel now uses the equipped item's real capacity instead of the
hardcoded 4-slot value.
slotCountis read fromCharacterBackpackHandler.activeBackpackVisuals.slotCount(the prefab-configured value the game itself uses inBackpackOnBackVisuals.Interact_CastFinished):- Backpack → 4 slots (unchanged)
- Fannypack → 2 slots (previously the wheel showed 4, letting you stash items into slots 3/4 that could never be retrieved)
- Rocketpack no longer opens the backpack wheel at all. The game's official
interaction for a Rocketpack on the back is firing it (
LightRocket), not opening the inventory; the quick-access key now does nothing instead of opening a wheel that would swallow items into unreachable slots. - Falls back to 4 slots (inside try/catch) if the active visuals are unavailable.
Unchanged:
- All gameplay logic, config keys, and plugin GUID (
nickklmao.easybackpack) are otherwise identical to 1.1.3.
1.1.4
- Fix README.md
1.1.3 (compatibility fix, community-maintained)
Restores the original EasyBackpack 1.1.2 for the PEAK game update of 2026-08-12.
Fixed:
BackpackSlot.hasBackpackfield was removed by the game update; both references now useBackpackSlot.IsEmpty()(backpackType == BackpackType.None).GUIManager.OpenBackpackWheelsignature changed from(BackpackReference)to(BackpackReference, int slotCount, BackpackSlot.BackpackType); both call sites now pass the equipped slot'sitemSlots.LengthandbackpackType.- The game's
BackpackWheel.Updatereordered its close checks (the!interactIsPressedclose now runs after thebackpack.existscheck), which silently broke the original MonoMod IL hook (wheel closed immediately after opening). Replaced the IL hook with a Harmony Prefix/Postfix that holdsinteractIsPressedwhile the backpack key is pressed, preserving the original "hold key to keep the wheel open" behavior.
Unchanged:
- All gameplay logic, config keys, and plugin GUID (
nickklmao.easybackpack) are identical to the original 1.1.2.
License note: the original package ships without a license file; the author has not declared an open-source license. This fix is provided in good faith; contact for removal if the author objects.
1.1.2 (original, by nickklmao)
- Updated to work for the ROOTS update.
1.1.1 (original)
- Updated to work for the MESA update.
1.1.0 (original)
- Added: You can now access the backpack of someone you're carrying.
- Fixed: You no longer can access your backpack while passed out or dead.
1.0.1 (original)
- Updated Thunderstore dependencies.
1.0.0 (original)
- Initial Release 🔥