Useable Dynamite
Hold, pocket, and light dynamite like a real item. Mesa hazard sticks still auto-light. Full fuse, blast, and VFX configs that can help improve performance!
By tony4twenty
| Date uploaded | 3 weeks ago |
| Version | 2.0.0 |
| Download link | tony4twenty-Useable_Dynamite-2.0.0.zip |
| Downloads | 217 |
| Dependency string | tony4twenty-Useable_Dynamite-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
๐งจ Useable Dynamite
Version 2.0.0 โ dynamite is a real item now. Hold it, pocket it, throw it unlit, and light it when you want.
Vanilla sticks light themselves the second they are near a player. This mod stops that for loot and held sticks. Primary finish-cast lights the fuse. Naturally spawned mesa hazard sticks still auto-light when someone walks too close.
Use ModConfig if you want to tweak fuse / blast / VFX live!
Find the mod in the Peak Modding Discord under #mod-releases for issues, reports, or thanks.
๐ก How it works
- โ Held / inventory dynamite stays unlit until you finish a primary cast (default hold 0.4s, or instant if you set that to
0) - ๐ Pockets and backpacks work like a normal item. Pocketing a lit stick snuffs it (configurable)
- ๐ต Mesa hazard sticks still auto-light in their wick radius. Config radius is in meters
- ๐ฃ A lit stick in your hand will still cook you and explode if you hang onto it
- ๐งน Default orb reduction and optional smoke fade help FPS; huge range / visual scale does the opposite
The old fuse-suppress loop is gone. No more fighting the wick every frame.
๐ฅ Who needs the mod
The host must have it or everyone plays vanilla dynamite (self-lights when held).
- Host sends a handshake + gameplay config (Photon 167)
- Clients with the mod use the host's fuse / blast / pocket / throw rules
- VFX and audio stay local (orbs, smoke fade, sparks, mute, volume, visual scale)
- If the host does not have the mod, clients keep vanilla item rules but can still use their own performance VFX
- Guests without the mod cannot pocket or primary-light even if the host has it โ they should install it too
๐ฎ Using it
- Pick up dynamite (loot, luggage mods, whatever)
- Carry it around. It will not light just because you are holding it
- Hold primary to light the fuse, then throw it or run
- Pocket it to snuff a lit stick (default). Config chooses whether the wick resets to full or keeps what was left
Walk up to a mesa stick in the world and it still lights itself. That is the hazard, not your loot.
โ๏ธ Configuration
Created on first run:
BepInEx/config/tony4twentys.Useable_Dynamite.cfg
Gameplay values are host-synced. VFX / audio stay client-side.
General
| Setting | Default | Description |
|---|---|---|
Enabled |
true |
Held / inventory sticks only light on primary finish-cast |
LightCastTime |
0.4 |
Primary hold seconds before the fuse lights. 0 = same press |
AllowPocket |
true |
Unlit dynamite can go in pockets and backpacks |
AllowPocketWhileLit |
true |
If false, a lit stick cannot be pocketed (swap drops it) |
Fuse
| Setting | Default | Description |
|---|---|---|
FuseTime |
0 |
Fuse length in seconds when a stick lights. 0 = vanilla prefab length |
HazardAutoLight |
true |
Mesa world sticks auto-light when a player enters wick range |
HazardLightRadius |
0 |
Override auto-light radius in meters. 0 = vanilla. Larger lights more sticks at once |
LightOnThrow |
false |
Light a player stick when thrown |
LightOnThrowMinCharge |
0.1 |
Min throw charge (0โ1) for LightOnThrow. Vanilla throw threshold is 0.1 |
Explosion
| Setting | Default | Description |
|---|---|---|
InHandInjury |
0.25 |
Injury if it blows in your hand. Vanilla is 0.25 |
DamageMultiplier |
1 |
Blast status damage |
RangeMultiplier |
1 |
Blast damage radius and visual spread. Higher = more targets and a heavier boom. Lower helps FPS |
KnockbackMultiplier |
1 |
Blast knockback |
VerticalKnockbackMultiplier |
