Campfire Building
Build campfires with stones then firewood. Sticks and stones ping-spawn as you climb.
By tony4twenty
| Date uploaded | 2 weeks ago |
| Version | 2.0.0 |
| Download link | tony4twenty-Campfire_Building-2.0.0.zip |
| Downloads | 160 |
| Dependency string | tony4twenty-Campfire_Building-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
π₯ Campfire Building
Gather stones, then firewood, build the ring, stack the logs, and light the fire.
Compatible with Summit to Shore but do to the way sticks and stones spawn, the citadel and kiln are not the easiest to find spawned sticks and stones. Requiring to take it slower and possibly back track to look around.
You could always increase spawn rate by turning down cooldown instead of 15 seconds to something else like 7 seconds. Which you can change live with ModConfig so you can change it back later.
OBviouslt easier in multiplayer :D goodluck!
Bugs, feedback, or thanks β PEAK modding discord under #mod-releases.
π§ Features
- πͺ¨ Stone ring first β campfires hologram until the stones are placed, one at a time
- πͺ΅ Then firewood β same count as stones, then you can light
- π Stacking (on by default) β sticks and stones share a slot, show
xN, and add carry weight. Vanilla ItemUses is never touched. Z peels one off a stack (rebindDropOneFromStack); vanilla drop still throws the whole stack. A single item is left alone. - π§ Ascent 5+ needs 6 of each instead of 3, and has a 30% chance to drop a stick and a stone together
- πΊοΈ Summit to Shore β if that mod is loaded, Kiln/Citadel spawns turn on automatically, and pings prefer the lower half of the sphere (downhill)
- π₯ Host config syncs to the lobby (Photon event 159)
The crashed-plane wing fire is left vanilla. Portable stoves are ignored.
βοΈ Configuration
BepInEx/config/tony4twentys.Campfire_Building.cfg
Host keys sync to the lobby. DropOneFromStack and EnableDebugLogging are local only.
General
| Key | Default | Meaning |
|---|---|---|
Stacking |
true |
Host only. Stack sticks and stones in one slot. Off = one item per slot, no xN name, no extra weight. |
DropOneFromStack |
Z |
Local only. Drop one stick or stone from the held stack. Does nothing on a single item. Vanilla drop still throws the whole stack. |
EnableDebugLogging |
false |
Local only. Extra spawn/handshake logs. |
Spawning
| Key | Default | Meaning |
|---|---|---|
EnableSpawning |
true |
Host only. Ping-spawn sticks and stones. |
SpawnsPerSegment |
60 |
Host only. Max drops per biome. Stones on β half sticks, half stones (60 β 30 + 30). Stones off β full cap for sticks. |
SpawnCooldown |
15 |
Host only. Seconds after a spawn before another drop. |
SpawnsInKilnCitadel |
false |
Host only. Also spawn in Kiln/Citadel. Forced on when Summit to Shore is loaded. |
EnableStones |
true |
Host only. Stones, holograms, and the stone requirement. Off = firewood only. |
Everyone in the lobby should run this mod. If the host does not have it, lighting stays vanilla.
π οΈ Requirements
π¦ Installation
- Download via Thunderstore
- Place the
.dllin/PEAK/BepInEx/plugins/ - Launch once so the config generates
π₯ or use a Mod Manager app π₯
π¨βπ³ Credits
Author tony4twenty
My Other Mods tony4twenty
CHANGELOG
Changelog
[2.0.0] - 2026-09-16
Gameplay
- Stones (item 72) then firewood (item 28) before lighting. Ascent 0β4 needs 3 of each; ascent 5+ needs 6
- Campfires hologram until stones are placed one at a time (
VFX_Smoke_Offstays off). Plane-wing fire is skipped - Player ping: 32m sphere, 0.5s while empty, 15s cooldown after a spawn
- Each ping drops one stick or one stone (50/50). Ascent 5+: 30% chance to drop both
- Ascent 0β4: if you already have enough of one type, odds tilt 65/35 toward the other
- Per-biome cap (
SpawnsPerSegment, default 60) split 50/50 when stones are on - Kiln/Citadel off unless toggled or Summit to Shore is loaded. With STS, pings prefer the lower half of the sphere (downhill)
Stacking
- Sticks and stones stack in one slot by default (ScreamTime count,
xNname, extra weight) - Config
Stacking(host only). Off = vanilla inventory, no name/count changes, no ItemUses edits - Local key
DropOneFromStack(default Z) peels one stick or stone off a held stack. Vanilla drop still throws the whole stack. A single item is never copied or dropped by this key
Multiplayer
- Host handshake + config sync on Photon RaiseEvent 159
- If the host does not have Campfire Building, clients keep vanilla lighting
[1.0.0] - 2025-10-02
- Initial release