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The All You Need Save Manager

All-in-one PEAK save manager with run, player, inventory, and world restore.

Date uploaded a week ago
Version 1.0.8
Download link llucasandersen-The_All_You_Need_Save_Manager-1.0.8.zip
Downloads 694
Dependency string llucasandersen-The_All_You_Need_Save_Manager-1.0.8

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

The All You Need Save Manager (TAYNSM)

TAYNSM icon

All-in-one save manager for PEAK. Save a run, load it later, and restore the run setup, players, inventory, and world state as closely as the game allows.

What It Syncs

Run setup

  • Scene name (Level_X)
  • Level id and segment
  • Seed and ascent
  • Run day, run timer, and time of day

Player state

  • Position and rotation
  • Velocity and angular velocity
  • Stamina and extra stamina
  • Status effects
  • Checkpoint ownership links

Inventory

  • Main slots
  • Backpack slots
  • Temp slot
  • Equipped and selected slot
  • Held item id when available
  • Item uses and item data entries

World and interactables

  • Campfire state and progress
  • Luggage and cursed luggage state
  • Respawn chest and mirage luggage state
  • Ground items with transform and rigidbody data

Deployables and world objects

  • Piton and piton handle
  • Rope anchor, rope, rope anchor with rope, rope anchor projectile
  • Chain launcher
  • Magic bean vine
  • Cloud fungus
  • Bounce fungus
  • Shelf fungus
  • Portable stove
  • Checkpoint flag and checkpoint constructable
  • Scout cannon

How To Use

  1. Open the pause menu and click SAVE MANAGER.
  2. Click Quick Save, or enter a save name and click Save.
  3. In the save list, click Load on the save you want.
  4. Use Overwrite to replace an existing save with your current run state.

Autosave

Autosave can be disabled in the BepInEx config file.

  • Config file: BepInEx/config/com.lucasandersen.peakallyouneedsavemanager.cfg
  • Section: AutoSave
  • Setting: Enable AutoSave = false
  • Timer setting: Interval Seconds = 300

If the config file does not exist yet, launch the game once with the mod installed and BepInEx will generate it.

Loading Notes

  • You can load from Airport.
  • You can load while already in a run.
  • In multiplayer, the host controls save and load.
  • Multiplayer loads now restore every saved player that matches, even if the full saved party is not present yet.

Save Files

  • Folder: <PEAK root>/PeakSaves
  • Extension: .peaksave.json
  • Versioned format with compatibility checks for safe loading
  • If the game install folder is not writable, TAYNSM falls back to a writable save folder automatically

Installation

Extract so this path exists:

BepInEx/plugins/TAYNSM/TAYNSM.dll

Source And Contributing

The GitHub repo now includes the source project and the verification tool.

Build command:

dotnet build src/PeakSaveManager/PeakSaveManager.csproj -c Release -p:BepInExCorePath="F:/Video Games/SteamLibrary/steamapps/common/PEAK/backup/BepInEx/core"

Verification command:

dotnet run --project tools/SaveVerificationTests/SaveVerificationTests.csproj -c Release

Changelog

1.0.8

  • Fixed multiplayer save loads stopping early when not every saved player was matched before restore.
  • Multiplayer loads now wait briefly for joiners, then continue with every player that does match instead of cancelling the whole load.
  • Added the source project and verification tool to the GitHub repo.

Older release notes are in CHANGELOG.md.

Known Bugs

  • Shelf fungus can fail to restore in some saves.
  • Bounce fungus can fail to restore in some saves.

Links

CHANGELOG

1.0.8

  • Fixed multiplayer save loads stopping early when the full saved party was not matched before restore.
  • Multiplayer loads now wait briefly for joiners, then continue with every matching player instead of cancelling the whole load.
  • Added the source project and verification tool to the GitHub repo so contributors can build and submit fixes more easily.

1.0.7

  • Fixed multiplayer load continuing with only the host matched instead of waiting for the full saved party.
  • Improved multiplayer player matching during load from Airport into a saved run.
  • Added clearer load failure messaging when saved players are missing or not ready yet.

1.0.6

  • Fixed duplicate item data key restore failures during load, including the reported CookedAmount crash.
  • Prevented ground item restore errors from blocking the player position restore that happens later in the load flow.
  • Improved reliability when loading host saves back from Airport into multiplayer runs.

1.0.5

  • Fixed a load pipeline failure that could stop restore early during scout or other world object restore work.
  • Prevented scout cannon restore mismatches from aborting the rest of the load.
  • Improved load failure logging and UI error reporting.
  • Added scout coverage to save verification tests.

1.0.4

  • Fixed save creation failing on some installs when the game root save folder was not writable.
  • Added automatic fallback to a writable save folder.
  • Improved save failure messages so the UI shows the actual reason when possible.

1.0.3

  • Added GitHub project link in manifest.json.
  • Refreshed README content and added icon preview.
  • Cleaned package metadata for release page quality.

1.0.2

  • Packaged release as TAYNSM.dll.
  • Clean Thunderstore export layout.
  • Documented known bug for Shelf Fungus and Bounce Fungus restore behavior.