Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Valuables Uncapped
Bypasses the level value-budget so high-value loot no longer reduces how many valuables spawn. Host-only by default.
| Date uploaded | 7 months ago |
| Version | 1.2.0 |
| Download link | Omniscye-Valuables_Uncapped-1.2.0.zip |
| Downloads | 48013 |
| Dependency string | Omniscye-Valuables_Uncapped-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Valuables Uncapped 💰 v1.2.0
No more “you’re too rich, so we’re spawning less loot.” This mod kills the value-budget clamp that reduces how many valuables appear when high-priced items are enabled.
What it does
- Keeps spawn counts intact even with big-ticket items in the pool.
- Does not change drop tables or rarity. If it could spawn before, it still can.
- Host-only for multiplayer.
How it works (plain English)
The game tracks the total dollar value of spawned valuables. When it passes a hidden cap, the game clamps the remaining spawn quota (result: fewer items if expensive stuff shows up). This mod patches the spawn director and sets that cap to ∞ before the comparison, so the clamp never triggers.
Level caps, size buckets, and available volumes still apply—this isn’t “infinite loot,” it’s no punishment for being rich.
Multiplayer
- The host/master drives spawning.
- Clients do not need the mod; they mirror the host’s state over Photon.
Configuration
A config file is generated on first run at BepInEx/config/empress.repo.valuablesbypass.cfg.
[General]
BypassValueBudget = true ; if false, disables the mod without removing it
HostOnly = true ; apply only on the host/master for MP safety
[Debug]
DebugLogging = true ; log when we bypass the budget and print key counters
DebugLogFirstN = 15 ; log the first N hits
DebugLogEveryN = 100 ; after that, log every Nth hit (reduce spam)
Compatibility
- Designed to be net-safe: host-only patch.
- Plays fine with pool curators / spawn managers. Those change what can spawn; this mod only prevents the budget clamp from cutting the count.
Changelog
1.2.0
- Fixed for Monster Update.
Credits
Created by Omniscye
BepInEx + HarmonyX ❤️