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MoreStandsForShops
Adds more shop stands and configurable shop item distribution for R.E.P.O.
| Date uploaded | a week ago |
| Version | 1.1.2 |
| Download link | DarkSpider-MoreStandsForShops-1.1.2.zip |
| Downloads | 6506 |
| Dependency string | DarkSpider-MoreStandsForShops-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
MoreStandsForShops
MoreStandsForShops makes the R.E.P.O. shop feel fuller, cleaner, and a little more useful between runs.
I made it for games where the shop starts to feel too small once you play with friends, extra money, extra items, or a bigger mod list. Instead of leaving everything fighting for the same few table spots, the mod adds more proper places for items to appear.
What It Adds
- A second upgrade stand.
- A dedicated shelf for drones and power crystals.
- Reworked use of the vanilla health shelf, with health packs on top and grenades below.
- Safe reuse of vanilla weapon and tool tables without altering their designer-authored item positions.
The goal is not to turn the shop into chaos. The goal is to give the game more room to breathe.
Showcase
Drone and Power Crystal Shelf
A dedicated shelf for drones and power crystals, separated from the normal shop tables for cleaner organization and easier access.

Medkits and Grenades Shelf
The vanilla health shelf is repurposed to better organize support and throwable items.
Health packs appear on the upper shelf, while grenades are placed below.

Extra Upgrade Stands
Additional upgrade stands give upgrades more room to appear, especially in larger lobbies or heavily modded runs.

Settings
The config is created after launching the game once with the mod installed.
General
This section controls the big switches.
- Enable or disable the whole mod.
- Enable or disable the extra upgrade stand.
- Enable or disable additional shelves and table layout changes.
- Enable or disable custom item pool changes.
- Enable debug logs if you want to check what the mod is doing.
Item Counts
This is where you decide how much of each item type can show up.
Set something to 0 if you do not want that category to appear through this mod.
For example:
- More upgrades if your group likes heavy upgrade shopping.
- Fewer drones if they feel too common.
- Fewer C.A.R.T. Weapons if they are taking over the shop.
- More health packs if your team is having one of those nights.
Same Item Copies
This controls how many copies of the exact same item can appear.
If you want variety, keep these lower.
If you do not mind seeing repeats, raise them.
Item Spawn Chances
Every item can have its own chance weight.
100is the normal default.0disables that item from this mod's shop pools.- Higher numbers make an item more likely compared to other items in the same group.
- Lower numbers make it rarer.
This is useful if you like the item pool overall, but want to tune the mood of your shop.
Spawn weights are relative within the same item category.
Multiplayer
For the best multiplayer experience, everyone in the lobby should use the same mod version and preferably similar config settings.
The host controls the shop layout and synchronized item pools.
Notes
This mod tries to stay close to the normal shop feeling. Items should still feel like they belong in the shop, just with more space and better organization.
☕ Support More Stands For Shops
If More Stands For Shops has made your R.E.P.O. runs more enjoyable, you can support its continued development, compatibility work and multiplayer testing.
❤️ Support DarkSpider on Ko-fi →
Every coffee helps. Thank you for supporting the mod.
Credits / Inspirations
Special thanks to Jettcodey and other R.E.P.O. modders whose earlier shop-related mods helped inspire experimentation with custom stand systems and multiplayer shop layouts.
CHANGELOG
Changelog
1.1.2
- Preserved vanilla-authored table item positions, rotations, and volume types instead of fabricating unsafe large-item variants at unrelated slots.
- Fixed client shop layouts being skipped across rooms or marked complete after a failed scene lookup; clients now retry safely for longer.
- Kept layout sequence numbers monotonic across master-client changes.
- Synchronized upgrade reroll count, cost progression, break threshold, and broken state for late joiners and master-client migration.
- Prevented simultaneous remote users from taking over each other's upgrade-stand hold interaction.
- Stopped category shop settings from overwriting the global carried-item
maxAmountlimit. - Added prefab, player-count, purchase-limit, duplicate-registration, and final-count validation to custom shelf and reroll candidates.
- Limited scene caches to the active scene, fixed stale duplicate-shelf detection, and removed the per-frame allocating button sphere cast.
1.1.1
- Fixed the total upgrade limit being incorrectly applied as a per-upgrade purchase limit.
1.1.0
- Fixed item count and duplicate spawn limits for C.A.R.T. weapons.
- Optimization fixes
1.0.0
- Initial release as MoreStandsForShops.
- Adds a passive second upgrade stand.
- Adds a dedicated drone and power crystal stand.
- Reworks selected vanilla shop shelf/table item volumes.
- Adds configurable item counts, same-item copy limits, and per-item spawn chance weights.
- Adds host/client shop placement synchronization through Photon events.
- Includes MIT license and original DarkSpider90 package metadata.