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| Date uploaded | a year ago |
| Version | 1.2.0 |
| Download link | Bydlo-TimerMod-1.2.0.zip |
| Downloads | 51053 |
| Dependency string | Bydlo-TimerMod-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-REPO_SteamNetworking_Lib
API/Library for networking using Steamworks socket relays. Very much WIP, but still usable, mostly.
Preferred version: 0.1.2README
TimerMod v1.2.0
Add timer you spent on a level, time while enemies are idle after start and enemies' respawn times after they despawned/killed.
Instructions
- Place contents in
bepinex/pluginsfolder. You can create separate folder for it, for example,bepinex/plugins/REPO_TimerMod
CHANGELOG
v1.3.2
- EnemyList timer
- Hopefully fixed a bug that always showed "Dead" status on host.
v1.3.1
- EnemyList timer
- Hopefully fixed a bug that always showed "Alive" status on client.
v1.3.0
- Updated to R.E.P.O. v0.4.0
- EnemyList timer
- Respawn times now shared via RepoSteamNetworking and SHOULD work fine.
- Respawn times format changed to "00m 00s"
- IdleTimerUI
- Idle timer removed. Considered useless, hard to sync.
- LevelTimerUI
- Added configuration for x,y position.
v1.2.0
- Updated to R.E.P.O. v0.2.0
- Reworked EnemyList timer
- Now, if host has Timer Mod, respawn times will be shared to clients. Otherwise, you will just see Dead/Alive status.
- Added configuration for x,y position.
- Added configuration to limit the enemy name length.
- Reworked IdleTimerUI
- Idle time now displayed only on host. If you are a client, you will only see Idle/No Idle status.
v1.1.1
- Fixed wrong enemy timer display on client side.
v1.1.0
- Added configuration.
- Added(fixed) message when enemy respawned (in bottom right).
v1.0.0
- Initial release.