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BLOKBUSTR-Nickname-1.0.0 icon

Nickname

Name enemies whatever you want, with out-of-the-box support for modded enemies!

Date uploaded 4 days ago
Version 1.0.0
Download link BLOKBUSTR-Nickname-1.0.0.zip
Downloads 332
Dependency string BLOKBUSTR-Nickname-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Nickname

Your friends' outrageous inside jokes can finally come to fruition! This is a simple mod that allows you to configure the in-game names of enemies, displayed in the UI. Also supports modded enemies out of the box!
Shop Items will be implemented later.

Screenshot 1 Screenshot 2

🔧 Configuration

The config will automatically be populated by all registered enemies. Configs can be updated in-game with REPOConfig.

Click to expand config list:
Category ConfigEntry Default Value Description
Enemies (Automatically generated) (EnemyName) (Default in-game name) Change the value to customize the enemy's name.
Settings
| ForceUppercase true Whether the enemy name UI should always display UPPERCASE characters, regardless of the case of your custom names. Vanilla behavior is true.
| EnableRichText true Whether to enable the use of rich text tags, such as <color> and <font>. Vanilla behavior is true.
PurgeOrphanedEntries false Whether to purge orphaned config entries on the next launch of R.E.P.O. This may include entries for modded enemies that have been disabled; vanilla enemies are never affected.
Debug
EnableDebug false Whether to enable debug logging. Keep this disabled for normal gameplay.

Note: Peeper is excluded from the config due to it lacking an EnemyRigidbody component, which is responsible for broadcasting the enemy's name to the UI.


⚠️ Compatibility

No known incompatibilities.

Click to expand the list of methods patched by this mod:
  • EnemyDirector.Awake
  • ItemInfoUI.ItemInfoText

🚧 Roadmap

  • Add support for Shop Items.

❤️ Acknowledgements

  • Jamie for the suggestion in the R.E.P.O. Modding Server (idea thread).
  • OrigamiCoder for additional testing.
  • DevZen for suggesting the name for this mod.

Thank you for playing with this mod!
Please report any issues to the Discord Thread or GitHub repository. Suggestions are also welcome!

CHANGELOG

Changelog

1.0.0 - Initial Release 🎉

  • Dynamically generated config entries to change the display names of enemies.
  • Additional config settings:
    • ForceUppercase, which forces names to be displayed in UPPERCASE. This is vanilla behavior.
    • PurgeOrphanedEntries, Which purges unused config entries on the next launch of R.E.P.O. This may include entries for modded enemies that have been disabled; vanilla enemies are never affected.