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Bakasan RNG Pack
The Taxman quotes 'Time is money. My bank blows up, or you blow up.' Introducing Baka-san's RNG Pack: timed runs, more monsters, upgrades found throughout the map, and a lack of time, every time. Can you keep up?
| Date uploaded | a year ago |
| Version | 0.4.0 |
| Download link | BakaTraitless-Bakasan_RNG_Pack-0.4.0.zip |
| Downloads | 213 |
| Dependency string | BakaTraitless-Bakasan_RNG_Pack-0.4.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Lillious_Networks-REPO_Mod_Library
A mod library with developer friendly syntax with the goal of simplifying writing repetitive and ugly code.
Preferred version: 1.0.66loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.6DaXcess-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.0.0Kistras-CustomDiscoverStateLib
Library for your mod that allows for custom-colored discoveries (similar to the thing you see when a valuable is encountered for the first time)
Preferred version: 1.0.1Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.4Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.6linkoid-RoboUnion
[MorePlayers] Allows more players to play at once by providing options for adjusting the maximum number of players in a room.
Preferred version: 0.4.2darmuh-FovUpdate
Allows you to update the game's FOV to your desired setting. Also provides support for upscaling/downscaling the game as well as support for UltraWide or UltraLong screens (if enabled)
Preferred version: 0.2.10CoddingCat-ToggleMute
Adds a fully customizable CLIENT SIDE toggle mute to R.E.P.O
Preferred version: 0.1.0SaturnKai-Dead_Map_Access
Allows dead players to open the map while spectating.
Preferred version: 1.0.4discjenny-CartSpeedSync
Syncs the cart speed to the players speed when sprinting. This ensures the cart moves smoothly with the player when they accumulate speed upgrades.
Preferred version: 2.0.0itsUndefined-Shop_Items_Spawn_in_Level
upgrade items may spawn in the level, now you can find upgrades while exploring instead of only being able to purchase them.
Preferred version: 1.7.17MelanieMelicious-Cart_Lights_MelanieMelicious
Just adds a light to the front of the carts. You can probably find me on the R.E.P.O modding Discord.
Preferred version: 1.1.2Einhornyordle-Repo_Leveling
This mod turns R.E.P.O. into a rogue-lite, allowing you to build on defeats. Track your Total Haul Value and earn Skill Points to spend on permanent upgrades! Finally, experience a true sense of progression in R.E.P.O.
Preferred version: 0.1.2Redfops-UpgradeEveryRound
Simple mod which allows players to choose an upgrade for free upon loading into the shop.
Preferred version: 2.0.3Swaggies-TimeAttack
Each level gets its own time limit. Extend the timer by completing extractions. Gain bonus money for going fast. Don't run out of time.
Preferred version: 1.1.0TheRavenNest-UnlimitedOrbs
Removes the Monster Orb cap from 3 to the maximum int value, which removes the softlock the game has if you accidently destroy all the loot
Preferred version: 1.0.3starktron-OutOfLoot
Lets you know when you don't have enough loot left to finish the run.
Preferred version: 1.3.0Cronchy-DeathHeadHopper
Allows you to hop around after death (enhanced spectate)
Preferred version: 2.1.6Index154-SpawnConfig
Configure enemy spawning with custom groups, weights and more
Preferred version: 1.1.3Zehs-LethalCompanyValuables
[INTERACTIONS UPDATE] Adds 30 scrap items from Lethal Company as valuables. Some valuables have special interactions.
Preferred version: 1.2.1Nikki-AbioticFactorValuables
Adds 40 new items with various properties from the game Abiotic Factor!
Preferred version: 1.1.2Dumbapple-MonsterPlushies
Adds plushies based on enemies from the game. Check the website to see the full list !!!
Preferred version: 1.7.1dig-REPOPresents
Adds new presents to the game with a chance to spawn better valuables! Will you be lucky?
Preferred version: 1.3.0Lunoid-REPO_Alchemy
Adds a polished crafting system to REPO! REQUIRES OTHER MODS TO ADD RECIPES
Preferred version: 1.1.3Yuckers-Unique_Potions
REPO ALCHEMY COMPATABILITY! Adds a variety of valuable potions and purchaseable elixirs with unique effects.
Preferred version: 0.6.3Zehs-DestructibleDrone
Adds a new drone that's the opposite of an indestructible drone. This drone gives a higher reward but at an even higher risk.
Preferred version: 1.0.3BULLETBOT-MoreUpgrades
Adds more upgrade items to the game, has an library and is highly configurable.
Preferred version: 1.4.8BULLETBOT-VanillaUpgrades
Adds more configurations to the base upgrade items similar to MoreUpgrades mod.
Preferred version: 1.0.3khalliv-MultipleUseUpgrades
Upgrade items have a (configurable) chance to not be consumed and used again
Preferred version: 1.2.1Dj_Haski-AdvanceMyShop
Upgrade your shop with discounts, overpricings, multipliers - all configurable. Your shop - your rules.
