Custom Starter Kit
As host you can choose build a custom starter kit for each pocket inventory and even the backpack! New option to re-kit at campfires!
By tony4twenty
| Date uploaded | a year ago |
| Version | 1.1.1 |
| Download link | tony4twenty-Custom_Starter_Kit-1.1.1.zip |
| Downloads | 3312 |
| Dependency string | tony4twenty-Custom_Starter_Kit-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Custom Starter Kit
Custom Starter Kit allows the host to configure a starter kit that all players will receive when they join the game.
I suggest using ModConfig mod as the host so you can setup the starter kit for everyone anytime you are in the pre-game lobby at the airport!
For Questions, Concerns, Bugs, Appreciation Head over to the Peak Modding Discord
🎯 Key Features:
- Host-Only Configuration - Only the host can set up and modify the starter kit
- 3 Pocket Slots - Configure up to 3 items for player pockets
- Optional Backpack - Give players a backpack with 4 additional item slots
- Campfire Re-Kit - Players can receive starter kit items again when lighting campfires
- Smart Item Spawning - Excess items spawn above players and drop to ground when inventory is full
- Complete Item Reference - Browse all 132 available items with their IDs in ModConfig
- Hot-Reload Support - Changes take effect for newly spawned players without restarting
- Auto-Correction - Item reference entries auto-corrected if accidentally modified
REMINDER Only the host needs this mod - other players will automatically receive the configured starter kit items.
🛠Configuration
After the first launch, a config file will be generated at:
BepInEx/config/tony4twentys.Custom_Starter_Kit.cfg
🔧 Config Sections:
Section 0 - Item Reference
- 132 Individual Entries - Each item from the game with its ID
- Format:
Item Name = Item ID(e.g., "Apple = 1", "Flashlight = 15") - Read-Only - Values auto-correct if accidentally changed
- Searchable - Use ModConfig's search to find specific items
Section 1 - Pockets
- PocketSlot1ItemID - Item ID for first pocket slot (0 = empty)
- PocketSlot2ItemID - Item ID for second pocket slot (0 = empty)
- PocketSlot3ItemID - Item ID for third pocket slot (0 = empty)
Section 2 - Backpack
- GiveBackpack - Enable/disable giving players a backpack (true/false)
- BackpackSlot1ItemID - Item ID for first backpack slot (0 = empty)
- BackpackSlot2ItemID - Item ID for second backpack slot (0 = empty)
- BackpackSlot3ItemID - Item ID for third backpack slot (0 = empty)
- BackpackSlot4ItemID - Item ID for fourth backpack slot (0 = empty)
Section 3 - Campfire Re-Kit
- RepeatOnCampfire - Give starter kit items again when campfires are lit (true/false)
🎮 How to Use
For Hosts:
- Install the mod and launch the game
- Open ModConfig (if installed) or edit the config file directly
- Browse Section 0 to find item IDs you want to use
- Configure Section 1 - Set item IDs for pocket slots (0 = empty)
- Configure Section 2 - Enable backpack and set backpack slot items
- Configure Section 3 - Enable campfire re-kit if desired
- Start a game - Players joining will receive the configured starter kit
For Players:
- No setup required - You'll automatically receive the host's configured starter kit
- Browse item reference - Use ModConfig to see all available items and their IDs
- Initial delivery - You'll receive the kit when joining the game
- Campfire re-supply - If enabled, you'll receive items again when lighting campfires
🔄 How It Works
- Host Configuration - Host sets up the starter kit via ModConfig or config file
- Player Scanning - Plugin scans for new players every 5 seconds
- Initial Kit Delivery - New players receive the configured items automatically
- Campfire Re-Supply - When enabled, players receive items again when lighting campfires
- Smart Inventory Handling - Items spawn above players and drop to ground when inventory is full
- Duplicate Prevention - Players only receive initial kit once per session (but can get campfire re-supplies)
🧩 Installation
- Download the .zip from Thunderstore.
- Extract it into your
BepInEx/plugins/folder. - Launch the game. The mod auto-generates a config file.
- Edit the config file or use ModConfig to customize your starter kit.
🔥 Recommended: Use the Thunderstore Mod Manager app for easy installation 🔥
💬 Credits
- Author: tony4twenty
- Check out my other mods!
Happy exploring with your starter gear! 🎒🔥
CHANGELOG
Changelog
[2.0.2] - 2026-08-15
- Rescans PEAK’s item database each time the Starter Kit menu opens, skipping items already cached
- Late-loading custom / modded items now show up in the picker
- Host grants also refresh once so a saved custom item still resolves if that mod loaded after the first scan
- Controls section at the top of the Starter Kit menu
- Remap the menu hotkey (modifier + key) and the delete-bag key in-game
- Toggle debug logs (off by default)
- Toggle Show Starter Kit on the pause menu — the hotkey still works either way
- Hiding the pause button and restarting the game no longer breaks turning it back on
[2.0.1] - 2026-08-14
Late join / reconnect
- Late joiners and reconnects no longer get a kit during the brief alive flicker (
RegisterPlayer/ DeathOnArrival) - That flicker was dumping a full kit on the ground, then wake/revive could spawn more bags (looked like ~4 starter kits in big lobbies)
- Same pattern as Start With Backpacks: skip the immediate grant, wait for shore wake (
UnPassOutDone) or revive + warp + landing
PEAKER
- Compatible with PEAKER / PEAKERRpcInfo
- Campfire and revive re-kit patches match RPC methods by name so the extra
PhotonMessageInfoargument does not break them
[2.0.0] - 2026-08-13
In-game loadout menu
- Build the kit in-game with
Ctrl+K(configurable) or the pause-menu Starter Kit button - Live item picker from PEAK’s item database (vanilla + modded items)
- Loadout saved in a sidecar config; BepInEx / ModConfig only show hotkeys
Run start
- Host-only grants: pack (backpack / fannypack / random), 3 pockets, pack slots
- Leftover items spawn as care-package backpacks on the ground instead of stacking and flinging
- Re-kit Only slot (was Hand) is not equipped at spawn — putting items in hands stuck them on clients
Campfire / revive re-kit
- Optional re-kit on campfire light and/or any revive
- Spawns filled backpacks beside the player; does not refill pockets or hands
- Re-kit Only item is included in those bags
- Pack-slot items match the pack in use (backpack vs fannypack). Filling the other pack type’s menu slots does not spawn extra bags
- Empty re-kit bags auto-despawn; host can Delete a leftover bag while looking at it (key configurable)
- Use Fannypack and Random pack cannot be on at the same time
- Quick Restart skip-airport / full Level reload grants the starter kit again (same as a new run)
PEAK 2.0
- Pack detection uses current backpack APIs (
IsEmpty/backpackType) - Revive hook is
RPCA_ReviveAtPosition
[1.1.2] - 2025-11-15
- Roots broke it, now its working again
- Items that are given after lighting the fire now drop around the playing in a circle instead of occupying the same space and being flung around. (When inventory is too full for all items)
[1.1.1] - 2025-10-14
- Config to give players all items from starter kit AGAIN after lighting each campfire
[1.0.0] - 2025-10-12
- Initial release.