PeakStranding
Saves every rope, piton, shroom and other placed gizmo between runs. Async multiplayer is coming soon.
| Date uploaded | 11 months ago |
| Version | 0.5.2 |
| Download link | lnkr-PeakStranding-0.5.2.zip |
| Downloads | 857 |
| Dependency string | lnkr-PeakStranding-0.5.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403Cysharp-UniTask
Provides an efficient allocation free async/await integration for Unity.
Preferred version: 2.5.0README
Peak Stranding
Get help from your past self: this mod keeps the tools you deploy on a map between runs.
Death Stranding-style asynchronous multiplayer - random items from other players appearing in your world - is planned for future updates.
This is a server-side mod; only the lobby host has to install it. The host saves every item deployed during a run by any player and syncs them back to clients at the start of subsequent runs on the same map. The mod does nothing on the client side, so having it installed there won’t hurt anything.
Known issues
Overloading the network
It’s easy to flood a map with items, especially when they're clustered together - or worse, a pile of ropes, which are heavy to synchronize. If players connecting to you get kicked with Proton errors, delete your saves or disable the mod before the map rolls to a new seed. Reconnects during gameplay and mods that raise the player limit or speed up restarts only make the problem worse.
Inaccuracies in item replication
Some items can’t be reproduced exactly. Ropes may be arranged differently than when you left them, and the rope-shooter's anchor angle is slightly off.
Planned (Not Yet Implemented)
- Asynchronous multiplayer: random items from other players who have played on the same map
- Wide range of configuration options
Where are the saves stored?
Deployed items are saved per map seed in \BepInEx\config\PeakStranding\PlacedItems folder.
Thunderstore Packaging (remove later)
This template comes with Thunderstore packaging built-in, using TCLI.
You can build Thunderstore packages by running:
dotnet build -c Release -target:PackTS -v d
[!NOTE]
You can learn about different build options withdotnet build --help.
-cis short for--configurationand-v dis--verbosity detailed.
The built package will be found at artifacts/thunderstore/.
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[0.9.3] - 2025-11-07
Fixed
- Rope Spools loading (was broken by
THE ROOTSupdate)
[0.9.2] - 2025-09-21
Added
- Display the stats!
- Ability to disable the UI
- Ability to remap the like/delete buttons. Use ModConfig to map gamepad buttons
- Item overlay reworked
Fixed
- Replaced broken
Show_Structure_CreditswithShow_Structure_Overlay
Changed
- Rope optimizer now waits for 15s instead of 10s. Hopefully that would help with weird ropes somewhat
[0.9.0] - 2025-08-13
Added
- Ability to like online items
- Ability to delete online items (locally, current run only)
- Clients now see the online item overlay (nicknames, likes) too.
- Config values to control whether clients can like or delete
- Added Scout Cannon to shareable items pool (Check the configuration; you may need to add it to the allow list manually)
Fixed
- Invisible ropes on the client side (thanks to Harmony for the feedback!)
- Improved network handling
Changed
- Updated visuals for online item overlay
Removed
- Сode has been cleaned of warnings
[0.8.3] - 2025-08-09
Changed
- Fixed the magic bean breaking the game
[0.8.2] - 2025-08-09 - BROKEN, DO NOT USE
Added
- Structures are now spawning and despawning by map segment (optimization!)
- Configurable allow list for structures
- Rope Optimizer©️ (experimental but enabled by default, mitigates the HUGE performance hit caused by large number of ropes, disable it in config if ropes become unusable)
Changed
- Fixed a bug that caused many structures from a several previous runs to appear for reconnecting clients.
- Default limit for online structures bumped to 40
- Server-side limit for online structures will be bumped to 300 following this mod update
- Slightly better steam ticket handling so the client can survive the server restart
[0.8.1] - 2025-08-03
Added
- Changelog updated - oops!
- README fixes
[0.8.0] - 2025-08-03
Added
- Async multiplayer (prototype!)
- Config
- License XD
Changed
Load locally saved structuresturned off by default
[0.5.1] - 2025-07-31
Added
- Initial public beta release