Preferred version: 1.1.1DirtyGames-REPOGambling
REPO Gambling adds configurable casino to the shop! A wheel with many prizes, death, upgrade, mystery, jackpot and more! Slot machines with jackpots and bets! Configurable settings to ensure you play the way you want too.
Preferred version: 1.5.9DougHRito-HunterGun
Adds the huntsmans/hunters gun as a weapon item in REPO
Preferred version: 1.0.2DougHRito-HunterDropsGun
Huntsman/Hunter drops his rifle as a weapon item when he dies.
Preferred version: 1.0.6DimaBroZY-HealOnLobby
Simple mod restoring health in the lobby (level after the store)
Preferred version: 1.0.8Enchanted_Games-ExploitFix
Fixes various exploits / bugs that harm the gameplay experience
Preferred version: 2.3.1XiaohaiMod-BetterAim
Fixes weapon shaking caused by excessive strength and improves aiming stability
Preferred version: 1.0.0AriIcedT-MinecraftStrongholdLevel
minecraft stronghold map with custom features, still in beta.
Preferred version: 1.10.1FNKT_Labs-BerserkerEnemies
When enemies go berserk, your best bet is to panic and hide!
Preferred version: 1.3.4eth9n-Mimic
Mimic is a Skinwalker (Lethal Company Mod) inspired mod for R.E.P.O that allows the creatures of the game to sound like you or your friends!
Preferred version: 1.1.6solderjason-BakaMitaiMenu
Replaces the menu music with Baka Mitai by Shun Akiyama
Preferred version: 1.0.1Swaggies-RepoDRP
Adds a Discord Rich Presence with live stats such as current level and extraction progress.
Preferred version: 1.1.1README
About Baka-san's RNG Pack
Welcome to Baka-san's RNG Pack. A modpack utilizing the modding community's best mods to change R.E.P.O.'s gameplay loop into something familiar, but different.
The Taxman does not possess infinite patience, so he has given you a limited amount of time to complete your objective of repossessing valuables.
Don't worry, for the Taxman is kind, and offers you both bonus time, and bonus money should you complete an extraction with a generous amount of time remaining. But should you hit 0...
Ongoing Notice
- (2025-04-16)
- For now, I've set the values to vanilla to make things easier, with the occasional discounts on some items depending on your RNG. Will keep adjusting as necessary!
Core Principles
Baka-san's RNG Pack contains 3 key differences that change the way you play. A couple major changes I've made include:
- ❌ Removing vanilla upgrades from the shop, and are now acquired throughout the level itself, as well as acquiring a free upgrade per level completion.
- 🛒 Pure item shop! With less money spent on upgrades, shops are now adjusted accordingly. Money is still important!
- ⏰ Time IS money. The taxman doesn't like wasting either, so you'll have to go through the levels under time pressure!
Mod Details - Foundational
The following mods make this unique loop possible:
- Redfops' UpgradeEveryRound lets you choose one vanilla upgrade between 3 choices every level, So no two (or three) choices will be the same, unless RNG is on your side.
- itsUndefined's Shop Items Spawn in Level enables shop items to spawn every level, with our customizability tailored to almost-equal weight to every item available. As of its latest version, item upgrades and drones (both modded and vanilla) are the only items enabled to spawn.
- With the previous mod handling item upgrade spawns, a combination of the mods below help change the logic of the shop itself.
- Swaggies' TimeAttack enables a time limit tied to each level. Each successful extraction extends the timer, and bonus money/time for faster extractions.
- TheRavenNest's UnlimitedOrbs removes the cap for the maximum amount of monster orbs you can obtain from fighting back. It only makes sense that with the limitation of time, enabling a different style of play can help contribute to extending time and succeeding in successful extractions.
- Enchanted_Games' ExploitFix will be used as a temporary fix for the current exploits of the game. No more naughty naughty! (Don't worry, I did the same thing too!)
- DimaBroZY's HealOnLobby is a more flavourful implementation of the healing pack exploit! This is fundamentally different from getting HP when arriving at the truck to extract. Now, in addition to the 25HP heal from the truck, you will now be rewarded with an additional 15% of your maximum HP AFTER visiting the shop. This will give you a tiny cushion of HP no matter what, and should encourage you to try saving your fellow semibots from certain doom. A healthier team is a help-ier team?
Mod Details - Roundationals (Items)
With the core foundational mods in place, it is only right to add mods that serve to round out the roguelike vision I have, extend the offerings and variety of monsters and loot, and further mix the pot of chaos.
- Yuckers' UniquePotions + Lunoid's REPO Alchemy extends minute-to-minute gameplay options, and adds a well-fitting crafting system for the true witches and wizard loot goblins.
- Beaniebe's Vanilla Plus Crafting further adds more ingredients to REPO Alchemy, and more weapons to level the playing field. However, with more items comes more choice, and you only have a limited amount of time. The decision to keep, craft, or leave is up to you.
