You are viewing a potentially older version of this package. View all versions.
tony4twenty-Scoutmasters_Rampage-3.0.0 icon

Scoutmasters Rampage

Hes Back! and things are very different!.

Date uploaded a week ago
Version 3.0.0
Download link tony4twenty-Scoutmasters_Rampage-3.0.0.zip
Downloads 533
Dependency string tony4twenty-Scoutmasters_Rampage-3.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301
PEAKModding-PEAKLib_Core-1.7.2 icon
PEAKModding-PEAKLib_Core

Core module of the PEAKLib community API.

Preferred version: 1.7.2
Snosz-PhotonCustomPropsUtils-1.1.0 icon
Snosz-PhotonCustomPropsUtils

Helps modders easily synchronize room/player properties across all connected clients through Photon's Custom Properties.

Preferred version: 1.1.0

README

Scoutmasters Rampage

Unleashes the relentless Scoutmaster to stalk and hunt your expedition — no Bugle or Seperation required. Race to the campfires, keep climbing, and don’t get thrown off the mountain.

3.0.0 turns him into a combatable threat: afflictions, napberry item and plant fear (lore), lava/cold, rescue-hook & blow-dart interactions, held torch, overhead status bar, bonk blessings, pass-out loot, and host config sync so everyone plays the same rules. Pull him off your friends with a resue hook! Bonk him to drop the homies and get blessed! Shoot him with a blow dart to gain ground and put him to sleep! Pull out a napberry or faerie lantern if he is targetting you to get him to back up! Throw a banana peel under him!

HAVE FUN!

Also lots of configs to change his speed, injury affliction amount, delays, etc! Customize your lobby as host!

To get the most out of this mod ALL CLIENTS WILL NEED IT! I know it used to be host only but the extra features required everyone to have it!

WANT IT EVEN SCARIER? Pair with Pitch Black PEAK


What’s new since 2.2.3 (highlights)

Player-like Scoutmaster

  • Takes injury and other vanilla afflictions (with supernatural recovery over time)
  • Always immune to hunger and fall damage (lore: undead)
  • Can pass out, flee off the map, fully heal, then return after a delay
  • Overhead stamina / affliction bar above his head (your local UI setting)

Environment & tools

  • Kiln: special climb-only AI, standable-ground respawns, fewer stuck teleports
  • Lava heats him; Alpine wind chill / cold rocks chill him
  • Sea-Urchins poison him
  • Blow darts can drowsy him; Rescue Hook can grapple him
  • Napberry plants & hypno orbs — he flees and gets drowsy
  • Holding a NapBerry forces a retreat; the berry drains and is destroyed after a while
  • Lit Faerie Lantern still makes him back off
  • Holds a lit torch (or another configured item) except while climbing / grabbing

Rewards

  • Scoutmasters Blessing — bonking him can grant you a random power (Infinite Stamina, Invincibility, Faster Boi, Bonus Stamina, Warp to the lead climber, …) with a game-font title popup
  • Scoutmasters Loot — when he passes out, he can drop random loot from a configurable item ID list

Multiplayer

  • Host settings sync to clients (PEAKLib + PhotonCustomPropsUtils)
  • Overhead bar settings, logs, and F1 keybind stay local

Dependencies (required)

Dependency Why
BepInExPack PEAK Mod loader
PEAKLib Core Host has-mod handshake
PhotonCustomPropsUtils Host config sync

Features (full list)

  • Timed first spawn + campfire flee → off-map → respawn cycle
  • Targets nearest living scout; F1 (host) warps him behind the furthest-behind climber
  • bonks (stun + optional Blessing); banana peels slip him
  • Configurable grab injury, climb/run speed, teleports, sprint, near-target boost, optional insta-kill on grab
  • Afflictions, recovery, pass-out retreat, kiln climb-only mode
  • Lava / wind chill / sea-urchins/ blow dart / rescue hook / napberry / faerie lantern interactions all can affect him now!
  • Configurable held item (default lit torch)
  • Overhead status bar
  • Scoutmasters Blessing + Scoutmasters Loot
  • Host gameplay config sync

Configuration

After first launch:

BepInEx/config/tony4twentys.scoutmastersrampage.cfg

Synced from host (examples)

Section What you’ll find
Delays Initial spawn & fire respawn timers
Chase Teleports, speeds, grab injury, insta-kill, flee
Interactions Bonk stun, Faerie Lantern, Napberry, pass-out, blow dart, rescue hook
ScoutmasterPlayerLike Afflictions, stamina drain toggle, recovery rate, lava/wind
Kiln Climb-only mode & standable spawn rules
ScoutmastersHeldItem Torch / held item ID, stash distance, random pool
ScoutmastersBlessing Chance, duration, power list
ScoutmastersLoot Drop chance, min/max count, item ID CSV
ForceRespawn Behind distance, spawn drop height
General Screen effect power / disable (synced)

