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tony4twenty-Airport_Remixed-3.0.0 icon

Airport Remixed

Same airport scene, completely new look!

Date uploaded 12 hours ago
Version 3.0.0
Download link tony4twenty-Airport_Remixed-3.0.0.zip
Downloads 89
Dependency string tony4twenty-Airport_Remixed-3.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

✈️ Airport Remixed

Version 3.0.0 — I remixed the airport a lot more than a tinsy bit!

This is a full airport rebuild. New rooms, climbable ropes, photobooth, elevators you can actually use, and a check-in desk with a new All-In-One Kiosk and motion sensor gates.

Everyone in the lobby needs this same 3.0.0 update. Old clients will not match ropes, menus, or the new layout.

  • Photobooth is remixed: walk in to see yourself on the screen, look at the screen for start to show/hide seats and take photos, shut the plane door by using the prompt. It also hangs from the cieling now.
  • New room designed specifically for sPEAKer to hangout in!
  • Area reserved for AtomicStudio's Green Screen mod! At the time of making this update they have not updated to move it to a new location!

EVERYTHING IS STILL BEING WORKED ON FOR SURE!!! Sorry I got a little lazy towards the end as Ive spent SO MANY HOURS designing the new airport and creating functions etc. I got a little burnt out and ignored other projects that needs fixed or updated, so I am releasing this as is for now and will circle back around to it and improve what I can. Lots of extra empty space to allow other modders to create things like casinos, office space, podcast rooms etc.

I did create an "in-game editor" to assist me in building this airport but I have yet to release it. If someone plans to create a space at the airport I am willing to give them the .dll for it but its not perfect because Im just using AI to make stuff....sorry.

  • 🗣️ Find the mod in the Peak Modding Discord under #mod-releases to discuss mod related topics like issues/reports/appreciation


FEATURES

  • 🧗 Climbable ropes (main ceiling spool, rock climbing wall, photobooth)
  • 📷 Photobooth menu, seats, camera, and door
  • 📋 All-in-one check-in kiosk
  • 🛗 Useable elevators that are not just a teleport, but visibly functional vertical moving elevators with door close animations and floor menus
  • 🏀 Basketball court and recreation space
  • 🪨 Better rock climbing
  • 🚪 Useable moving door to the sPEAKer room
  • Fog is gone and the day is brighter!
  • mural mode still exists but I forgot about it and never tested it (part of that being lazy thing I mention earlier sorry)

🔧 v3.0.0 notes

  • No PEAKTrash dependency anymore (you can still use that mod on its own if you want)
  • Elevators are look/use prompts now, not Alt+E
  • Menus only open for the player who used the prompt
  • Friends need the same 3.0.0 DLL or ropes/menus will not line up

⚙️ Configuration

A config file is auto-generated at:
BepInEx/config/tony4twentys.Airport_Remixed.cfg

MuralMode Configuration

Key Description Default
RequireModifierKey Whether MuralMode requires a modifier key to be held down true
ModifierKey The modifier key for MuralMode (only used if RequireModifierKey is true) LeftAlt
MainKey The main key to trigger MuralMode P

Installation

  1. Ensure you have BepInEx installed for PEAK
  2. Place the compiled DLL in your BepInEx/plugins folder
  3. Start the game
  4. The plugin will automatically process airport scenes when loaded

🔥 or use a mod manager 🔥


🙏 Credits

CHANGELOG

Changelog

[3.0.0] - 2026-09-11

  • Full remixed airport from the editor bake (new layout, rooms, interactables, etc)
  • Climbable authored ropes
  • Photobooth menu, seats, camera, and door functions
  • All-in-one check-in kiosk with old kiosks moved into a 'storage room'
  • Balcony and basement elevators with call buttons
  • Local menus: only the player who used a prompt sees that menu
  • Removed Lokno PEAKTrash dependency
  • Everyone in the lobby needs this same 3.0.0 DLL
  • New Airplane flight path (still needs work I got lazy)
  • Made a room for the sPEAKer mod
  • Better rock climbing with hangout/spawn area cave

[2.2.4] - 2026-07-18

  • Fixed ItemOptimizationManager null-reference log spam when static basketball props spawn after airport load
  • Added DestroyItemSafely() helper: deregisters items from PEAK's optimizer, removes ItemOptimizer, then destroys Item components
  • Applied safe item cleanup to ConfigureSpawnedBasketball() and CreateStaticBasketball() (destroying Item without deregistering left stale optimizer entries)

[2.2.3] - 2026-07-18

  • Fixed airport load issues caused by hiding item props while they were still registered in ItemOptimizationManager
  • Added SetActiveSafe() helper: calls ItemOptimizationManager.DeregisterItem() before any SetActive(false) on objects with an Item component
  • Replaced prop/basketball disable calls across the mod (e.g. ProcessPropObjectsRepositioning, ProcessBasketballObjectsTurnOff, and related airport object processing)

[2.2.2] - 2025-11-10

  • Fixed continued airplane flight coroutine to actually stop when not in airport scene

[2.2.1] - 2025-10-06

  • Fixed multiplayer synchronization issues
  • All clients now spawn their own items (basketball, binoculars, bugle, bingbong, lollipop) to prevent host migration issues
  • Bounce shroom remains master-client only to avoid duplicates
  • Added configurable key bindings for elevator system (Alt+E) with modifier toggle option
  • Added configurable key binding for basketball spawning (B key)
  • Improved client-side item modification timing
  • Removed host migration system to simplify multiplayer experience
  • Items now persist when host leaves (each client owns their own items)

[2.2.0] - 2025-10-02

  • New room added on ground floor
  • Ground floor access to tarmac
  • Elevator to access ground floor and back (use Alt+E to open UI to select floor, works in left side elevator that you DO NOT spawn in)
  • Bounce Shroom instantiate increased to triple its normal size and given double the bounce to act as a fun trampoline
  • Pilot now flys better!
  • cluttering logs removed

[2.1.0] - 2025-10-01

  • Photobooth props now have their own bin outside booth
  • Basketball spawner moved to bin inside basketball court labeled with a basketball image
  • Basketball court now fenced in
  • A really weird pilot flys a plane around in a weird way (will try to fix it up and make it better)
  • Chessboard moved into recreational room finally
  • Area reserved for AtomicStudio's Green Screen mod!
  • Dependency added for Lokno's PEAKTrash mod for the bins to hold props better!

[2.0.0] - 2025-09-30

  • Redid all the code so it works different blah blah blah
  • removed 1 second check to be near gates for them to auto-open, now uses reaching system to open and close
  • added space behind elevators for recreational purposes
  • moved hoop and court to new full court in recreational area
  • moved, doubled and resized mesa mini rock thing to recreational area for real climbing
  • Photobooth repositioned and now has sliding door that can open and close when reaching near it
  • trash cans moved
  • walls meshswapped
  • uhhhhhh
  • Green door and wall added to fence where scoutmaster used to hide and now accessible via teleport when reach at door
  • SCoutmaster moved to boarding desk
  • Basketballs removed (now spawnable at backwall when standing near it and directly left to basketball court blacktop by pressing B, can only spawn 2 per player when scene is loaded)
  • New space behind mirror opened and wall put in to not see through mirror
  • LOTS more coming soon, couldnt move chessboard correctly yet, more rock climnbing, maybe a basketball system!

[1.0.0] - 2025-08-28

  • Initial release.