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MentalistAttackModifier
Host-authoritative modification for Mentalist (Floater) attack range and smash damage.
By Kai09TA
| Date uploaded | 5 months ago |
| Version | 1.0.0 |
| Download link | Kai09TA-MentalistAttackModifier-1.0.0.zip |
| Downloads | 55 |
| Dependency string | Kai09TA-MentalistAttackModifier-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Floater Attack Modification (Mentalist)
This mod modifies the behavior of the Mentalist (Floater) enemy.
It allows you to adjust:
- Attack range
- Smash damage
Overview
This mod alters how the Mentalist’s levitation attack functions.
- The capture radius can be expanded or reduced.
- The smash damage can be increased or decreased.
- Visual effects can automatically scale to match the configured attack range.
Gameplay logic is host-authoritative.
Only the host determines the actual range and damage values. However, it is strongly recommended that all players install the mod to ensure visual consistency.
Synchronization
- The host defines the values through config.
- Settings are synchronized at the start of each level.
- Config changes are applied on the next level generation.
This prevents desync issues and ensures stable multiplayer sessions.
Configuration
AttackRange
- Type: float
- Range: 0 – 100
- Default: 4
Controls the levitation capture radius.
SmashDamage
- Type: int
- Range: 0 – 300
- Default: 50
Controls the damage dealt during the smash phase.
VisualAutoScale
- Type: bool
- Default: true
Automatically scales the levitation visual effect based on the configured attack range.
VisualScaleMultiplier
- Type: float
- Range: 0 – 10
- Default: 1.0
Used only when VisualAutoScale is disabled.
1.0 represents the original default visual size.
Multiplayer Notes
- Host determines gameplay values.
- Clients receive synchronized settings at level start.
- Installing the mod on all clients is recommended for visual alignment.
CHANGELOG
v1.1.1
Fix
- Fixed an issue where the Mentalist (Floater) would lose its attack hit detection in single-player mode.
In single-player, the attack range and damage values were not properly initialized, causing the smash attack to deal no damage or detect no targets.
This has been corrected to ensure vanilla behavior is preserved while still applying configured values.