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tony4twenty-Trapped_Luggage-3.0.0 icon

Trapped Luggage

Luggage can spawn traps when opened โ€” dynamite, scorpions, Scoutmaster, spiders, condors, geysers and more. Host-only traps work for the whole lobby; AllClients traps need the mod. Ctrl+\ shows who has it.

Date uploaded a month ago
Version 3.0.0
Download link tony4twenty-Trapped_Luggage-3.0.0.zip
Downloads 333
Dependency string tony4twenty-Trapped_Luggage-3.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

๐Ÿ’ผ๐Ÿ’ฃ๐Ÿฆ‚๐Ÿ๐ŸŒช๏ธ๐Ÿ”ฅ๐ŸงŸ Trapped Luggage

Trapped Luggage is a chaotic mod for PEAK that turns luggage into a gamble. Opening a bag might drop lit dynamite, dump scorpions on you, summon the Scoutmaster, drop a spider on your head, spawn a condor, open a geyser etc... or just give you loot. ๐ŸŽ๐Ÿ”ฅ

Perfect for streamers, friends, or anyone who wants luggage to be a little too exciting.

There will be a 1 time long load time on the first load into the airport so it can load Willsland to get prefabs and things the mod needs for all the extra traps and "eruptions" now since caldera can go out of rotation. This should happen only 1 time untill you close the game and relaunch. It will load willsland first then load the airport as normal.

USE ModConfig IF YOU WANT TO BE ONE OF THE COOL KIDS!

There is a hitch in the Gif below because I turned on ALL TRAPS to 100% chance so it spiked trying to spawne everything lol (I suggest not doing this in actual gameplay but Im not your dad)


๐Ÿ’ก Concept

Not all luggage is safe anymore. The host rolls every trap. Clients with the mod follow the host's chances, not their own.

Press Ctrl+\ (configurable) to see who in the lobby has this mod. Kick anyone without it, or turn off AllClients traps.


๐ŸŽฎ HostOnly vs AllClients

HostOnly traps are Photon loot and mobs. The whole lobby sees them even if only the host has this mod.

Anti-grav, bees, beetles, dynamite, frogs, mandrakes, mushroom zombies, scorpions, Scoutmaster, ticks, tornado.

AllClients traps are scene clones. Everyone who should see them needs this mod. If some players do not have it, turn off AllClients.EnableAllClientsTraps or kick them.

Arrows, condors, eruptions, exploding / poison mushrooms, flash plant, flytraps, geysers, ghost ball, jellyfish, ravens, spiders, spikes, thorns, trick luggage, tumbleweeds, urchins.


๐Ÿ”ง Features

Returning from 2.2.1: dynamite, scorpions, Scoutmaster, bees, tornado, eruptions, mushroom zombies โ€” plus a pile of new island hazards.

Each enabled trap rolls its own chance (default 10%). General.MaxTrapsPerLuggage (default 1) caps how many different types can fire on one bag. Set it to -1 if you want the old "everything can stack" chaos.

Dynamite is a trap roll now, not a luggage loot weight. Scout statues / respawn coffins do not roll traps unless you turn General.TrapRespawnStatue on.

The first Airport load of a session scrapes unused island data once so AllClients traps have something to clone. Stay in the loading screen until it finishes.


๐Ÿ‘ฅ Roster menu

Default: Ctrl+\. Escape or the same keys close it.

In BepInEx/config/tony4twentys.Trapped_Luggage.cfg under General:

  • RosterMenuKey โ€” default Backslash (\)
  • RosterMenuModifier โ€” default LeftControl (RightControl also counts)
  • RosterMenuUseModifier โ€” default true. Set false (or set the modifier to None) to use the key alone

โš™๏ธ Configuration

After launching once, a config file is generated at:

BepInEx/config/tony4twentys.Trapped_Luggage.cfg

Section Key Description Default
General MaxTrapsPerLuggage -1 unlimited, 0 none, 1+ that many types per bag 1
General TrapRespawnStatue Allow traps on scout statues / respawn coffins false
General RosterMenuKey Roster hotkey Backslash
General RosterMenuModifier Roster modifier LeftControl
General RosterMenuUseModifier Require the modifier true
General EnableDebugLogging Extra log spam false
HostOnly EnableHostOnlyTraps Master switch for Photon loot / mobs true
AllClients EnableAllClientsTraps Master switch for scene-clone traps true

Every trap also has its own Enable, chance, and extras (count, lifetime, fuse, โ€ฆ). Too much to fully list here because Im lazy!