- dig's REPOPresents mixes "Lucky Block"-style valuables that adds a spice to your already-limited runs. Will you break the present for a chance at better loot? Or suffer the loss of even worse RNG?
- khalliv's MultipleUseUpgrades adds a chance for upgrades to not be consumed upon use, effectively doubling or tripling the value of that upgrade. What's a greater feeling that hitting those small odds?
- SeroRonin's ItemBundles widens the playability for groups that play together, utilizing a vanilla-friendly way of sharing upgrades without breaking the economy. In our case, it lets the discovery of finding a bundle in the wild just that much better. Did I forget to mention that this also has the chance to not be consumed?
- Zehs' DestructibleDrone is a flipped take on the Indestructible Drone, where at the risk of greater fragility, your valuable's worth skyrockets. And before you think about it, it cannot be stacked with other drones to circumvent its effect. Effectively a a type of double-or-nothing, and under a time limit? Good luck!
- kekprod's Bigger Cart places a bigger cart in the shop for you to purchase, increasing your potential keep! Now you'll have that extra bit of room to fit more valuables in one go! Especially valauble with the amount of things to find now that additional items exist within the spawn pool.
- darmuh's PocketCartPlus introduces an additional way to play with pocket carts. Interdimensional storage, bigger pocket carts and so forth, you'll have to think more about your inventory space as you go through the levels.
Mod Details - Roundationals (Monsters)
That's not all that the modpack has to offer. With a differnt gameplay loop, come different enemies. Some you may already recognize, and others probably not. No matter which side you're on, every level will be a different experience.
- Magic_Wesley's Wesley_Enemies needs no introductions. With a fantastic selection of enemies that fit right into the R.E.P.O. aesthetic, you'll find it also home in our experience as well.
- PaintedThornStudio's MCZombieMod spawns in the iconic Zombie from the beloved sandbox behemoth Minecraft. Goofy addition, but you'll soon see why. And because it's a familiar foe, doesn't mean you should underestimate its horde capability.
- eth9n's Mimic enables the ability for enemies to mimic our speech and sound, giving certain monsters additional functionality to confuse and discombobulate. For our tailored experience, not all enemies have the ability to mimic. If your lightbulbs are brightning, you should connect as to who may possess this functionality...
- FNKT_Labs' BerserkerEnemies spices up later runs with nigh-unkillable, resource-expensive, unstunnable enemies who challenge your intelligence and skills to maneuver and manipulate groups of enemies. Because if you try to destroy these berserked monsters, expect your time and life to dwindle. But who knows, the rewards may be worth it.
Mod Details - Roundationals (Levels)
With all that said, there's no way the Taxman will only stop with just our 3 vanilla level templates. In addition to the custom levels below, more will be added as the community modding grows:
- ArilcedT's MinecraftStrongholdLevel is the reason why the Zombie is here. I'm kidding, it's a great set of custom levels to play R.E.P.O. in, and what better inclusion to potentially introduce us into this world than the Zombie themself.
- MelanieMelicious' Melanie REPO Levels MelanieMelicious adds a whole new set of custom interiors based on the author's previous works. With 2 sets of levels and a massive atmosphere, you can quickly lose yourself in these halls.
- Beaniebe's Deeproot Garden adds a vanilla-friendly tile set based on the wonderful gardes you would see outside, if it was mazelike! The doors may be short but the danger behind these walls remain the same.
- OrtonLongGaming's FNAFLevel introduces you to a friendly(?) familiar (?) interiors of a certain pizza place. Will it be different this time around?
Mod Details - Roundationals (Valuables)
Second last but definitely not the least, valuables that serve to further diversify R.E.P.O.'s offerings are contributed by the wonderful mods:
- Magic_Wesley's Wesleys Valuables for more Wesley goodness.
- Zehs' LethalCompanyValuables for the familarity of this genre, yet still fits somehow.
- Nikki's AbioticFactorValuabes for near-matching aesthetics!
- s1ckboy's SteampunkItems for a cool set of steampunk-themed items!
Mod Details - Quality Of Life
Additional QoL features have been added to help smoothen the experience, but does not make the overall gameplay easier:
- surfknasen's Walkie Talkies adds a new layer of communication between groups, at the cost of your own energy! But remember, walkie talkies are loud, and you're not the only thing around...
- darmuh's FovUpdate to help those who may feel motion sickness with the game itself. Even with the options provided within Gameplay and Graphics, having full FOV control means that you are free to see what you want, the way you want.
- SaturnKai's Dead_Man_Access for the ability to view your map when spectating, enabling the ability to orient yourself to the map instead of always having to fully remember each room and its connection. This modpack already does a lot, so at the very least I personally feel that this is necessary.
- starktron's OutOfLoot for the simple, unintrusive method of letting you know if there is not enough loot on the map to extract.
- MelanieMelicious' Cart Lights MelanieMelicious for the simple extra lights on the cart, for those times where your flashlight clears your cart, yet the light doesn't shine through. Additional config options provided for extra customizability!
