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AdrenSnyder-DHHFLastChanceMode-0.1.2 icon

DHHFLastChanceMode

LastChance gameplay module for DeathHeadHopperFix: Add LastChance mode with timer and monster hunts the players.

Date uploaded 3 months ago
Version 0.1.2
Download link AdrenSnyder-DHHFLastChanceMode-0.1.2.zip
Downloads 320
Dependency string AdrenSnyder-DHHFLastChanceMode-0.1.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
AdrenSnyder-DeathHeadHopperFix-0.2.2 icon
AdrenSnyder-DeathHeadHopperFix

Fixes for DeathHeadHopper: Extended compatibility to the latest game versione, restored items/upgrades, done some charge tunings and added jump battery.

Preferred version: 0.2.2
Cronchy-DeathHeadHopper-2.1.8 icon
Cronchy-DeathHeadHopper

Allows you to hop around after death (enhanced spectate)

Preferred version: 2.1.8

README

DHHF LastChance Mode

Keeps the run alive when every player dies and lets your squad jump with the DeathHead before the dump level triggers. This package pairs with DeathHeadHopper and DeathHeadHopperFix to add a configurable Last Chance layer that controls the timer, UI, monsters, and the Direction ability.

Update

In the last update i've refactored ALL the code. I tested so many pipeline/monsters/network sync. I could missed something. If something isn't working as it should please send a feedback :)

Functionality

  • Configurable timer curves – base timer, per-player boosts, per-room/per-farthest-meter scaling, and monster-weighted adjustments all live inside BepInEx/config/AdrenSnyder.DHHFLastChanceMode.cfg.
  • Monsters treat DeathHeads as targets – beware. Monsters will haunt you (And hear you xD) now when LastChance mode is active.
  • Direction ability with shared energy cost – activating the Direction indicator subtracts seconds from every player’s timer.
  • JumpBattery behaviour - If enabled it will automatically disabled during the LastChance phase.

Requirements

Requires DeathHeadHopperFix and the base DeathHeadHopper mod to be present.

Multiplayer

Every player (host and clients) must have this mod, and the original, installed.

Configuration

BepInEx/config/AdrenSnyder.DHHFLastChanceMode.cfg lets you tune sections labeled “LastChance: Quick Setup”, “Timer Calculation”, and “Gameplay & UI”. Use it to adjust the direction penalty, dynamic timer caps, and monster search flags so the Last Chance flow matches your group’s feel.

Credits

Thanks to Cronchy for the original DeathHeadHopper mod that inspired this extension.
Thanks also to Omniscye for the code i used from the Keep_Saves mod

Feedback and support

You can provide feedback or report bugs on the "R.E.P.O. Modding Server"

CHANGELOG

Changelog

[0.1.4] - Game Update 0.4.0

  • Compatibility fix for game version 0.4.0. Some minor issues may still be present and will be checked later

[0.1.3] - Updated Readme

  • Updated Readme

[0.1.2] - Refactor

  • Refactor for the majority of the modules
  • Fix polling for check versioning on lobby
  • Polling changed from 0.15s to 1s and timeout to 5s

[0.1.0] - First public release

  • Adds a Last Chance runtime that keeps the run alive when every player dies, complete with a configurable timer, UI cues, and goal sharing.
  • Hooks vanilla monsters (and the DeathHead) into the Last Chance state so they can chase disabled heads and make the comeback more dramatic.
  • Ships the Direction indicator ability, including its shared energy cost, so you can nudge teammates back to the truck without auto-dumping the run.