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Firenyth-ExtractionRandomizerPlus-1.0.2 icon

ExtractionRandomizerPlus

Pick a random extraction count per level include multiplayer sync.

Date uploaded a month ago
Version 1.0.2
Download link Firenyth-ExtractionRandomizerPlus-1.0.2.zip
Downloads 530
Dependency string Firenyth-ExtractionRandomizerPlus-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Extraction Randomizer Plus

Randomizes how many extraction points each R.E.P.O. level gets. The host rolls a fresh count each level and raises the vanilla generator's extraction budget. The generated map (and haul goal) is then synced by the game.

Inspired by B1MSE's ExtractionPointRandomizer. This is a separate rewrite (host-authoritative count, can request more extracts than vanilla's usual 5).

Install

Everyone in the lobby must install this mod.

Uninstall B1MSE-ExtractionPointRandomizer. That older plugin still disables extra extracts on each client using its own roll, which is what made multiplayer counts disagree.

Who needs it

  • Recommended: every player in the lobby.
  • Extraction rooms: the host generates them; vanilla map sync sends those rooms.

Config (host)

Edit BepInEx/config/firenyth.extractionrandomizerplus.cfg (or REPOConfig):

Setting Default Meaning
Minimum 1 Lowest total extracts per level (truck counts; 1 = truck only)
Maximum 3 Highest total extracts per level (truck counts)
Haul Goal Multiplier 0.33 Host scales haul once, then vanilla RPC syncs it

Only the host's Min/Max/multiplier matter for the generated level.

Limits

The generator still needs dead-end rooms for extracts. Asking for 8 does not guarantee 8 if the map has too few one-door tiles. The log will show ExtractionAmount: 4 -> 7 (total 8 incl. truck extraction); if fewer appear, the generator ran out of legal spots, not a lobby desync.

Verify

Host BepInEx/LogOutput.log should look like:

[ExtractionRandomizerPlus] Rolled 6 total extraction points (range 2-7)
[ExtractionRandomizerPlus] ExtractionAmount: 4 -> 5 (total 6 incl. truck extraction)

CHANGELOG

Changelog

All notable changes to Extraction Randomizer Plus are documented in this file.

The format is based on Keep a Changelog, and this project uses Semantic Versioning.

[1.0.2] - 2026-09-05

Changed

  • Host rolls a fresh extraction count each level with an unseeded RNG (no more seed from lobby/map/levels-completed).
  • Log line is now Rolled N total extraction points (range min-max).

Removed

  • Seeded sync helpers (LevelSeed, StableHash) that were left over from client-matching rolls.

[1.0.1] - 2026-08-24

Changed

  • Host sets vanilla LevelGenerator.ExtractionAmount so map generation (and haul goal sync) stay authoritative on the host.
  • Clarified that the truck extraction counts toward Min/Max totals.

[1.0.0] - 2026-08-23

Added

  • Initial release: configurable Min/Max extraction points and haul goal multiplier.
  • Standalone rewrite of ExtractionPointRandomizer with host-driven count for multiplayer.