- discjenny's CartSpeedSync finally syncs the cart speed with your speed. No more wasting energy on a cart that slows you down! But it's not all sunshine and rainbows with this ease of use. There's a reason it had a max speed, and I pray you don't find out the hard way.
- DougHRito's HunterGun + HunterDropsGun for things that just makes sense. You defeat the Huntsman, and some of the time his gun is destroyed in the process. But what if...?
- khalliv's ShoppingListHUD to help keep track of what you're purchasing!
- Rebateman's LateJoin enables the ability for other to join your game at a later stage should they wish! Hooray for ease of access!
- Tolian's REPODiscordRichPresence to show off how far you'ver gotten!
- SphynxDev's ItemConjurer for helping ease testing the levels!
- Index154's SpawnConfig for the ability to customize monster spawns!
Mod Details - Roundationals (Miscellaneous)
Last but not least, the absolute goofy mods:
- solderjason's BakaMitaiMenu for Shun Akiyama's beautiful rendition of Baka Mitai.
Final Notes
Sooo yeah, full modlist (minus prerequisites to make it work, of course). As the modpack evolves, so will what will be kept in the pack or removed! There will always be one thing: the Taxman years for the money, or years for explosions. Don't wait around to find out, go and make some money for the Taxman!
This modpack is an extreme work-in-progress, with every mod subject to change. My prioritization is that my friends get to enjoy something I put together, so nothing is set in stone. My only hope is that this modpack can be called fun.
I am also new to publicizing my modpacks, so please bare with me with the... bare minimum here lol. If you're curious about how this modpack does play, you can visit my YouTube channel or my Twitch channel, otherwise play at your own risk/comfort!
It must be clarified that I do not have any rights to every mod included in this modpack. Every mod has been developed by the community for one reason or another, and all love goes out to these wonderful authors. Please give them the time of your day to support their work!
CHANGELOG
[0.6.8] - 2025-06-02 - Pre-Museum Update, Part 8
Updated
- Updated the changelog again
Changed
- Changes have been made to the following mods:
- Advance My Shop
- Reduced shop price multiplier, from 1.75 to 1.25
- Changed discount/overprice behavour to apply to the entire shop, rather than individual times. Should help with consistency/stability.
- Reduced chance of discount, from 40% to 20%
- Applied a 1% chance for any item to be free (hehe)
- REPOGambling
- Reduced Wheel Price per spin, from $5k to $3k
- Increased max bet on slot machine, from $10k to $20k
- MC Zombie Mod
- Increased horde spawn chance from 10% to 20%
- Changed horde spawning behaviour, from on-hit to on-death
- Updated flesh spawn chance to reflect changelog
- Advance My Shop
[0.6.7] - 2025-06-02 - Pre-Museum Update, Part 7
Added
- Added the following mods:
- DetourContext Dispose Fix by Hamunii, v1.0.4
- Now a dependency for the Deeproot Garden, forgot to mention!
- AutoHookGenPatcher by Hamunii, v1.0.6
- Now a dependency for the Deeproog Garden, forgot to mention!
- RoboUnion by linkoid, v0.4.2
- Was present in previous versions, but at request of a friend I have added it back to enable big lobby shennanigans.
- DetourContext Dispose Fix by Hamunii, v1.0.4
Updated
- Updated the following mods:
- UpgradeEveryRound by Redfops, from v1.1.0 to v2.0.3
- SteampunkItems by s1ckboy, from v1.1.2 to v1.1.3
- REPOGambling by DirtyGames, from v1.5.7 to v1.5.9
- RepoDRP by Swaggies, from v1.1.0 to v1.1.1
- MinecraftStrongholdLevel by AriIcedT, from v1.9.2 to v1.10.1
- Wesleys Enemies by Magic_Wesley, from v1.2.4 to v1.3.3
- Updated the changelog (aside from this update)
Changed
- Changes have been made to the following mods:
- Destructible Drone
- Increased Value Multipler, from 2x to 3x
- Shop Items in Level
- Increased upgrade spawn rate, from 1.9% to 2.0%
- Increased drone spawn rate, from 1.4% to 1.5%
- Upgrade Every Round
- Following the new feature of being able to select custom mods, the following upgrades have been disabled (as they are available in the shop):
- Valuable Count
- Map Enemy Tracker
- Map Player Tracker
- Head Charge
- Head Power
- Following the new feature of being able to select custom mods, the following upgrades have been disabled (as they are available in the shop):
- Destructible Drone
[0.6.6] - 2025-05-17 - Pre-Museum Update, Part 6
Added
- Added the following mods:
- DeathHeadHopper by Cronchy, v2.1.5
- More ways to interact, but still iffy on this. Will sit in here for now!
