Simple Teleport
Press T in-game to open a teleport panel: see every teammate with their live distance, then warp to them or pull them to you. 局内按 T 打开传送面板,查看队友距离并互相传送。
By khalil
| Date uploaded | 3 weeks ago |
| Version | 1.0.0 |
| Download link | khalil-Simple_Teleport-1.0.0.zip |
| Downloads | 357 |
| Dependency string | khalil-Simple_Teleport-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Simple Teleport
Press T in-game to open a teleport panel. See every teammate with their live distance, then warp to them or pull them to you.
局内按 T 打开传送面板,查看每位队友的实时距离,然后传送到他身边,或者把他拉到你身边。
Features
- Teammate list — every player in the room, sorted by distance from you, closest first
- Live distance — straight-line distance to each teammate, updated every frame
- Two directions —
Go Towarps you to them,Bringpulls them to you. No host permission needed - Scrolling list — up to 8 cards at once, mouse wheel to browse when the room is bigger
- Safe landing — probes 8 directions around the target for a spot that is not inside geometry and has ground beneath it
- State aware — dead, downed and mid-warp teammates are labelled, and buttons that cannot work are greyed out
- Bilingual — follows the game's own language setting (English / 简体中文 / 繁體中文)
Usage
| Input | Action |
|---|---|
T |
Open / close the panel |
| Mouse wheel | Scroll the list |
Left click Go To |
Teleport yourself next to that teammate |
Left click Bring |
Teleport that teammate next to you |
While the panel is open your character stops receiving movement input, exactly as it does for the game's own menus. Nothing is locked or hidden — closing the panel restores everything.
Configuration
BepInEx/config/khalil.SimpleTeleport.cfg, generated on first launch.
| Key | Default | Description |
|---|---|---|
ToggleKey |
T |
Key that opens and closes the panel |
CooldownSeconds |
1.5 |
Minimum gap between teleports, prevents ragdoll glitches from spamming |
ArrivalOffset |
1.6 |
Horizontal distance from the target you land at, in metres |
CloseAfterTeleport |
true |
Close the panel automatically after a successful teleport |
PanelScale |
1.0 |
Overall panel scale. Automatically clamped so the panel never exceeds the screen |
UseMetricDistance |
true |
Append m to distances |
How it works
This mod does not patch any game method — there are no Harmony hooks at all.
Teleporting reuses the game's own Character.WarpPlayerRPC, the exact same call that the Warp Compass, the thrown warp item, the biome jump and the Scoutmaster all use. That means ragdoll collision, climbing interruption and held-item handling are all done by the game's original code. The RPC has no permission check on the game's side, so Bring works for any player, host or not.
Input blocking borrows the game's own mechanism: a native MenuWindow instance is registered as an open window while the panel is up, so GUIManager unlocks the cursor and Character.CanDoInput() returns false — the same path every vanilla menu takes.
The panel builds its own Canvas with no GraphicRaycaster and every graphic set to raycastTarget = false, so it never intercepts clicks meant for the game's UI. Hit testing is done by the mod itself.
Compatibility
- Client-side. Only you need it installed. Other players do not need the mod for
Bringto work on them. - No Harmony patches, so no conflicts with other mods by construction.
- Built against PEAK
2.4.b.
Known limitations
- Dead players cannot be moved. The game drags corpses back to a fixed position every physics step, so a warp would just fight it. Those buttons are greyed out with a reason shown.
- The scrollbar is an indicator only — use the mouse wheel to scroll.
AI disclosure
This mod was developed with AI assistance (Claude). All game API usage was verified against decompiled game source, and the mod has been tested in-game.
Credits
Author: khalil
CHANGELOG
Changelog
v1.1.1
- Shows 6 cards at a time instead of 8 — a taller list was starting to dominate the screen
- The scrollbar can now be dragged, and its handle length scales with how many players there are. Clicking an empty part of the track jumps there
- Added a clearly visible amber hint at the bottom whenever the list has more players than fit, since the old wording was easy to miss
v1.1.0
- Panel is 20% narrower — buttons and header text scaled down to match, all spacing re-verified
- Teammates are now sorted alphabetically by name instead of by distance, so cards keep a stable position as people move around
v1.0.0
First release.
- Teleport panel bound to
T, listing every teammate in the room sorted by distance Go Towarps you to a teammate,Bringpulls them to you — no host permission required- Live straight-line distance per teammate
- Scrolling list, 8 cards visible at a time, mouse wheel to browse larger rooms
- Safe landing point search: 8 directions around the target, prefers spots with ground beneath
- Dead / downed / mid-warp states labelled, unavailable actions greyed out with a reason
- Configurable hotkey, cooldown, arrival offset, panel scale and distance unit
- English / 简体中文 / 繁體中文, following the game's own language setting
- No Harmony patches — reuses the game's
Character.WarpPlayerRPCandMenuWindowinput handling