Receiver 2 Modding Kit
A simplistic toolset used to mod guns into the game
| Date uploaded | a day ago |
| Version | 1.6.1 |
| Download link | Szikaka-Receiver_2_Modding_Kit-1.6.1.zip |
| Downloads | 37 |
| Dependency string | Szikaka-Receiver_2_Modding_Kit-1.6.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
Receiver 2 Modding Kit
A modding API and a modloader used with modded guns
What's new?
Version 1.6.1
- Added missing dependencies
Version 1.6.0
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Added support for combining all platform archives into one compressed archive (use basically any compression and make the file extension
.sigma) -
Added support for the official Receiver FMOD project
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Custom gamemode thunderstore support
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MultiOS support for ThunderKit
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Increased max tape length from 3:11 minutes to (potentially infinite) minutes
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Automatically patch Linux FMOD libraries to be loadable by glibc > 2.40
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Added system for mod to add their own saved data
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Added docs to SmartCodeMatcher
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Added support for every help entry menu category
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Added system for creating variants of already existing cartridges
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Various miscellaneous fixes
Version 1.5.0
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A compilation of over a year of development
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Improved efficiency of the codebase
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Added support for custom gamemodes
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Updated to reflect the new BepInEx version used by Thunderstore
Version 1.4.0
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Added custom keybinds, customizable per gun through the Settings menu
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Made it easier to spawn custom items in the Dreaming
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Gun data is now saved in checkpoints
Version 1.3.1
- Added some functionality on the developer side
Version 1.3.0
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Fixed mod guns not loading properly
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Added a mod cartridge class to simplify creating custom rounds
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Added an ability to create custom settings menu entries by plugins
Version 1.2.0
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Added the ability to load tapes, tiles and guns installed by R2Modman
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Added a debug menu for unlocking tapes, both og and modded
Version 1.1.0
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Changed the sound system to use FMOD Banks instead of programmer sounds, enabling 3D audio, mixing and separation into different buses (for volume control, pausing on game pause, etc.)
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[Related to /\] Volume of old custom sounds is now controlled via the SFX slider and not the Voice slider
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[Editor Only] Using custom enum tools no longer raise errors
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[Editor Only] AssetBundle copying system finally works as intended
Version 1.0.0
- Long gone
Mod development
See the github page for more details
Credits
- SzikakA#3853 - Code
- Ciarence#6364 - Testing and feedback