- DeathHeadHopper by Cronchy, v2.1.5
Updated
- Updated the following mods:
- FOVUpdate by darmuh, from v0.2.9 to v0.2.10
- TimeAttack by Swaggies, from v1.0.1 to v1.1.0
- MonsterPlushies by Dumbapple, from v1.5.0 to v1.6.0
- REPO Alchemy by Lunoid, from v1.1.1 to v1.1.3
- REPOGambling by DirtyGames, from v1.5.3 to v1.5.7
- MinecraftStrongholdLevel by AriIcedT, from v1.8.2 to v1.9.2
- Wesleys Levels by Magic_Wesley, from v1.0.5 to v1.0.7
- BerserkerEnemies by FNKT_Labs, from v1.3.1 to v1.3.4
- Wesleys Enemies by Magic_Wesley, from v1.2.4 to v1.3.2
Changed
- Changes have been made to the following mods:
- BerserkerEnemies
- Updated new config to match previous changes
- BerserkerEnemies
Removed
- Removed the following mods (for now):
- PainfulDeath by Altaire, v1.0.0
- Wasn't as fun as I initially thought to have in this pack. Removed it is.
- PainfulDeath by Altaire, v1.0.0
[0.6.5] - 2025-05-11 - Pre-Museum Update, Part 5
Added
- Added the following mods:
- REPOGambling by DirtyGames, v1.5.3
- Now mostly working, and will be constantly updated to increase stability.
- REPOGambling by DirtyGames, v1.5.3
Updated
- Updated the following mods:
- MinecraftStrongholdLevel by AriIcedT, from v1.8.1 to v1.8.2
[0.6.4] - 2025-05-10 - Pre-Museum Update, Part 4
Updated
- Updated the following mods:
- BerserkerEnemies by FNKT_Labs, from v1.3.0 to v1.3.1
- Deeproot Garden by Beaniebe, from v1.0.9 to v1.1.0
Changed
- Changes have been made to the following mods:
- REPOPresents
- Lowered present spawn rate, from 75% to 60%
- Lowered tall monster present spawn rate, from 50% to 35%
- Big Cart
- Lowered minimum shop value, from 42k to 36k
- Lowered maximum shop value, from 56k to 50k
- Destructible Drone
- Reduced Value Multipler, from 3x to 2x
- Reduced Fragility Multipler, from 50% to 33%
- Hunter Drops Gun
- Increased drop rate, from 25% to 33%
- Shop Items in Level
- Increased upgrade spawn rate, from 1.8% to 1.9%
- Decreased drone spawn rate, from 1.5% to 1.4%
- Disabled spawning of the following items:
- Player Valuable Count Bundle
- Player Map Enemy Tracker Bundle
- Player Map Player Tracker Bundle
- MCZombie
- Increased health, from 100 to 125
- Increased horde spawn rate, from 9% to 10% (default)
- Increased rotten flesh drop rate, from 50 to 80%
- Reduced rotten flesh maximum drop amount, from 2 to 1
- REPOPresents
[0.6.3] - 2025-05-09 - Pre-Museum Update, Part 3
Added
- Added the following mods:
- MonsterPlushies by Dumbapple, v1.5.0
- BetterAim by XiaohaiMod, v1.0.0
- Future updates to the vanilla include stable aim, so I've seeked to merge these early changes in this pack until it has integrated with the vanilla version.
Updated
- Finally updated REPOpresents to the correct, up-to-date version (v1.3.0). How many times do we have to teach you this lesson, old man?!
- Updated the following mods:
- MinecraftStrongholdLevel by AriIcedT, from v1.8.0 to v1.8.1
Removed
- Removed the following mods (for now):
- DecapitatedMonsters by ZARP, v1.5.0
- Just thought to balance the serious valuables with Dumbapple's ultra-cute plushies, enjoy as I have!
- DecapitatedMonsters by ZARP, v1.5.0
[0.6.2] - 2025-05-10 - Pre-Museum, Part 2 HF1
Updated
- Downpatched the following mods:
- UpgradeEveryRound by Redfops, from v1.2.1 to v1.1.0
- Latest version was causing issues by teleporting players outside the truck in every level. Until fixed, mod is downpatched to a less buggy version.
- UpgradeEveryRound by Redfops, from v1.2.1 to v1.1.0
[0.6.1] - 2025-05-08 - Pre-Museum, Part 2
Added
- Added the following mods:
- ToggleMute by CoddingCat, v0.1.0
- DecapitatedMonsters by ZARP, v1.5.0
- Added more enemy spawn groups, and adjusted spawning conditions for some. Let's just say, you'll see a lot more gnomes...
Updated
- Actually updated the mods I said I would update, oops!
- Further more, updated the following mods:
- REPOPresents by dig, from v1.2.3 to v1.3.0
- SteampunkItems by s1ckboy, from v1.1.1 to v1.1.2
- HealOnLobby by Kistras, from v1.0.4 to v1.0.8
- MinecraftStrongholdLevel by AriIcedT, from v1.6.1 to v1.8.0
Changed
- Changes have been made to the following mods:
- Time Attack
- Increased final extraction timer, from Normal to Easy
- Time Attack
Removed
- Removed the following mods (for now):
- REPOGambling by DirtyGames, v1.2.0
- As stated by the author, multiplayer currently doesn't work, so unfortunately I'll have to remove it for now!
