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| Date uploaded | 10 months ago |
| Version | 0.0.5 |
| Download link | discohatesme-TestingFloor-0.0.5.zip |
| Downloads | 90 |
| Dependency string | discohatesme-TestingFloor-0.0.5 |
This mod requires the following mods to function
Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.9README
Testing Floor
Debug menu for loading battles and testing experimental features.
To use:
- Select "Custom Start" on the character select screen.
- Add any orbs and relics you want to test.
- Click the "+" button to the right of "Testing Floor" and the game should load into the forest with the GUI showing
in the top-left of your screen.
- When the initial battle loads the menu should populate with options. If the GUI doesn't populate after the battle starts you can try clicking the "Waiting for battles to load" button to force the battles to load.
From the GUI you can switch maps which should populate the corresponding battles.
Experimental features
- Add button to pay to reroll post-battle orbs (not seeded)
CHANGELOG
0.0.8
- Update for v2.0.5
- Act 4 scene selection
- Bind menu toggle key by default (F11)
- Add shortcut to reload the current scene
- Show trajectory in chest scenario
0.0.7
- Add "Chest" button to switch to a chest navigation
- Update dependencies
0.0.6
- Add buttons adjust current gold amount
0.0.5
- Added reroll button to reroll post-battle options for the cost of buying a new orb
0.0.4
- Moved consistent shot behaviours into a separate mod
0.0.3
- Fix issue with map not being accessible in any run after switching scenes
- Delete run save when quitting to menu to avoid polluting the run history
0.0.2
- Added "Heal to Full" and "Shuffle Deck" buttons
- Added ability to toggle relics in-game
- Added key binding to toggle the GUI in the config file via KeyboardShortcut
0.0.1
- Initial release for testing