Local only

Setting Notes
OverheadStatus Show bar, max distance, scale
DebugEnableLogs Your log verbosity (default off)
GeneralForceScoutmasterRespawn Your keybind (host still must press it)

Default Blessing powers:
InfiniteStamina,Invincibility,FasterBoi,AddBonusStamina,WarpToHighestCharacter


Installation

  1. Download the .zip from Thunderstore (or use Thunderstore Mod Manager)
  2. Ensure PEAKLib Core + PhotonCustomPropsUtils are installed
  3. Launch once to generate config; tweak on the host

Credits

CHANGELOG

Changelog

[3.0.0] - 2026-07-29

New dependencies

  • PEAKLib_Core (host-has-mod handshake)
  • PhotonCustomPropsUtils (host → client gameplay config sync)
  • All players should install the mod; the host must have it for handshake + sync

Multiplayer / config sync

  • Host publishes gameplay settings to the room; clients apply them live
  • Client config files are not overwritten (restored when leaving)
  • Stays local: overhead bar UI, EnableLogs, F1 keybind
  • Fixes cases where clients ignored host values (e.g. grab injury still at vanilla 0.25)

Scoutmaster is vulnerable (player-like)

  • Can receive vanilla afflictions / injury (master toggle)
  • Always immune to hunger and always immune to fall damage
  • Optional block of third-party custom statuses on him
  • Supernatural recovery slowly clears status bars over time
  • Optional toggle: movement stamina drain vs infinite climb/sprint (default = infinite, vanilla-feel)
  • Pass-out from afflictions → stay down → recover → flee off-map → heal → respawn after delay (with lava/stuck failsafe)
  • Overhead stamina + affliction bar above his head (local UI)

Environment & items that affect him

  • Lava (all lava sources) applies Hot / knock effects
  • Alpine wind chill and cold rocks apply Cold
  • Blow darts can hit him and apply drowsy (shooter needs the mod)
  • Rescue Hook can grapple him (hook user needs the mod); interrupts grabs/throws
  • Napberry plants / hypno orbs — he flees them and gains drowsy (lore: he’s afraid of napberries)
  • Held NapBerry — he retreats while in range; berry charge drains and the item is destroyed after ~10s by default (no accidental “eat” effects on the holder)
  • Lit Faerie Lantern still repels him (config moved to Interactions)

Scoutmasters Blessing (bonk)

  • Chance (default 50%) to reward the player who bonks him with a random power
  • Default powers: Infinite Stamina, Invincibility, Faster Boi, Bonus Stamina, Warp To Leader
  • Climbing Chalk available in the power list (real climb-speed boost)
  • Hero-title popup in the game font (no “DAY ONE” clutter; faster typing)
  • Warp auto-skipped in solo (rolls other powers instead)
  • Coconut stun duration still configurable; banana peels still slip him

Scoutmasters Loot (pass-out)

  • On pass-out, chance to drop random items from a CSV of item IDs
  • Configurable drop chance, min/max count, and loot table (food, gear, tools, etc.)

Held item

  • Holds a lit torch by default (configurable item ID)
  • Stashes the item while climbing, grabbing, or close enough to grab
  • Optional random item pool on re-equip

Kiln & spawn polish

  • Dedicated Kiln climb-only behavior: smarter standable-ground respawns / lost-sight recovery; blocks bad teleports that stuck him on walls
  • Survives segment jumps (no longer stranded inactive when map segments swap)
  • Spawns / F1 place him behind the furthest-behind climber (campfire-aware), with configurable drop height
  • Campfire flee also fully clears his statuses off-map

Chase combat options

  • Configurable throw injury amount (GrabInjuryAmount, vanilla 0.25)
  • Optional insta-kill on grab
  • Climb speed & run speed adjustments
  • Near-target movement boost, teleports, sprint distance, flee duration, etc. (all configurable)

Optimizations & reliability

  • Throttled overhead bar updates, lava/napberry caches, host status sync interval
  • Safer pass-out / particle / whirlwind paths for the bot prefab
  • Scene reset skips additive kiln loads so run state isn’t wiped mid-climb
  • Logging off by default

[2.2.3]

  • Timed spawn, campfire flee/respawn delays
  • Coconut bonk stun, banana peel slips, Faerie Lantern flee
  • Screen effect power / disable
  • F1 force respawn, basic chase/grab AI
  • Debug logging

[1.0.0] - 2025-09-26

  • Initial release.