- REPOGambling by DirtyGames, v1.2.0
[0.6.0] - 2025-05-08 - Pre-Museum, Part 1
Added
- Added the following mods:
- UpgradeEveryRound by Redfops, v1.2.1
- PainfulDeath by Altaire, v1.0.0
- REPOGambling by DirtyGames, v1.2.0
- RepoDRP by Swaggies, v1.1.0
Updated
- Updated the following mods:
- AbioticFactorValuables by Nikki, from v1.0.2 to v1.1.2
- REPO_Alchemy by Lunold, from v1.1.0 to v1.1.1
- HealOnLobby by Kistras, from v1.0.4 to v1.0.8
- MinecraftStrongholdLevel by AriIcedT, from v1.6.1 to v1.7.3
- Deeproot Garden by Beaniebe, from v1.0.8 to v1.0.9
- Wesley's Levels by Magic_Wesley, from v1.0.2 to v1.0.5
- Wesleys Enemies by Magic_Wesley, from v1.2.2 to v1.2.4
Changed
- Changes have been made to the following mods:
- AdvanceMyShop
- Lowered global shop prices, from 2.00 to 1.75
- REPO Gambling
- Increased cost, from $1k to $5k
- Shop Items in Level
- Decreased upgrade spawn rate, from 2.0% to 1.8%
- Increased drone spawn rate, from 1.0% to 1.5%
- AdvanceMyShop
Removed
- Removed the following mods:
- Melanie_REPO_Levels_MelanieMelicious by MelanieMelicious, v0.1.1
- REPODiscordRichPresence by Tolian, v0.1.6
[0.5.1] - 2025-04-29 - Refocus Update Hotfix #1
Updated
- Updated the spawn config to include a new enemy.
[0.5.0] - 2025-04-29 - Refocus Update
Added
- Added the following mods:
- Repo Leveling by Einhornyordle, v0.1.2
- Wesley's Levels by Magic_Wesley, v1.0.2
Updated
- Updated the following mods:
- REPOLib by Zehs, from v2.0.1 to v2.1.0
- MenuLib by nickklmao, from v2.3.0 to v2.4.1
- REPOConfig by nickklmao, from v1.1.8 to v1.2.2
- Wesleys Valuables by Magic_Wesley, from v1.0.2 to v1.0.3
- ItemBundles by SeroRonin, from v1.3.0 to v1.3.1
- ExploitFix by Enchanted_Games, from v2.2.0 to v2.3.1
- MinecraftStrongholdLevel by AriIcedT, from v1.6.0 to v1.6.1
- BerserkerEnemies by FNKT_Labs, from v1.2.7 to v1.3.0
- Wesleys Enemies by Magic_Wesley, from v1.1.9 to v1.2.2
Changed
- Changes have been made to the following mods:
- REPO Alchemy
- Disabled Caldron and ingredient spawns
- Advance My Shop
- Increased base shop multipler, from 1 to 2
- MCZombieMod
- Lowered player damage, from 20 to 15
- Lowered force applied to hit players, from 5 to 3
- Increased rate of spawning other zombies when hit, from 7.5% to 9%
- Berserker Enemies
- Lowered starting level of berserker spawns, from Lv6 to Lv5
- Multiple Use Upgrades
- Increased chance not to use up upgrade, from 18% to 22%
- More Shop Items
- Increased crystal spawn maximum, from 4 to 5 (default)
- Shop Items in Level
- Decreased upgrade spawn rate, from 3.3% to 2.0%
- REPO Alchemy
Removed
- Removed the following mods:
- UpgradeEveryRound by Redfops, v1.1.0
- Walkie Talkies by surfknasen, v1.1.2
- Vanilla Plus Crafting by BeanieBe, v1.0.2
- PocketCartPlus by darmuh, v0.3.0
- FNAFLevel by OrtonLongGaming, v1.0.1
- ItemConjurer by SphynxDevs, v2.1.0
[0.4.0] - 2025-04-25
Added
- Added the following mods:
- CartSpeedSync by discjenny, v2.0.0
- Vanilla Plus Crafting by Beaniebe, v1.0.2
- Bigger Cart by kekprod, v1.0.6
- FNAFLevel by OrtonLongGaming, v1.0.1
- PocketCartPlus by darmuh, v0.3.0
Updated
- Updated the following mods:
- Cart_Lights_MelanieMelicious by MelanieMelicious, from v1.1.1 to v1.1.2
- REPO_Alchemy by Lunold, from v1.0.3 to v1.1.0
- HealOnLobby by Kistras, from v1.0.4 to v1.0.6
- MinecraftStrongholdLevel by AriIcedT, from v1.2.1 to v1.6.0
- Melanie_REPO_Levels_MelanieMelicious by MelanieMelicious, from v0.1.0 to v0.1.1
- Deeproot Garden by Beaniebe, from v1.0.5 to v1.0.8
- BerserkerEnemies by FNKT_Labs, from v1.2.3 to v1.2.7
Changed
- Changes have been made to the following mods:
- REPO Alchemy
- Increased minimum ingredient spawns, from 1 to 3
- Increased maximum ingredient spawns, from 8 to 12
- REPO Alchemy
Removed
- Removed the following mods:
- PostLevelSummaryPlus by MTS, v1.0.0
[0.3.2] - 2025-04-17
Added
- Added the following mods:
- PostLevelSummaryPlus by MTS, v1.0.0
Updated
