Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
You are viewing a potentially older version of this package.
View all versions.
BecomeTheMonster
Players become monsters; spawn prevention and REPOLib-aware integration.
| Date uploaded | 2 weeks ago |
| Version | 1.0.0 |
| Download link | EspressYoGame-BecomeTheMonster-1.0.0.zip |
| Downloads | 175 |
| Dependency string | EspressYoGame-BecomeTheMonster-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
BecomeTheMonster
This package contains the BecomeTheMonster BepInEx plugin.
Installation
- Place the contents of this archive into your game instance root so that the plugin DLL is located at: plugins/BecomeTheMonster.dll
- Ensure REPOLib is installed in the same instance for full integration (optional but recommended).
- Launch the game via r2modman and check BepInEx/LogOutput.log for plugin messages.
Contents
- plugins/BecomeTheMonster.dll — main plugin DLL built for netstandard2.1
- manifest.json — package manifest
- icon.png — 256x256 icon (placeholder)
Notes
- This is a code-only package. For a full REPOLib .repobundle with content assets, use the REPOLib-Sdk in Unity.
- Version: 1.0.0
- Author: Jordan
CHANGELOG
Changelog
1.1.0
- Possessed players who "die" now respawn immediately as a new random form instead of dropping a human head and sitting out — no repeats back-to-back.
- Reworked the camera to third-person, scaled per monster instead of a fixed first-person placement, fixing repeated cases of the camera clipping into the model.
- Per-monster health now pulled from each enemy's own real values instead of a flat default.
- Fixed several attack animations/visuals not playing (laser tracer shader, Hunter's aim windup, Beamer's real laser beam effect, walk animation not playing at all).
- Fixed animator "moving" state suppressing attack animations when attacking while still walking.
- Fixed several monsters' borrowed visual silently detaching from the player on spawn (caused by the base game's own enemy setup reparenting itself), which was the root cause behind a few forms never visually following the player at all.
- Elsa now starts calm/small like the real thing and only turns feral after being ignored or hit, instead of always spawning already transformed.
- Birthday Boy's balloon now uses the real balloon prop instead of a placeholder shape.
- Added a Force Field secondary ability to Floater.
- Trimmed the roster to the forms that are in good shape; a few are held back for further work.
1.0.0
- Initial release.