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tony4twenty-Pitch_Black__PEAK-2.1.0 icon

Pitch Black PEAK

Survive the pitch black. FullDark or Day/Night Cycle, gloom lantern aura, hip lantern, host-synced multiplayer, TimeTheme-friendly clock, and more!

Date uploaded 2 weeks ago
Version 2.1.0
Download link tony4twenty-Pitch_Black__PEAK-2.1.0.zip
Downloads 1769
Dependency string tony4twenty-Pitch_Black__PEAK-2.1.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

Pitch Black PEAK

  • 🌑 Take on the darkness. Can you make it to the rescue point without succumbing to it?
  • 🏮 Hold onto your precious lantern to navigate. Pair with PEAK Luggage Items if you or a fellow scout lose one!
  • 💡🔦 Brighter than stock, with classic "Bullseye" mode — a directional spotlight. Press F (configurable) while held for mode switching and when hip-holstered it will turn the lantern on or off.
  • 🌈 Color your lantern: Original warm yellow, match your scout skin, or a custom hex color — including the new gloom aura glow.
  • 🕐 Optional Day/Night Cycle (or classic always-FullDark) with a customizable on-screen clock (12-hour by default).
  • 👀 Night vision binoculars + ghost vision / ghost glow for the afterlife.
  • 🎨 Soft compatibility with TimeTheme — UI day/night themes follow Pitch Black’s cycle; our clock matches TimeTheme colors when installed.
  • 🗣️ Find the mod in the Peak Modding Discord under #mod-releases
  • Play with Scoutmasters Rampage for an even scarier experience.
  • You can give the Scoutmaster a lantern to hold (Rampage) and an always-lit hip lantern from Pitch Black — no player inventory required. Lantern itemID = 42.
  • Customizable CLOCK — 12hr or military time, day phases, layout, and colors (see screenshots).

📸 Take a look 👀
Bullseye Lantern Mode Bullseye Lantern Mode Bullseye Lantern Mode Bullseye Lantern Mode Caldera Caldera Kiln Airport Mirror Super Tech Night Vision Binoculars Colored Lanterns New Hip Lantern Tech


✨ Features

Darkness

  • FullDark — original always-pitch-black Pitch Black experience
  • Day/Night Cycle — sunrise / afternoon / sunset / night fades
  • Custom hour windows for the cycle
  • Optional celestial sky (moon/stars) during pitch black
  • Alpine snow fix, airport mirror fix, lava readability preserved

Lantern

  • Omni ↔ Bullseye toggle (default F) — synced in multiplayer
  • Color modes: Original, SkinColor, Custom hex (held, ground, and hip — colors stick when dropped)
  • Gloom aura controls: enable, visual radius, falloff, opacity (default opacity 0.10)
  • Configurable intensity, flashlight range, and burn duration (Infinite available; Faerie Lantern excluded)
  • StartWithLantern — always in airport; optional on level_* scenes
  • Hip Lantern — pocketed hotbar lantern sits on your hip with working light + gloom aura; toggle lit state with the same key; multiplayer synced
  • Optional Scoutmaster hip lantern — always lit, works even if no player has a lantern; Vanilla / Custom color from host settings

Multiplayer

  • Host syncs darkness preset, cycle time, lantern settings (including gloom aura + Scoutmaster color), glows, hip lantern, celestial sky, and more to clients
  • Clients without a Pitch Black host fall back to vanilla after handshake timeout
  • Keybinds + clock UI remain local per player

Extras

  • Ghost night vision + glowing ghosts
  • Campfire & flare glow boosts
  • Optional character-light disable
  • Binoculars night vision
  • Configurable day/night clock HUD (TimeTheme-aware)

⚙️ Configuration

Config file (after first run):
BepInEx/config/tony4twentys.Pitch_Black_PEAK.cfg

Works great with ModConfig for in-game tweaking. Most settings apply live; host changes broadcast to the lobby.

Host-synced (examples): Darkness preset, cycle hours, celestial sky, lantern intensity/range/color/burn, gloom aura, StartWithLantern, HipLantern, ScoutmasterHipLantern + Scoutmaster lantern color, campfire/flare glow, character light disable

Local only: ModeToggleKey, clock HUD layout/colors/position

Optional soft dependency: TimeTheme (not required)


📦 Installation

Manual

  1. Install BepInEx (if not already).
  2. Copy Pitch Black.dll to BepInEx/plugins/.
  3. Run the game once to generate the config.
  4. (Optional) Customize settings in the config or ModConfig menu.

Thunderstore
🔥 Use Thunderstore Mod Manager / r2modman for one-click install 🔥

Tip: For the best multiplayer experience, everyone in the lobby should run the same Pitch Black PEAK version. If only clients have the mod, they will restore vanilla lighting after the host handshake fails.