- Updated the following mods:
- ItemBundles by SeroRonin, from v1.2.1 to v1.3.0
- AdvanceMyShop by Dj_Haski, from v1.1.0 to v1.1.1
- HealOnLobby by Kistras, from v1.0.3 to v1.0.4
- Deeproot Garden by Beaniebe, from v1.0.4 to v1.0.5
- BerserkerEnemies by FNKT_Labs, from v1.2.2 to v1.2.3
Changed
- Changes have been made to the following mods:
- MCZombie
- Lowered speed multipler, from 0.7 to 0.65
- Lowered player damage cooldown, from 3s to 2.5s
- Increased horde spawn rate, from 5% to 7.5%
- Walkie Talkie
- Lowered maximum battery, from 40 to 25
- Advance My Shop
- Increased discount percentage value, from 0.5 to 0.6
- Berserker Enemies, after its recent update
- Increased maximum berserker spawns, from 1 to 2
- Reduced maximum HP, from 2000 to 1000
- Reduced max orb value, from 30k to 20k
- Wesley Enemies' Roaster is now able to spawn as a berserker
- Heal On Lobby, after its recent update
- Disabled flat HP regen
- Enabled percentage HP, from 50% to 15%
- MCZombie
- Changes have been made to the following enemies:
- Most of the deadly enemy groups have been pushed to spawn in later levels
- Wesleys Enemies' Roaster and Lost Destroyers have been moved to spawn in later levels
Removed
- removing the mods I said I removed, oops!
[0.3.1] - 2025-04-16
Added
- Added some of the things I said I would add, as well as
Updated
- updating some of the mods to the correct versions and
Removed
- removing the mods I said I removed, oops!
[0.3.0] - 2025-04-16
Added
- Added the following mods to the pack:
- Deeproot Garden by Beaniebe, v1.0.4
- ExploitFix by Enchanted_Games, v2.2.0
- HealOnLobby by DimaBroZY, v1.0.3
Updated
- Updated the following mods:
- FOVUpdate by darmuh, from v0.2.8 to v0.2.9
- CustomDiscoverStateLib by Kistras, from v1.0.0 to v1.0.1
- PaintedUtils by PaintedThornStudios, from v1.0.0 to v1.1.0
- SpawnConfig by Index154, from v1.1.2 to v1.1.3
- LethalCompanyValuables by Zehs, from v1.2.0 to v1.2.1
- REPOPresents by dig, from v1.2.2 to v1.2.3
- REPO Alchemy by Lunold, from v1.0.3 to v1.0.5
- MCZombieMod by PaintedThornStudios, from v1.1.0 to v1.2.1
Changed
- Changes to config values for all the mods below
- MCZombie Mod
- Increased global horde limit, from 10 to 12
- Destructible Drone
- Increased value multiplier, from 2 to 3
- Advance My Shop
- Enabled discounts on individual items, on a 33% chance per item
- Hunter Drops Gun
- Increased drop rate, from 20% to 25%
- Multiple Use Upgrades
- Increased chance to not use up upgrade, from 15% to 18%
- Melanie Melicious Carts
- Decreased brightness levels, from 3 to 2
- Shop Items in Level
- Increased general item spawn rate, from 3.2% to 3.3%
- REPOPresents
- Increased present spawn rate, from 60% to 75%
- Increased big chance present spawn rate, from 30% to 34%
- Item Bundles
- Increased item bundle rate, from 30% to 33%
- Increased item bundle cost multipler, from 0.66 to 0.82
- Time Attack
- Increased cash bonus for completing a level, from Less to Normal
- Out of Loot
- Increased alert timer, from 12s to 15s
- MCZombie Mod
Removed
- Removed the following mods:
- RoboUnion by linkoid
- Had some weird issues with this mod, removing it for now.
- RoboUnion by linkoid
[0.2.1] - 2025-04-15
Added
- Added a new set of valuables from this mod
- SteampunkItems by s1ckboy, v1.1.1
Updated
- Updated the following mods:
- FOVUpdate by darmuh, from v0.2.7 to v0.2.8
- SpawnConfig by Index154, from v1.1.1 to v1.1.2
- Wesleys_Valuables by Magic_Wesleys, from v1.0.1 to v1.0.2
- REPO Alchemy by Lunold, from v1.0.2 to v1.0.3
- Unique Potions by Lunold, from v0.6.2 to v0.6.3
- MoreUpgrades by BULLETBOT, from v1.4.5 to v1.4.8
- Cart Lights MelanieMelicious by MelanieMelicious, from v1.1.0 to v1.1.1
- MinecraftStrongholdLevel by AriIcedT, from v1.2.0 to v1.2.1
Removed
- Removed the following mods:
- RETEMINATOR by SNEUS_STUDIO
- Just wasn't working correctly, removed for now. May be back in the future if stable.
