You are viewing a potentially older version of this package.
View all versions.
HostReviveMod
Host-only revive mod | Players automatically respawn at campfire with full HP & stamina. Support multiplayer. | 房主专用复活模组,玩家死亡后可以复活,支持联机
By sakurakites
| Date uploaded | 4 months ago |
| Version | 1.1.2 |
| Download link | sakurakites-HostReviveMod-1.1.2.zip |
| Downloads | 39 |
| Dependency string | sakurakites-HostReviveMod-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
HostReviveMod
By sakurakite
简介 / Overview
- Host only — Only the host needs to install the mod.
- Auto revive — Players automatically revive at the nearest campfire upon death.
- Full HP & Stamina — Restore full health and stamina after revive.
- Manual revive key — Press Y to revive all dead players at any time.
- Stable multiplayer — Works smoothly in online co-op.
功能 / Features
- 仅房主需要安装
- 玩家死亡后自动回到篝火复活
- 复活时满血 + 满体力
- 快捷键 Y 可手动复活所有玩家
- 联机稳定,无同步问题
安装 / Install
- Install BepInEx first
- Place the DLL into:
BepInEx/plugins/
配置 / Config
Config file generated after first launch:
BepInEx/config/com.sakurakite.revivemod.cfg
- Auto revive on/off
- Revive delay
- Custom hotkey
- Full health toggle
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog: https://keepachangelog.com/en/1.1.0/
[1.5.2] - 2026-03-13
Changed
- Bumped plugin/package version to
1.5.2. - Fix the bug that causes the mod function to not work properly.
[1.5.1] - 2026-03-13
Changed
- Bumped plugin/package version to
1.5.1. - Added bilingual issue reporting section in README with GitHub Issues link:
[1.5.0] - 2026-03-13
Added
- Added revive progress UI for hold-revive and dance-revive.
- Added optional progress broadcast messages via in-game message API.
- Added
Instant Dance Revivefallback option. - Added revive-all position mode
CheckpointPosition(revive at target checkpoint when available). - Added
Dance Active Window (Seconds)to improve multiplayer dance detection reliability.
Changed
- Revive-all now supports 3 modes:
OriginalPositionHostPositionCheckpointPosition
- Revive execution switched back to
RPCA_ReviveAtPosition(position, applyStatus, -1)for better consistency.
Fixed
- Fixed hold-revive and dance-revive reliability issues reported in host-only multiplayer tests.
- Improved dead target acquisition for hold-revive with front-cone fallback detection.
[1.4.0] - 2026-03-11
Added
- Added separate vanilla penalty toggles for revive methods:
Host Revive Uses Vanilla PenaltyDance Revive Uses Vanilla Penalty
- Host can now independently control whether revive applies vanilla hunger+curse penalty for:
- Hold-revive / revive-all
- Dance-revive
Changed
- Updated README config documentation with the new penalty options.
- Bumped plugin/package versions to
1.4.0.
[1.3.0] - 2026-03-11
Added
- Added host-side dance revive system:
- Players can revive a downed/dead teammate by dancing near them.
- Default settings: 5m range, 3s required dancing time.
- Added dance revive configuration options:
Enable Dance ReviveDance Revive DistanceDance Revive Duration (Seconds)
- Added bilingual config and notification support (
ZhCn/EnUs). - Added revive-all position mode:
HostPosition(default)OriginalPosition
Changed
- Optimized dance detection logic using emote flow:
- Hooked
CharacterAnimations.RPCA_PlayRemoveto record emote names. - Use known dance emote names (
A_Scout_Emote_Dance1,A_Scout_Emote_Dance2) and emote-state checks.
- Hooked
- Updated README and manifest metadata to match actual gameplay behavior.
Fixed
- Fixed single-host/solo testing scenario by supporting optional host inclusion in revive-all.
- Fixed outdated package description (removed old campfire auto-respawn wording).
[1.2.0] - 2026-03-09
Added
- Added host-only hold-to-revive teammate feature.
- Added host revive-all hotkey.
- Added ModConfig dependency and in-game configurable options.