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| Date uploaded | 11 months ago |
| Version | 1.1.2 |
| Download link | memiczny-PingItems-1.1.2.zip |
| Downloads | 775 |
| Dependency string | memiczny-PingItems-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
PingItems
A mod for PEAK that allows you to ping items.
Content Display: Shows item name, distance, and uses proper localization
Real-time Distance Updates: Distance updates smoothly as you move around
Features
- Visual Item Indicators: Colored reticles appear above items when pinged nearby
- Player Color Integration: Indicators use the pinging player's color
- Localized Item Names: Shows proper item names in your current language
- Distance Information: Displays distance to items
- Configurable Settings: Customize detection radius, visual effects, and more
Installation
- Ensure you have BepInEx installed for PEAK
- Download the latest release of PingItems
- Extract
PingItems.dllto yourBepInEx/pluginsfolder - Launch PEAK
Configuration
The mod creates a configuration file at BepInEx/config/com.memiczny.peak.pingitems.cfg with the following options:
Display Settings
- Duration: How long indicators remain visible (default: 10.0 seconds)
- FadeOutDuration: Duration of fade-out animation (default: 2.0 seconds)
- ReticleScale: Size multiplier for reticles (default: 5.0x)
- LabelFontSize: Font size for item labels (default: 32)
Detection Settings
- Radius: Maximum distance to detect items from ping (default: 1.2 units)
- ShowDistance: Whether to show distance information (default: true)
- ShowItemNames: Whether to show localized item names (default: true)
- DistanceUpdateThreshold: Distance change threshold for updates (default: 0.1 meters, lower = more sensitive)
Visual Effects
- EnableOutlines: Enable outline effects on text and reticles (default: true)
- OutlineWidth: Width of text outline effect (default: 0.065)
How It Works
- Ping Detection: When you or another player creates a ping, the mod automatically detects nearby items
- Visual Indicators: Indicators appear above detected items for the configured duration
- Player Colors: Indicators show the actual pinging player's color (works correctly in multiplayer!)
- Content Display: Shows item name, distance, and uses proper localization
- Event-driven Cleanup: Highlights automatically disappear instantly when items are picked up, consumed, or destroyed
Multiplayer Support
This mod is fully multiplayer compatible:
- ✅ All players with the mod see highlights when anyone pings near items
- ✅ Each highlight shows the correct color of the player who made the ping
- ✅ Works correctly across different network conditions
- ✅ No client-server desync issues
- ✅ Proper cleanup when players disconnect or items are moved
CHANGELOG
Changelog
[1.6.2]
Bugfixes
- Fixed Bugged Icon Scaling: Actually fixed the issue with ping icons scaling :)
[1.6.1]
Bugfixes
- Tried Fixing Icon Scaling: Tried to resolve issue where ping icons would gradually become larger with each ping
[1.6.0]
New Features
- Spore Shroom Pinging: You can now ping Spore Shroom in the tropics
- Capybara Pinging: You can now ping Capybaras in the desert
- Easter Egg Ping: There's something special that you can ping now :)
Optimization
- Major changes to optimization. There should be no stutter during pinging now.
Bugfixes
- Mirage Luggages now show proper Luggage name (Big Luggage, Explorer's Luggage)
Changelog
[1.5.0]
New Features
- Granular Font Sizes: Individual font size controls for player names, item names, and distance text
- Ping Structure: Cleaner ping structure
- Jellyfish Pinging: You can now ping Jellyfish on the beach
Layout Changes
- New Visual Structure: Distance → Icon → Item Name → Player Name
Optimization
- Improved optimization by using caches and object pooling
[1.4.0]
New Features
- Off Screen Ping: Shows ping icon and distance next to edge of the window when pings are off-screen
- Ping Icon: Ping icon can now be changed in config
Improvements
- New mod image :)
- Improved performance and memory usage optimization
- Code cleanup and refactoring for better stability
[1.3.2]
Bug Fixes
- Fixed bug where items couldn't be pinged when their y position was bigger than 100 (I'm dumb)
Changes
- Updated README.md
[1.3.0]
New Features
- Grouped Pings: Multiple items of the same type now show as single ping (e.g., "4x Coconut" instead of 4 separate pings)
- Smart Item Detection: Added raycast detection for items directly under cursor when pinging
- Player Names: Ping labels now show which player created the ping (configurable)
Configuration
- EnableItemGrouping: Toggle grouped ping functionality (default: true)
- GroupingRadius: Distance for connecting items into groups (default: 1.5)
- ShowPlayerName: Display player names in ping labels (default: true)
[1.2.0]
New Features
- Added support for luggage containers (Luggage and MirageLuggage)
- Enhanced luggage detection with separate detection radius
- Duplicate ping prevention - refreshes existing highlights instead of creating new ones
Configuration
- Added
LuggageDetectionRadiusconfiguration option
[1.1.2]
Bug Fixes
- Fixed item pickup ping cleanup issue
- Fixed real-time distance updates
- Changed from timer-based to threshold-based distance updates
[1.0.0]
Initial Release
- Basic item ping highlighting functionality
- Circle indicator system with player colors
- Localized item names and distance display
- Multiplayer support with proper color synchronization
- Configurable detection radius and visual settings