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Enemy Overhaul
Overhauls the AI and behaviours of several enemies. Good luck!
| Date uploaded | a year ago |
| Version | 1.0.3 |
| Download link | Ardot66-Enemy_Overhaul-1.0.3.zip |
| Downloads | 183 |
| Dependency string | Ardot66-Enemy_Overhaul-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Enemy Overhaul
This mod includes small behaviour tweaks for some enemies and completely rewritten AI for others, all with the goal of giving enemies unique, fun, and deadly quirks.
Enemy Overhaul is currently under active development, so expect bugs and wonky behaviour from enemies. Please submit an issue to the github if you want something to be fixed! More enemies may be 'improved' in the future.
Config is not currently available, so you're stuck with all my stupid changes for the moment, but it might be added in the future if I feel like it.
If you're interested in fixing one of my many mistakes, feel free to submit a pull request that I won't notice for a week because I don't check my email!
Changes
Find out for yourself! It's no fun if you know what's happening. (or read the code you nerd!)
CHANGELOG
1.0.12
- Added a phase where Huntsman gives players a warning before attacking.
- Fixed a variety of issues with pit behaviour.
1.0.11
- Fixed an issue where Robe AI would break randomly.
1.0.10
- Overhauled Reaper AI
- The Reaper will chase players, increasing in speed and damage over time.
- If hurt enough, the Reaper will get scared and flee from the players.
- Updated config system to function when changed while the game is running.
- Refactored state-machine system in Trudge and Robe.
1.0.9
- Significantly improved Trudge AI
- Reworked aggro system and attack pattern
- Added more warning messages
- Trudge now increases in speed when very far from target
- Fixed targetting issues
1.0.8
- Added basic configurability