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tony4twenty-Parachuted-1.0.0 icon

Parachuted

Why crash with the plane when you can parachute out with your scout training?. Let that plane crash in the ocean and light the weird campfire that was left behind on the shore!

Date uploaded a day ago
Version 1.0.0
Download link tony4twenty-Parachuted-1.0.0.zip
Downloads 45
Dependency string tony4twenty-Parachuted-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301
PEAKModding-PEAKLib_Core-1.7.2 icon
PEAKModding-PEAKLib_Core

Core module of the PEAKLib community API.

Preferred version: 1.7.2
Snosz-PhotonCustomPropsUtils-1.1.0 icon
Snosz-PhotonCustomPropsUtils

Helps modders easily synchronize room/player properties across all connected clients through Photon's Custom Properties.

Preferred version: 1.1.0

README

Parachuted πŸͺ‚

Why crash with the plane when you can parachute in with your scout training?

The wreck goes in the ocean. You wake up falling over the water with a chute in your pack. Vanilla opens it after a couple seconds of falling. Land on the shore, light the campfire that was left behind, and start the climb like normal.

All players should have this mod. Host settings sync to the lobby. If the host does not have Parachuted, clients disable it for that room.


πŸ› οΈ Features

Shore drop

  • On a Level_* shore start, every co-start scout gets a parachute (item 176)
  • You spawn high in the sky out over the ocean and parachute toward the beach campfire
  • Late joins and reconnects do not get a free chute or a sky drop (they spawn at the camp like vanilla)
  • The host grants the item; inventory syncs to everyone. Vanilla auto-opens the chute while you are falling and consumes it

Crash site

  • Hides the crashed plane fuselage, back half, and wings
  • Luggage and item spawners stay in the world
  • The wing-tip β€œFLAME” becomes a normal unlit CAMPFIRE (logs, LIGHT prompt)
  • Lighting it still unlocks the next segment like a biome campfire

Multiplayer

  • Host must have this mod (PEAKLib handshake)
  • All config values sync from the host
  • Plane hide + campfire conversion run on each client (scene meshes are not networked)
  • If the host lacks the mod, clients stay vanilla (no sky drop, no hidden plane, no fire conversion)

βš™οΈ Config Options

Config file:
BepInEx/config/tony4twentys.Parachuted.cfg
(or edit in-game with ModConfig)

All of these are host-synced.

Setting Default Description
GiveParachute true Give parachute 176 on Level_* shore co-start
DropHeight 100 Meters to raise the shore spawn into the sky
OceanOffset 80 Meters out to sea from the shore spawn (opposite inland facing). Negative flips inland
HideCrashedPlane true Hide fuselage/wings; keep luggage, spawners, and the shore campfire

πŸ“¦ Installation

  1. Download via Thunderstore
  2. Place the .dll in /PEAK/BepInEx/plugins/
  3. Launch once to generate config
    πŸ”₯ or use a Mod Manager πŸ”₯

Everyone in the lobby should install this so the plane hide, campfire, and sky drop match.


πŸ“¦ Dependencies


πŸ“£ Feedback

Suggestions or issues: PEAK Modding Discord


πŸ‘¨β€πŸ³ Credits

Author tony4twenty
My Other Mods tony4twenty


πŸͺ‚ See you on the shore.

CHANGELOG

Changelog

[1.0.1] - 2026-08-12

  • Fix shore sky-drop opening a parachute without putting item 176 in inventory by setting "hasParachute" for that fall only.

[1.0.0] - 2026-08-12

  • Initial release.