| Date uploaded | 13 hours ago |
| Version | 0.1.0 |
| Download link | q4y-Stones-0.1.0.zip |
| Downloads | 3 |
| Dependency string | q4y-Stones-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Stones
Describe your project here!
Template Instructions
You can remove this section after you've set up your project.
Next steps:
- Create a copy of the
Config.Build.user.props.templatefile and name itConfig.Build.user.props- This will automate copying your plugin assembly to
BepInEx/plugins/ - Configure the paths to point to your game path and your
BepInEx/plugins/ - Game assembly references should work if the path to the game is valid
- This will automate copying your plugin assembly to
- Search
TODOin the whole project to see what you should configure or modify
Thunderstore Packaging & Publishing
This template comes with Thunderstore packaging built-in, using ThunderPipe.
You can build Thunderstore packages by building with release configuration:
dotnet build -c Release -v d
[!NOTE]
You can learn about different build options withdotnet build --help.
-cis short for--configurationand-v dis--verbosity detailed.
The built package will be found at ./artifacts/thunderstore/.
You can directly publish to Thunderstore by including -p:PublishTS=true in the command. See the Config.Build.user.props.template file for configuration instructions.
[!TIP]
Make sure the local package looks fine in./artifacts/thunderstore/first, then publish withdotnet build -c Release -p:PublishTS=true -v dto avoid potential mistakes.
CHANGELOG
Changelog
TODO: You can follow this format for your changelog: https://keepachangelog.com/en/1.1.0/