- RETEMINATOR by SNEUS_STUDIO
[0.2.0] - 2025-04-13
Added
- Added new custom enemy groups for a wider variety of spawns, most happening without any previous run requirements.
- Enemy group codenames such as "Fire Fire Pants on Fire", "Circus" should give some ideas as to what these new groups are.
- In addition, changed most max level parameters so that all enemy groups are given the chance to spawn after reaching a minimum level.
- Added new dependency for REPO Alchemy
- CustomDiscoverStateLib by Kistras, v1.0.0
Updated
- Updated the following mods:
- REPO Alchemy by Lunold, from v1.0.1 to v1.0.2
- Unique Potions by Lunold, from v0.6.1 to v0.6.2
- DestructibleDrone by Zehs, from v1.0.2 to v1.0.3
- Cart Lights MelanieMelicious by MelanieMelicious, from v1.0.3 to v1.1.0
- loaforcsSoundAPI by loaforc, from v2.0.5 to v2.0.6
Changed
- Changes to config values for all the mods below
- Shop Items in Level
- for all upgrade items,
- increased item spawn chances
- now equally weighs every upgrade instead of utilizing logic of cheaper upgrades equalling increased spawn rates
- for all upgrade items,
- MoreUpgrades
- lowered the following upgrades costs considerably to combat insane inflation
- map player tracker
- valuable count
- lowered the following upgrades costs considerably to combat insane inflation
- MoreShopItems
- lowered max melee weapon spawns
- AdvanceMyShop
- defaulted discount chances
- eliminated all overprice chances
- lowered base price multiplier considerably
- VanillaUpgrade
- lowered the following upgrades costs considerably to combat insane inflation
- map player count
- lowered the following upgrades costs considerably to combat insane inflation
- MultipleUseUpgrades
- increased chances to not use an upgrade
- Item Bundles
- increased bundles chances considerably
- REPO Alchemy
- cauldrons must now be bought at the shop instead of spawning with one
- Unique Potions
- increased gold potion multiplier
- increased overall healing potion multiplier
- minor increases to healing in singleplayer
- minor increases to healing valuables
- portal potions are now enabled
- lowered rocket elixir's player damage
- lowered rocket elixir's enemy damage
- stamina elixir is now unable to refill between levels, and must be bought again
- REPOPresents
- lowered chances of a big present spawning
- lowered chances of any present spawning
- HunterDropsGun
- reduced gun drop rate considerably
- AdvanceMyShop, lowered overall shop multiplier to 2x its base price (U had unknowingly set two multipliers on, increasing total base price to 4x. Woohoo for inflation!)
- BerserkerEnemies
- lowered starting levels
- are now unstunnable
- lowered max orb values considerably
- increased spawn chance
- (wesleys enemies) lost droids are now exempt from this list
- MCZombieMod, slowed zombie movement speed and increased spawn chances
- RoboUnion
- lowered maximum players from 10 to 8 (set at your own risk!)
- Shop Items in Level
Removed
- Removed more defunct configs
[0.1.2] - 2025-04-12
Updated
- Updated the following mods:
- REPO_Alchemy by Lunold, from v1.0.0 to v1.0.1
Added
- Added new a couple new spawn groups, courtesy of the SpawnConfig mod. (leftover from previous)
- Will add more in the future
Changed
- Changes to config values for all the mods below
- MoreUpgrades, changed values to default since VanillaUpgrades handle more of its parameters (it should, at least)
- MoreShopItems, changed item weights to encourage more crystal and medkit spawning
- VanillaUpgrades, switched values from MoreUpgrades to this config to make readability and consistency better
- AdvanceMyShop, lowered overall shop multiplier to 2x its base price (U had unknowingly set two multipliers on, increasing total base price to 4x. Woohoo for inflation!)
- BerserkerEnemies, changed minimum level for them to spawn as well as chances of spawning (leftover from previous)
- MCZombieMod, reduced HP and damage, but lowered rotten flesh spawn rate as well as disabled the ability to eat it (desync issues for some reason. Yet to be deteremined)
Removed
- Removed defunct configs, certainly made me more confused when it was still there!
[0.1.1] - 2025-04-12
Removed
- Removed plugins folder, now uses dependency strings to install the latest mods like everyone else.
Notes
- In other words, I did a big no-no by accident. Sorry everyone.
[0.1.0] - 2025-04-12
Added
- Literally everything.
Notes
- Moving forward, every change must and will be logged here.