PEAK Ticks
Customize tick attach, growth, poison/injury, and vegetation rules. Gloom/Swamp foliage fix, host config sync, Toss a Tick compatibility.
By tony4twenty
| Date uploaded | 5 days ago |
| Version | 1.1.0 |
| Download link | tony4twenty-PEAK_Ticks-1.1.0.zip |
| Downloads | 121 |
| Dependency string | tony4twenty-PEAK_Ticks-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301Snosz-PhotonCustomPropsUtils
Helps modders easily synchronize room/player properties across all connected clients through Photon's Custom Properties.
Preferred version: 1.1.0README
PEAK Ticks π·οΈ
Version 1.1.0 β Customize how ticks attach, grow, and affect players across a run.
Walking through whitelisted vegetation can attach ticks. The mod scans each biome segment after you progress (e.g. lighting campfires) to register plants for touch detection β setup is spread across frames to limit FPS spikes. Only 1 tick will attach at a time unless you hit a tick bomb, so pick them off as soon as you get them!
Everyone in the lobby should install this mod so tick rules stay consistent. The hostβs config is synced to clients in multiplayer via PEAKLib host handshake + PhotonCustomPropsUtils room properties. If the host does not have the mod, clients disable PEAK Ticks gameplay for that lobby (prevents tick exploits when rules do not match).
Works with Toss a Tick (optional): when both mods are installed and authorized, thrown ticks follow the same attach limits, bodyparts, growth, and status rules as everything else. No Toss a Tick update required for 1.1.0. Should also work with PEAK Blow Darts for the Tick Blow Gun.
- π£οΈ Find the mod in the Peak Modding Discord under #mod-releases to discuss mod related topics like issues/reports/appreciation
π οΈ Features
Attach
- π― Attach ticks to random eligible bodyparts (configurable list; one tick per bodypart)
- π’ Support multiple ticks per player (vanilla is 1; configurable up to 18)
- πΏ Vegetation attach β walking through whitelisted plants in Shore, Tropics, Roots, Alpine, Mesa, and Gloom (Swamp) can attach ticks
- π Gloom foliage β cattails, Venus leaves, and vines in the Swamp Props folders
- π£ Tick bomb β rare bursts that attach several ticks at once
- π§Ή Retires vanilla map
TickTriggerspawns when the mod is active (uses mod attach logic instead)
Growth
- β±οΈ Configurable time to reach full size (vanilla: 300 seconds)
- π Configurable max scale, or uncapped growth for ever-growing ticks
Poison / Injury
- β οΈ Configurable pulse interval, flat poison per pulse, and per-tick poison cap
- π Size-based poison β stronger pulses as ticks grow
- π©Έ Injury mode β apply Injury instead of Poison while keeping the same pulse tuning
- βΎοΈ Optional uncapped status per tick
Removal
- π Look down at ground to pick ticks off! Easier than raycasting onto the tick!
Multiplayer
- π€ Host must have PEAK Ticks (PEAKLib plugin GUID handshake)
- π Host config syncs to joining clients
- π« Clients cannot use mod tick gameplay when the host lacks the mod
βοΈ Config Options
You can change these in the mod's config file at:
BepInEx/config/tony4twentys.PEAK_Ticks.cfg
Attach
| Setting | Default | Description |
|---|---|---|
MaxTicksPerPlayer |
18 | Maximum ticks on one player at once. Vanilla is 1. |
AttachBodyparts |
(see below) | Comma-separated bodyparts eligible for random attach. Each bodypart holds at most one tick. |
Default AttachBodyparts:
Knee_R,Knee_L,Hip_R,Hip_L,Hip,Torso,Shoulder_R,Shoulder_L,Elbow_R,Elbow_L,Arm_L,Arm_R,Foot_R,Foot_L,Neck,Head,Hand_R,Hand_L
Vegetation
| Setting | Default | Description |
|---|---|---|
EnableVegetationAttach |
true | Whitelisted plants can attach ticks in supported biomes |
AttachChance |
0.01 | Chance (0β1) a vegetation touch triggers an attach burst |
EnableTickBomb |
true | Rare tick bomb bursts on successful attach rolls |
TickBombChance |
0.01 | Chance (0β1) of a tick bomb per successful burst |
TickBombMinTicks |
2 | Minimum ticks attached during a tick bomb |
TickBombMaxTicks |
18 | Maximum ticks attached during a tick bomb |
TouchCooldownSeconds |
60 | Cooldown before the same player can trigger another burst |
TagTouchDistance |
0.1 | Max distance (m) from detector to tagged foliage for attach |
Poison
| Setting | Default | Description |
|---|---|---|
PoisonPulseIntervalSeconds |
29 | Seconds between status pulses. Vanilla is 29. |
UseInjuryInsteadOfPoison |
false | Apply Injury instead of Poison |
PoisonPerPulse |
0.05 | Flat poison per pulse (ignored when SizeBasedPoison is true). Vanilla is 0.05. |
SizeBasedPoison |
false | Scale poison per pulse with tick size |
StartingPoisonPerPulse |
0.1 | Base poison at tier 0 when size-based |
PoisonScaleTierSize |
0.5 | Scale step per poison tier when size-based |
MaxPoisonPerTick |
0.5 | Max poison one tick can apply over its lifetime. Vanilla is 0.5. |
UncappedPoisonPerTick |
false | Ignore max poison cap |
Extras
| Setting | Default | Description |
|---|---|---|
GrowthDurationSeconds |
300 | Seconds to reach max scale. Vanilla is 300 (5 minutes). |
MaxScale |
1 | Target scale at full growth. Vanilla is 1. |
UncappedGrowth |
false | Ticks keep growing; MaxScale is ignored |
π¦ Installation
- Download via Thunderstore
- Place the
.dllfile in:/PEAK/BepInEx/plugins/ - Launch game to generate config
π·οΈ or use a Mod Manager π·οΈ
Recommended: add PEAK Ticks to shared mod profiles so everyone runs the same tick rules.
π¦ Dependencies
Optional companion: Toss a Tick β host-only throw-to-attach; uses PEAK Ticks rules when both are installed.
π£ Feedback
Suggestions, ideas, or issues?
Reach out via the PEAK Modding Discord
π¨βπ³ Credits
Author tony4twenty
My Other Mods tony4twenty
π·οΈ Configure the crawl. Survive the swarm.
CHANGELOG
Changelog
[1.1.0] - 2026-08-26
Gloom / Swamp
- Swamp setup targets only the three Props folders (
Cattails,VenusLeaves,Vines) instead of scanning the entire segment hierarchy
Vegetation (all biomes)
- Bounds-based touch detection for spread foliage (grass, ferns, vines, cattails, etc.) for better performance
- Now spreads out scan of vegetation over time rather than all at once reducing the intensity of the FPS spikes when lighting fires and going to next segmen
[1.0.0] - 2026-07-28
- Initial release
- Multi-tick attach with random bodypart selection (configurable bodypart list; one tick per bodypart)
- Vegetation attach for whitelisted plants in Shore, Tropics, Roots, Alpine, and Mesa
- Tick bomb bursts (configurable chance and tick count range)
- Configurable tick growth duration, max scale, and uncapped growth
- Configurable poison/injury pulses: flat or size-based, caps, and injury mode toggle
- Look-down removal targets the lowest attached tick on your body
- Retires vanilla map
TickTriggerspawns when mod gameplay is active - Host handshake via PEAKLib Core β clients disable mod tick gameplay when the host lacks PEAK Ticks
- Host config sync via PhotonCustomPropsUtils room properties
- Public
PeakticksInteropAPI for optional integration with Toss a Tick