Scoutmasters Rampage
Constantly flee from the Scoutmaster! Now you can bonk him or make him slip on peels to drop you or other scouts! Now scared of Faerie Lanterns
By tony4twenty
| Date uploaded | a year ago |
| Version | 2.2.3 |
| Download link | tony4twenty-Scoutmasters_Rampage-2.2.3.zip |
| Downloads | 22782 |
| Dependency string | tony4twenty-Scoutmasters_Rampage-2.2.3 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301Snosz-PhotonCustomPropsUtils
Helps modders easily synchronize room/player properties across all connected clients through Photon's Custom Properties.
Preferred version: 1.1.0README
Scoutmasters Rampage
Unleashes the relentless Scoutmaster to stalk and hunt players without the need to abandon their friends or use a Scoutmasters Bugle. Constantly run in terror only finding grouped safety at campfires and escaping from the top of the Kiln!
Scoutmaster now can be bonked with coconuts to drop you or other scouts! Scoutmaster now slips on banana peels and ragdolls which also can cause him to drop scouts! Scoutmaster now backs away when current target has a lit Faerie Lantern!
Config for VFX is per client so if your group complains about the grain and screen darkening, they can also download the mod and config this lower or off completely!
WANT TO MAKE IT EVEN SCARIER - use this mod with Pitch Black PEAK
Also It Gets A Litter Funky with the Catch Players mod. Will be trying to fix this ASAP.
Features
- π Timed Spawn: Scoutmaster spawns after a configurable delay (default: 5 minutes).
- π₯ Campfire Delay Triggers: Lighting new campfires causes him to flee and then return after increasing delays.
- π― Lowest Player Targeting: Prioritizes the player furthest behind in progression (lowest Y position).
- βοΈ Fully Configurable: Customize all timers in config file.
Configuration
After running the game once with the mod, a config file will be generated at:
BepInEx/config/tony4twentys.scoutmastersrampage.cfg
Config Options
π Delays
| Key | Default | Description |
|---|---|---|
InitialSpawn |
300f |
Delay (in seconds) after expedition starts before the Scoutmaster spawns. |
Fire2Respawn |
600f |
Delay after fire 1 is lit before Scoutmaster respawns. |
Fire3Respawn |
900f |
Delay after fire 2 is lit before Scoutmaster respawns. |
Fire4Respawn |
420f |
Delay after fire 3 is lit before Scoutmaster respawns. |
Fire5Respawn |
900f |
Delay after fire 4 is lit before Scoutmaster respawns. |
ForceRespawn |
F1 |
Keybind to force scoutmaster to respawn just incase he gets stuck or buggy. |
π§ͺ Debug
| Key | Default | Description |
|---|---|---|
EnableLogs |
true |
Enables detailed plugin logging. |
Installation
- Download the
.zipfrom Thunderstore or GitHub. - Extract it into your
BepInEx/plugins/folder. - Launch the game. The mod auto-generates a config file.
- Edit the config file if desired and relaunch the game.
π₯ or use the thunderstore mod manager app π₯
Known Issues
- Scoutmasters AI isnt the best and acts weird in the Kiln, sometimes also getting weird in certain cliffy areas as well.
Future Plans
- Diffculty Modes with their own new configs and features!
Credits
- Authors: tony4twenty & Snosz
- Snosz has been a HUGE help so make sure you check out their mods and show support!
- Follow me on twitch
CHANGELOG
Changelog
[3.0.0] - 2026-07-29
New dependencies
- PEAKLib_Core (host-has-mod handshake)
- PhotonCustomPropsUtils (host β client gameplay config sync)
- All players should install the mod; the host must have it for handshake + sync
Multiplayer / config sync
- Host publishes gameplay settings to the room; clients apply them live
- Client config files are not overwritten (restored when leaving)
- Stays local: overhead bar UI,
EnableLogs, F1 keybind - Fixes cases where clients ignored host values (e.g. grab injury still at vanilla 0.25)
Scoutmaster is vulnerable (player-like)
- Can receive vanilla afflictions / injury (master toggle)
- Always immune to hunger and always immune to fall damage
- Optional block of third-party custom statuses on him
- Supernatural recovery slowly clears status bars over time
- Optional toggle: movement stamina drain vs infinite climb/sprint (default = infinite, vanilla-feel)
- Pass-out from afflictions β stay down β recover β flee off-map β heal β respawn after delay (with lava/stuck failsafe)
- Overhead stamina + affliction bar above his head (local UI)
Environment & items that affect him
- Lava (all lava sources) applies Hot / knock effects
- Alpine wind chill and cold rocks apply Cold
- Blow darts can hit him and apply drowsy (shooter needs the mod)
- Rescue Hook can grapple him (hook user needs the mod); interrupts grabs/throws
- Napberry plants / hypno orbs β he flees them and gains drowsy (lore: heβs afraid of napberries)
- Held NapBerry β he retreats while in range; berry charge drains and the item is destroyed after ~10s by default (no accidental βeatβ effects on the holder)
- Lit Faerie Lantern still repels him (config moved to Interactions)
Scoutmasters Blessing (bonk)
- Chance (default 50%) to reward the player who bonks him with a random power
- Default powers: Infinite Stamina, Invincibility, Faster Boi, Bonus Stamina, Warp To Leader
- Climbing Chalk available in the power list (real climb-speed boost)
- Hero-title popup in the game font (no βDAY ONEβ clutter; faster typing)
- Warp auto-skipped in solo (rolls other powers instead)
- Coconut stun duration still configurable; banana peels still slip him
Scoutmasters Loot (pass-out)
- On pass-out, chance to drop random items from a CSV of item IDs
- Configurable drop chance, min/max count, and loot table (food, gear, tools, etc.)
Held item
- Holds a lit torch by default (configurable item ID)
- Stashes the item while climbing, grabbing, or close enough to grab
- Optional random item pool on re-equip
Kiln & spawn polish
- Dedicated Kiln climb-only behavior: smarter standable-ground respawns / lost-sight recovery; blocks bad teleports that stuck him on walls
- Survives segment jumps (no longer stranded inactive when map segments swap)
- Spawns / F1 place him behind the furthest-behind climber (campfire-aware), with configurable drop height
- Campfire flee also fully clears his statuses off-map
Chase combat options
- Configurable throw injury amount (
GrabInjuryAmount, vanilla 0.25) - Optional insta-kill on grab
- Climb speed & run speed adjustments
- Near-target movement boost, teleports, sprint distance, flee duration, etc. (all configurable)
Optimizations & reliability
- Throttled overhead bar updates, lava/napberry caches, host status sync interval
- Safer pass-out / particle / whirlwind paths for the bot prefab
- Scene reset skips additive kiln loads so run state isnβt wiped mid-climb
- Logging off by default
[2.2.3]
- Timed spawn, campfire flee/respawn delays
- Coconut bonk stun, banana peel slips, Faerie Lantern flee
- Screen effect power / disable
- F1 force respawn, basic chase/grab AI
- Debug logging
[1.0.0] - 2025-09-26
- Initial release.