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Hamunii-AutoReload-1.0.2 icon

AutoReload

Automatically reloads plugins by watching BepInEx/plugins/ for file changes. For developers.

Date uploaded a day ago
Version 1.0.2
Download link Hamunii-AutoReload-1.0.2.zip
Downloads 282
Dependency string Hamunii-AutoReload-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

AutoReload

A BepInEx 5 plugin that automatically reloads plugins by watching BepInEx/plugins/ for file changes.

[!WARNING]
I have been informed that the FileSystemWatcher may work terribly on Windows. This plugin relies on FileSystemWatcher working properly. If you are having issues with it, try running under Linux.

Also, if BepInEx is not configured to hide plugin manager gameObject, this plugin will not work properly. Set HideManagerGameObject to true in BepInEx.cfg if this plugin is not working. This setting is enabled by default in BepInExPack for PEAK.

Implementing Support

To make your plugin work with reloading, it must implement the OnDestroy method in the main plugin class to clean up after itself. An example of a good plugin:

[BepInAutoPlugin]
public partial class Plugin : BaseUnityPlugin
{
    void Awake()
    {
        // Apply all hooks
        MonoDetourManager.InvokeHookInitializers(typeof(Plugin).Assembly);
        Log.LogInfo($"Plugin {Name} is loaded!");
    }

    void OnDestroy()
    {
        // Dispose all hooks
        DefaultMonoDetourManager.Instance.Dispose();
        Log.LogInfo($"Plugin {Name} unloaded!");
    }
}

[!TIP]
The above plugin uses Hamunii.BepInEx.AutoPlugin for the [BepInAutoPlugin] attribute, and MonoDetour for hooking.

Limitations

Fixable Limitations

  • If mod A and B are both reloaded, and A depends on B, A will reference the first ever loaded version of B.
    • AutoReload would need to detect that A depends B, and rewrite A's references to B to reference the latest B assembly before A is reloaded.
    • Currently this can be worked around by using ILRepack or ILRepack.Lib.MSBuild.Task.
  • Reloaded plugins don't retain any state.

Runtime Limitations

  • Old assemblies are never actually unloaded because it's impossible.

Alternatives

Credits

This is a hard fork of BepInEx.Debug ScriptEngine which dramatically changes how the plugin works.

Main changes are:

  • scripts/ directory is gone
    • assemblies are reloaded from plugins/
    • LoadOnStart option is gone
  • FileSystemWatcher option is gone, always enabled
    • AutoReloadDelay option is gone
    • ReloadKey option is gone
    • IncludeSubdirectories option is gone, always enabled
    • Only "file changed" and "file renamed" events are listened to
  • DumpAssemblies option is gone, always enabled
    • This is because you can get debug symbols this way

CHANGELOG

Changelog

[1.0.2] - 2026-09-09

Fixed

  • Reloads failing due to multiple simultaneous file change events (#3)

[1.0.1] - 2026-08-27

Fixed

  • PluginInfo.Location is set before creating Plugin instance so it's correct before the Plugin's Awake method runs

[1.0.0] - 2025-07-11

Added

  • Everything