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DarkSpider-EnemyHealthBar-1.0.0 icon

EnemyHealthBar

Adds Configurable Health Bars For All Enemies

Date uploaded a month ago
Version 1.0.0
Download link DarkSpider-EnemyHealthBar-1.0.0.zip
Downloads 10815
Dependency string DarkSpider-EnemyHealthBar-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Enemy Health Bar

Enemy health bars and floating damage numbers for R.E.P.O.

Features

  • Shows a world-space health bar above enemies after they take damage.
  • Optional health text with current/max HP.
  • Floating damage numbers with configurable colors, size, lifetime, and damage tiers.
  • Multiplayer-friendly display based on enemy damage events.
  • Automatic height detection so bars follow enemies of different sizes.
  • Optional always-visible mode.

Multiplayer

Health bars are updated from the game's enemy damage events. On the host or in singleplayer, the bar uses the current enemy HP value directly. On clients, the mod applies a local damage-display fallback so the UI still reacts immediately when damage RPCs arrive.

Config

The config file is generated by BepInEx after the first launch:

BepInEx/config/DarkSpider90.EnemyHealthBar.cfg

Main options:

  • Enable or disable health bars.
  • Enable or disable floating damage text.
  • Show current HP only, or current/max HP.
  • Adjust bar size, scale, height, fade distance, and hide delay.
  • Customize bar, text, background, medium damage, and critical damage colors.

Install

Install with a mod manager, or copy EnemyHealthBar.dll into your R.E.P.O. BepInEx plugins folder.

CHANGELOG

1.0.0

  • Initial release.
  • Added enemy health bars above enemies.
  • Added optional current/max HP text.
  • Added floating damage numbers.
  • Added configurable colors, sizes, fade distance, and visibility timing.
  • Added automatic enemy height detection for bar placement.
  • Added multiplayer-friendly client-side damage display fallback.