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Bridge Launcher
Create a walkable shore-style bridge from a Chain Launcher! Pairs with Reloadable Hand Cannons. Good for low stamina!
By tony4twenty
| Date uploaded | 2 weeks ago |
| Version | 1.1.1 |
| Download link | tony4twenty-Bridge_Launcher-1.1.1.zip |
| Downloads | 2427 |
| Dependency string | tony4twenty-Bridge_Launcher-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
🌉 🔫 Bridge Launcher
Version 1.1.1
At whatever chance you configure (50% by default) you can get the "Bridge Launcher" instead of the "Chain Launcher" and create a walkable bridge for you and your teammates! Good for situations where everyone is low on stamina!

- 🪢 Pairs with Reloadable Hand Cannons — empty Bridge Cannons stay empty, and rope / piton / anti-grav reloads still work on the same gun.
- 🗣️ Join the discussion in the Peak Modding Discord under #mod-releases for issues, reports, and appreciation!
✨ FEATURES
- 🌉 Bridge Creation: Spawns walkable wooden bridges instead of vines
- ⚓ Chain Anchors: Two chain anchors at bridge start for realistic appearance
- 🎯 Smart Targeting: Only works when grounded, prevents mid-air bridge building
- 🔊 Audio/Visual Effects: Bridge break sounds, gunshot VFX, and screen shake
- 🎮 One-Time Use: Bridge Launchers are consumed after firing (like vanilla)
- ⚙️ Configurable: Adjust bridge launcher spawn chance (host rolls the tag onto each item)
- 🌐 Multiplayer Sync: Placed bridges and the launcher tag sync to everyone in the room
⚙️ Configuration
After running the game once with the mod, a config file will be generated at:
BepInEx/config/tony4twentys.Bridge_Launcher.cfg
Config Options
| Key | Default | Description |
|---|---|---|
Bridge Launcher Chance |
0.5 |
Chance (0.0 to 1.0) for a chain launcher to become a Bridge Launcher. 0.5 = 50% chance. Host-only. |
Examples
0.0= No Bridge Launchers (vanilla behavior)0.5= 50% chance (default)1.0= All Chain Launchers become Bridge Launchers
🚀 Installation
- Download the
.zipfrom Thunderstore or GitHub. - Extract it into your
BepInEx/plugins/folder. - Launch the game. The mod auto-generates a config file.
- Edit the config file if desired and relaunch the game.
🔥 or use the thunderstore mod manager app 🔥
Dependencies
- BepInEx - Required for plugin loading
PhotonCustomPropsUtils is no longer required.
🌉 How It Works
- Random Conversion: When a Chain Launcher spawns, the host has a configurable chance to tag it as a Bridge Launcher
- Bridge Building: Fire at a target location to create a wooden bridge
- Chain Anchors: Two chain anchors automatically spawn at the bridge start
- One-Time Use: The Bridge Launcher is consumed after firing
- Multiplayer: The tag lives on the item. Placed bridges are sent to other players
- Maps: The wooden mesh comes from
BreakableBridgepieces inlevel_*scenes. The airport / lobby has none, so a shot there will not place a bridge
🌉 Future Plans
- Integration with Summit Supply Shop - Buy this launcher variant
- New Bridge Types - Use a hidden bridge mesh as well as further ranges!
🙏 Credits
- 🧠 Mod Author: tony4twenty
- 🎮 Check out my other PEAK mods
- 🤝 Special Thanks to Snosz for helping me with syncing issues and getting the bridge to properly line up!
CHANGELOG
Changelog
[1.1.1] - 2026-09-13
- No longer requires PhotonCustomPropsUtils. Chance is host-only and stored on the item.
- Host defers the Bridge vs Chain roll so Photon item data does not wipe it.
- Placed bridges sync to other players with a custom RaiseEvent (no
Photon.Instantiatevine swap). - Works with Reloadable Hand Cannons: yields to piton / rope / anti-grav loads, names stay Bridge Cannon, and spent guns stay empty after pocket / swap / drop / pickup.
- Stable data key so host and clients share the same launcher tag.
- Airport / lobby still cannot place a mesh (no
BreakableBridgeprefab there). Shoot on a climb map.
[1.0.1] - 2025-11-10
- Updated to work with Roots Update.
- Fixing it chainged the bridge to a new style from roots? lol
[1.0.0] - 2025-09-26
- Initial release.