1 |
Upward knockback only |
FallTimeMultiplier |
1 |
How long victims stay ragdolled |
VisualScale |
1 |
Explosion VFX size only (no damage). Higher is heavier on GPU. Lower helps FPS |
CooksItems |
true |
Blast can cook nearby items |
LaunchItems |
true |
Blast can yeet nearby ground items. More flying items costs a bit more CPU |
ItemKnockbackMultiplier |
1 |
How hard launched items fly |
RequireLineOfSight |
false |
Terrain blocks damage, knockback, and cooking. Extra raycasts, slightly more CPU |
Item
| Setting | Default | Description |
|---|---|---|
ThrowForceMultiplier |
1 |
How hard a thrown stick flies |
CarryWeight |
-1 |
Inventory weight. -1 = prefab weight |
ExtinguishOnPocket |
true |
Snuff a lit stick when pocketed / backpacked |
ResetFuseOnPocket |
true |
With extinguish: true = full wick again, false = keep remaining fuse |
VFX
| Setting | Default | Description |
|---|---|---|
CleanupOrphanVfx |
true |
Destroy leftover fuse-smoke trackers. Helps FPS if trails leak. Tiny CPU scan once a second |
DisableFuseSmoke |
false |
Skip the lit-fuse smoke trail. Helps FPS when many sticks are lit |
DisableFuseSparks |
false |
Hide fuse sparks. Slightly cheaper on GPU |
ReduceExplosionOrbs |
true |
One center blast instead of vanilla chained orbs. Helps FPS a lot. Extra orbs are VFX, not extra damage. Off = prettier, heavier |
ExplosionSmokeLifetime |
0 |
Seconds after the boom before the explosion cloud fades. 0 = vanilla (heaviest). Lower fades sooner and helps FPS. Fuse trail is DisableFuseSmoke |
MuteExplosionAudio |
false |
Skip explosion sound. Audio preference only, no FPS win |
ExplosionVolume |
1 |
Explosion sound volume. 1 = vanilla. No performance change |
๐ฆ Installation
- Download via Thunderstore
- Place the
.dllin:/PEAK/BepInEx/plugins/ - Launch once to generate the config
๐ฅ or use a mod manager ๐ฅ
๐ฆ Dependencies
Required
๐ Credits
- Author: tony4twenty
- Check out my other PEAK mods
Happy climbing. Try not to pocket the lit one. ๐งจ
CHANGELOG
Changelog
[2.0.0] - 2026-09-18
Complete rewrite. The old fuse-suppress loop is gone.
Item
- Held and inventory dynamite stays unlit until primary finish-cast
- Works like a normal pocket / backpack item
- Mesa hazard sticks still auto-light when a player walks into wick range
- Hazard radius config is in meters (game now squares it internally)
- Auto-light uses the stick's current position, not the spawn-point cache
- Pocketing can snuff a lit stick and either reset the wick or keep remaining fuse time
- Light-on-throw stamps the wick onto the thrown clone (vanilla destroys the held stick and respawns it)
FuseTimeis applied when a stick lights (primary, throw, or mesa)
Config
- Full BepInEx sections: General, Fuse, Explosion, Item, VFX
- Fuse length, light-on-throw, throw force, carry weight
- Blast damage / range / knockback / ragdoll / item launch / line of sight
- Fuse smoke / sparks, orphan VFX cleanup, mute + volume
ReduceExplosionOrbskeeps one center blast visual (extra orbs are VFX, not extra damage)ExplosionSmokeLifetimefades the boom cloud early instead of deleting it- Config descriptions note FPS cost / savings
- Removed
BurnMultiplier,MassMultiplier,ExplosionMaxTTL,ExplosionAudioMaxTTL, andMaxExplosionOrbs
Multiplayer
- Host handshake + gameplay config sync on Photon 167 (
tony4twentys.Useable_Dynamite) - If the host does not have the mod, clients keep vanilla dynamite rules
- VFX / audio (orbs, smoke, sparks, mute, volume, visual scale) stay client-side
- Each client needs the mod to pocket and primary-light
Identity
- Plugin GUID / Harmony id / config file are
tony4twentys.Useable_Dynamite(wastony4twentys.DynamiteFuseCancel) - Old
DynamiteFuseCancel.cfgis ignored โ copy values over if you had 1.x settings you want to keep
[1.0.1] - 2025-08-12
- Fix after Mesa Update broke it!
[1.0.0] - 2025-08-09
- Initial release.