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| Date uploaded | 9 months ago |
| Version | 0.0.10 |
| Download link | discohatesme-PeglinRNGSeeding-0.0.10.zip |
| Downloads | 170 |
| Dependency string | discohatesme-PeglinRNGSeeding-0.0.10 |
This mod requires the following mods to function
Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.9README
Peglin RNG Seeding
Fairly stable. The game now implements its own seeding for special pegs and orb draw order, but for backwards compatibility and stability I'm maintaining the seeding for those as well.
Seeds some of the game RNG so it doesn't change when continuing a run or using the same seed on another machine.
Seeded:
- Orb draw order
- Special peg placement (refresh, crit, etc.)
- Roundreloquence on-hit status effects
- Effective Criticism
- Prime Slime
- Potion Ballt
- Refresher Course
- Weighted Chip
- Pumpkin Pi
- Randomly generated pegboards
- Including bombs generated on the board
CHANGELOG
0.0.11
- Update for v2.0.5
0.0.10
- Update for new hook gen
0.0.9
- Fix Roundreloquence seeding after last update
- Remove log spam
0.0.8
- BREAKING, changes previous seeds:
- Better special peg seeding (refresh/crit/etc.)
- Seeds refreshcircle
- Seeds all shuffles during a battle (experimental)
- Better special peg seeding (refresh/crit/etc.)
- Add config file to allow configuring logging/other behavior
0.0.7
- Added seeding for:
- Dungeon Die
- Random pegboard layout
- For example, the 8% chance of a peg spawning as a bomb in the easy random forest fight
0.0.6
- Added seeding for:
- Weighted Chip
- Pumpkin Pi
0.0.5
- Seeds Refresher Course
0.0.4
- Added seeding for:
- Effective Criticism
- Prime Slime
- Potion Ballt
- Changed seeding so that each seeded effect rolls independently of each other
0.0.3
- Seeds Roundreloquence
0.0.2
- Replace provided MonoMod HookGen assembly with patcher dependency
0.0.1
- Initial version