Safe Beehive Looting
Calm or disperse bees with flares, campfires, and blowguns. Harvest honeycomb with breaking hives. Put beehives in inventory. Become a trusted beekeeper.
By tony4twenty
| Date uploaded | 3 weeks ago |
| Version | 3.0.0 |
| Download link | tony4twenty-Safe_Beehive_Looting-3.0.0.zip |
| Downloads | 8424 |
| Dependency string | tony4twenty-Safe_Beehive_Looting-3.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403Snosz-PhotonCustomPropsUtils
Helps modders easily synchronize room/player properties across all connected clients through Photon's Custom Properties.
Preferred version: 1.1.0README
Safe Beehive Looting
Loot beehives without getting wrecked by the swarm.
Calm bees with flare smoke, lit campfires, or a blowgun — or flip calm off and those same tools disperse swarms instead. Harvest honeycomb, pocket beehives, build sting resistance, and (optionally) become a Trusted Beekeeper.
Find the mod in the Peak Modding Discord under #mod-releases.
Blowguns knockdown beehives and if calming is on it will calm the swarm

Falling with beehives in your inventory will break them and drop available honeyocmb

Bees make more honeycomb when calmed if beehive is stored in backpack or outside of pocket

Perma-Calmed bees stay in hive but will leave to attack other players that arent the original beekeeper

Features
- Flare smoke, lit campfires, and blowgun hits calm or disperse bee swarms (config)
- Blowgun knockdown for tree-mounted beehives
- Pocket / backpack beehives
- Harvest honeycomb from a hive (
HarvestKey, default G) - Custom honeycomb budget per hive when harvest is enabled
- Fall-break: hard falls smash carried / stored hives and spill honeycomb
- Perma=calm bees after 4 calms from any source OR 2 campfire calmings
- Calmed bees can regen honeycomb inside beehives when they are in backpacks or on ground/trees
- Bee sting resistance that builds from bee poison
- Host handshake + host config sync in multiplayer
Multiplayer
Full features require the host to have this mod. Host settings sync to clients (including late joiners).
Client-only fallback (host does not have the mod)
Still works on your client:
- Flares and campfires disperse swarms
- Blowguns knock down hives and disperse swarms
- Logging (local config)
- Allow beehives in inventory (local config)
Everything else (harvest, calm mode, Trusted Beekeeper, fall-break, sting resistance, etc.) stays off until the host has the mod.
Tip: Everyone in the lobby should run the same version for the best experience.
Configuration
Generated after first launch:
BepInEx/config/tony4twentys.Safe_Beehive_looting.cfg
Works with ModConfig for in-game tweaking. HarvestKey is a KeyCode so it shows on ModConfig’s controls page.
Examples (defaults)
| Setting | Default | Notes |
|---|---|---|
BeeCheckRadius |
6 | Flare / campfire range to swarms |
SmokeProximityTime |
3 | Seconds in range before calm/disperse |
KnockDownBeehives |
true | Blowgun knocks tree hives loose |
AllowBeehiveInInventory |
true | Pocket / backpack (also in client-only) |
EnableHoneyHarvest |
true | Harvest prompts + custom honeycomb budget |
HarvestKey |
G | Local only (not host-synced) |
CustomHoneycombCount |
4 | Budget when harvest is on |
EnableBeeCalm |
true | Calm vs disperse for flare / campfire / blowgun |
FlareSmokeCalmSeconds / BlowgunCalmSeconds / CampfireCalmSeconds |
300 | Calm duration |
TrustedBeekeeper |
true | Permanent calm after enough calms / 2 campfires |
EnableFallBreakBeehives |
true | Hard falls smash carried hives |
EnableBeeStingResistance |
true | Build resistance from bee poison |
EnableLogging |
false | Local only |
Requirements
Installation
- Install via Thunderstore / Mod Manager (recommended), or
- Place the
.dllinBepInEx/plugins/with the required dependencies installed - Launch once to generate the config
Credits
- Author: tony4twenty
- More PEAK mods: tony4twenty on Thunderstore
Made with love, smoke, and the occasional intentional bee sting.
Feedback
Suggestions or issues: PEAK Modding Discord
CHANGELOG
Changelog
[3.0.0] - 2026-08-06
- Full features locked behind host handshake and config sync for multiplayer
- Client-only fallback when the host lacks the mod:
- Flare / campfire / blowgun disperse bees
- Blowgun still knocks down tree hives
- Beehive inventory unlock still works (local config)
- Logging still works (local)
- Harvest, calm, Trusted Beekeeper, fall-break, and sting resistance stay off until handshake succeeds
- Flare smoke, lit campfires, and blowgun hits can calm bees (or disperse when calm is off)
- Configurable calm durations (default 300s, 5 minutes) for flare / blowgun / campfire
- Blowgun knockdown for tree-mounted beehives
- Bee sting resistance that builds from bee poison
- Pocket / backpack beehives (
AllowBeehiveInInventory) - Harvest honeycomb with a configurable key (
HarvestKey, ModConfig-friendlyKeyCode) CustomHoneycombCountbudget when harvest is enabled (break / fall loot included)- Fall-break: hard falls smash carried / pocketed / backpack hives and spill honeycomb
- Trusted Beekeeper: calm a hive enough times (or at 2 distinct campfires) for permanent calm + honey regen for the bonded owner
- In-game settings via ModConfig mod
- Resolve
CharacterviaGetComponentin fall-break / inventory patches (avoids private-field access issues on stock game assemblies) - Requires PEAKLib Core and PhotonCustomPropsUtils for host handshake and config sync
[2.1.0] - 2025-09-11
- Fixed bee dispersal (previously they just disappeared).
[2.0.0] - 2025-07-24
- Switched to coroutines for better performance
- added config for time smoke is near bee swarm to trigger dispersal
- added config for distance to bee swarm
[1.0.0] - 2025-7-15
- Initial release.