Auto Revive Branch
Manual revive for PEAK: after the revive timer ends, press the configured key (default R) to revive (modified from auto-revive).
By shayv
| Date uploaded | 2 months ago |
| Version | 1.3.0 |
| Download link | shayv-Auto_Revive_Branch-1.3.0.zip |
| Downloads | 2751 |
| Dependency string | shayv-Auto_Revive_Branch-1.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Mod Description
A modified version of Auto_Revive (originally by OrionBonnie). Instead of reviving automatically, the player must press the revive key (default: R) after the revive timer expires to revive manually.
Configuration
The mod creates BepInEx/config/autorevive.cfg:
ReviveTime- seconds before the revive key becomes available (default 120, minimum 15).ReviveKey- key to press to revive (default R; examples: F, Space, Return, Escape, F1, Alpha1, Keypad0).EnablePostDebuff- whether to apply curse/hunger debuff after revival.
The dead player will revive at the location of the player they are currently spectating. If the spectated player is dead when you revive, you will revive at another player's position, only if there are players alive.
This mod is client side, only those who have installed the mod will get manual revive.
CHANGELOG
v1.0.0
- Initial release
v1.0.1
- Config option added to remove post revive penalty v1.1.0
- Revive is no longer automatic: when the revive timer expires, a REVIVE button appears on screen; the player is revived only when the button is clicked.
v1.2.0
- Revive trigger changed from an on-screen button to pressing R after the countdown ends (mouse is locked during gameplay).
v1.3.0
- Revive key is now configurable in BepInEx/config/autorevive.cfg (General > ReviveKey, default R).