Tip: Set chances to 0 to disable a trap, or 100 for guaranteed chaos! ๐Ÿ‘€

Can be adjusted while at Airport with ModConfig. Host changes are what the lobby uses.


๐Ÿ“ฆ Installation

Option 1: Thunderstore (Recommended)

  1. Install via your favorite mod manager (r2modman, Thunderstore Mod Manager)
  2. Launch game and configure to your liking
  3. Host should have the mod. Guests need it for AllClients traps

Option 2: Manual Install

  1. Download and extract the mod
  2. Place Trapped Luggage.dll into: BepInEx/plugins/
  3. Launch game to generate config file
  4. Adjust settings in the config file

๐Ÿงจ Credits

Made by tony4twenty
Discuss it in the Peak Modding Discord


Good luck out there. ๐Ÿ’€๐Ÿ๐ŸŒช๏ธ๐Ÿ”ฅ๐ŸงŸ

CHANGELOG

Changelog

[3.1.0] - 2026-09-13

  • Added General.TrapChancePercent (default 10) so a bag rolls once for "any trap" instead of every type rolling on its own (that made luggage feel like 100% trapped)
  • Type ChancePercent values are now weights for which trap you get after that bag roll hits
  • If MaxTrapsPerLuggage allows more than 1, TrapChancePercent is rolled again for each extra trap. -1 keeps extra-rolling until a miss
  • Fixed typo in readme

[3.0.0] - 2026-09-12

  • Now a 1 time scrape of prefabs and things needed to spawn new traps and eruptions before loading into airport so expect a longer load time for that but it should only happen once per game launch on your first airport load.
  • New traps: anti-grav, beetles, frogs, mandrakes, ticks, arrows, condors, exploding / poison mushrooms, flash plants, flytraps, geysers, ghost ball, jellyfish, ravens, spiders, spikes, thorns, trick luggage, tumbleweeds, urchins
  • Traps are now HostOnly or AllClients. HostOnly still works if only the host has the mod. AllClients (including eruptions) only show for players who have the mod
  • The host rolls every trap. Clients with the mod use the host's config
  • Ctrl+\ roster shows who has / does not have the mod (keybind in General) useful for public lobbies to either kick a player till they have the mod or turn off allclient traps and use host only traps only
  • Dynamite is a trap chance now, not a luggage loot weight
  • MaxTrapsPerLuggage (default 1) so a bag does not stack every roll like before. -1 is the old unlimited style
  • Scout statues / respawn coffins do not roll traps by default
  • By default dynamite no longer cooks items when they explode and will explode instantly upon opening the luggage but there is a fuse time setting to change this

[2.2.1] - 2025-11-15

  • Added Zombies

[2.1.1] - 2025-10-22

  • Added Tornadoes
  • Added Eruptions
  • Reset Defaults to all be 10% chance
  • Should now work with my 'PEAK Luggage Items' and 'PEAK Nature Items' mods

[2.0.0] - 2025-10-13

  • Added Scoprions
  • Added Scoutmaster
  • Added Beeswarms
  • Configs for Scoutmaster and Scorpions

[1.2.0] - 2025-08-03

  • Added config options to ignore luggage types from spawning dynamite

[1.1.0] - 2025-08-02

  • Removed pointless Imgur Gif from readme ass it couldnt be viewed without following link! So redacted the 0.1 in 1.0.1 as I had to add it make the change for the gif when I thought I could 'Fix it' lol
  • Added ability to use ModConfig to change configs before runs at Airport!

[1.0.1] - 2025-07-22

  • Trying to fix embeded gif on thunderstore page

[1.0.0] - 2025-7-23

  • Initial release.