🙏 Credits

  • 🧠 Mod Author: tony4twenty
  • 🔦 Community lifeline: Huge thanks to Hnsk_Noah for BlackPeakRemix, which kept the Pitch Black experience alive and evolving while I was away. The 2.0.0 revival adapted ideas from Remix including colored lanterns, improved lantern / environment networking, ghost glow & ghost vision, campfire/flare glow, burn-duration options, and host-sync patterns — rebuilt into the official Pitch Black PEAK codebase.
  • ➕ Check out my other PEAK MODs

CHANGELOG

Changelog

[2.1.0] - 2026-08-13

Update for the Gloom / current PEAK build — lantern gloom aura controls, TimeTheme clock compatibility, Scoutmaster hip lantern fixes, and multiplayer sync improvements.

Game update / compatibility

  • Fixed breakage from PEAK removing LightLanternRPC / changing lantern lit to a property (Harmony / stash / ghost-item issues)
  • Ambient shader globals aligned with current game (brightness / _Brightness dual-write)
  • Soft compatibility with TimeTheme — Pitch Black day/night drives isDay so TimeTheme UI follows FullDark / custom cycles; Pitch Black clock uses TimeTheme night/day colors when present

Lantern

  • Gloom aura visuals (new PEAK lantern foggy glow): enable, visual radius, falloff, opacity
  • Aura + fire particles follow your lantern color (Custom / Skin / Original) and stay colored when dropped
  • Hip lantern gets the same gloom aura treatment
  • Defaults: aura opacity 0.10, visual radius 6
  • Clock default 12-hour mode

Scoutmaster

  • ScoutmasterHipLantern no longer requires any player to have a lantern in inventory — uses the lantern prefab directly
  • Always-lit hip lantern syncs for all clients when enabled
  • ScoutmasterLanternColorMode (Vanilla / Custom) + hex — host setting syncs to everyone

Multiplayer

  • Host config sync extended for gloom aura + Scoutmaster lantern color (everyone should run the same 2.1.0)
  • Live ModConfig changes (host) still broadcast to the lobby

Cleanup

  • Removed unfinished gloom-fog biome / citadel emissive ModConfig experiments (vanilla gloom fog left alone)

[2.0.0] - 2026-07-29

Major revival and rewrite of Pitch Black PEAK for the current PEAK game build. Everything from the classic always-night survival experience is back, plus a full suite of new systems, multiplayer host sync, and quality-of-life features.

Huge thanks to Hnsk_Noah — while I was away, their BlackPeakRemix kept the Pitch Black spirit alive for the community. Several ideas and features from Remix are carried forward / adapted into this official revival (lantern color modes, stronger lantern networking, ghost glow / ghost vision, campfire & flare glow, burn duration options, host config sync patterns, and more).

Darkness

  • FullDark — classic always-pitch-black Pitch Black experience (locked to midnight for best moon/stars when celestial sky is shown)
  • Day/Night Cycle — sunrise → afternoon → sunset → night fades with an on-screen clock
  • Custom cycle hours — configure Sunrise / Afternoon / Sunset / Night boundaries
  • ShowCelestialSky — optional moon/stars/sky visibility during pitch black
  • DarknessMultiplier — ambient floor control
  • Alpine snow material fix so ice doesn't blow out the darkness
  • Airport mirror mountains still handled correctly
  • Lava alpha clamping preserved for Caldera / Kiln readability

Lantern

  • Omni ↔ Bullseye (flashlight) toggle (default F) — network synced
  • Color modes: Original, SkinColor (scout color), or Custom hex
  • Configurable intensity, flashlight range, and burn duration (including Infinite)
  • Faerie Lantern still excluded from fuel changes
  • StartWithLantern — auto-grant lantern in airport (always) and optionally in level_* scenes
  • Hip Lantern — visual + light on your hip when the lantern is pocketed in the hotbar (not backpack); toggle on/off with the same key while holstered; lit state syncs in multiplayer
  • Live color updates for held + hip lanterns without needing to re-equip
  • ScoutmasterHipLantern — optional always-lit hip holster for Scoutmaster (held torch/lantern still controlled by Scoutmaster's Rampage)

Multiplayer

  • Host-authoritative config sync — clients receive host darkness, lantern, glow, and related settings on join
  • Host time-of-day synced for Day/Night Cycle
  • Live mid-game setting changes (preset, celestial sky, etc.) push to clients
  • If the host does not have Pitch Black PEAK, clients handshake, time out, and restore vanilla lighting
  • Main menu / solo still get the full dark Pitch Black atmosphere
  • Keybinds and clock UI stay local to each player

Extras

  • Ghost night vision + soft ghost glow
  • Extra campfire and flare glow
  • Optional disable of built-in character lights that bypass darkness
  • Binoculars night vision (classic Pitch Black feature, still here)
  • Fully configurable on-screen day/night clock HUD (anchor, colors, fonts, 12/24h, phase label)

Compatibility

  • Rebuilt for current PEAK shader globals (_Brightness, etc.), LightVolume assembly move, and updated lantern fuel APIs
  • Compatible with ModConfig for in-game settings
  • Play with scoutmaster rampage as always and configure him to hold the lantern!

[1.1.0] - 2025-08-19

  • Fixed the mirror at the airport from showing lit mountain range
  • Fixed DayNightUI sun/moon dial from being wiped from the canvas and only showing clock
  • Added super techy nightvision goggles that see almost crystal clear

[1.0.0] - 2025-08-18

  • Initial release.