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ExtractionPointReward
Spawns configurable item rewards when completing an extraction point. Fully configurable. Only Host, clients don't need it.
| Date uploaded | a week ago |
| Version | 1.0.0 |
| Download link | OsmarBriones-ExtractionPointReward-1.0.0.zip |
| Downloads | 903 |
| Dependency string | OsmarBriones-ExtractionPointReward-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
ExtractionPointReward
Spawns configurable item rewards when completing an extraction point in R.E.P.O.
Only Host, clients don't need it. Rewards synchronize across all players automatically.
Features
- Extraction Rewards: Receive item drops as rewards upon completing an extraction point during your run.
- Configurable Item Pools: Customize drop weights per slot to control which items, weapons, or upgrades can spawn.
- Run-Long Item Preservation: Optionally allow secured reward items in the extraction truck or your inventory to persist across levels throughout your run (disabled by default to preserve the game's intended economy).
- Pulsating Light Aura: Rewarded items emit a soft pulsating light aura on the ground so players can easily spot them. The aura turns off automatically when held or equipped. (Material color modification can optionally be enabled in the configuration).
- Only Host, clients don't need it: Only the host needs this mod installed; all connected players can see and pick up the rewarded items.
What is a Reward Slot?
A Slot represents an independent reward channel:
- Independent Controls: The mod provides 5 separate reward slots that can each be toggled ON or OFF individually.
- Custom Item Tables: Each slot has its own independent drop weight table. This allows you to tailor distinct roles for each slot (for instance, Slot 1 is configured by default to drop strictly medical supplies, while Slot 2 offers a balanced pool of gear, weapons, and tools).
- Flexible Payouts: You can activate more slots if you want multiple items rewarded per extraction point, or disable slots if you prefer a leaner survival challenge.
Requirements
Installation
- Install the latest BepInEx Pack.
- Place
ExtractionPointReward.dllinto yourBepInEx/pluginsfolder (or install via r2modman / Thunderstore Mod Manager). - Launch the game once — the configuration file will be generated automatically inside
BepInEx/config.
Configuration
Settings are controlled through BepInEx/config/com.osmar.ExtractionPointReward.cfg:
[General]Enabled(defaulttrue): Enable or disable the mod.PreserveItemsBetweenLevels(defaultfalse): When enabled, reward items secured in the truck or your inventory persist into the truck on the next level.MaxPreservedItems(default10): Maximum number of extraction reward items that can be preserved at the same time across levels.
[Visuals]EnableRewardAura(defaulttrue): Emit a luminous aura centered on the rewarded item.AuraColorR,AuraColorG,AuraColorB(defaults0.15,0.85,1.00): RGB channels for the pulsating light aura (defaults to high-tech cyan/teal glow).AuraIntensity(default0.8),AuraRange(default3.5): Adjust the brightness and radius of the aura light.EnableColorModification(defaultfalse): Apply custom color multipliers to the item materials while preserving textures and screen details (disabled by default to keep original item appearance).ColorMultiplierR,ColorMultiplierG,ColorMultiplierB(defaults0.65,0.90,1.00),ColorAdd(default0.05): Fine-tune the color tint applied to rewarded items if color modification is turned on.
[Slot 1]to[Slot 5]Enabled: Independently enable or disable each reward slot. By default, Slot 1 and Slot 2 are enabled, while Slots 3 to 5 are disabled.- Item weight sliders (range
0-12): Adjust the relative probability for each item in that slot:- Slot 1: Configured by default to drop health packs only (
Health Pack Small,Medium,Large). - Slots 2 to 5: Balanced by default according to economy tiers (cheap consumables are common, weapons are rare, permanent upgrades are ultra-rare, and unusable items like Power Crystal are set to
0). Set any item to0to remove it from that slot.
- Slot 1: Configured by default to drop health packs only (
Configuration updates reload automatically whenever a new level starts.
Issues & Bug Reports
Please report any bugs or suggest features on GitHub:
👉 GitHub Issues
Credits
Developed by Osmar Briones
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.0] - 2026-10-01
Added
- Initial public release of ExtractionPointReward for R.E.P.O.
- Reward item spawning upon extraction point completion with physics separation.
- Configurable per-slot weighted probability tables.
- Item preservation across levels: reward items secured in the truck, held by players, or in player inventory can persist across levels throughout the run when
PreserveItemsBetweenLevelsis enabled. - Configurable
MaxPreservedItemssetting (range 0..100, default 10) to cap maximum concurrently preserved reward items. - Centralized reusable item preservation routines in
RepoAPI.Items.ItemPreservation. - Patches for
SemiFunc.OnSceneSwitch,PunManager.SetItemNameLOGIC,StatsManager.ItemRemove, andStatsManager.RunStartStats. - Distinct visual aura for rewarded items:
Visuals/RewardItemVisuals.csattaches a centered pulsating light aura (defaulting to sci-fi electric cyan/teal) that dynamically disables while grabbed or equipped. By default, original item material colors and textures remain completely unchanged (EnableColorModificationdefaults tofalse), with optional material color tinting available via config. - Comprehensive
[Visuals]configuration section incom.osmar.ExtractionPointReward.cfgallowing customization of aura RGB channels, intensity, radius, and optional material color multipliers.
Changed
- Migrated project structure to the modern RepoKit methodology.
- Integrated
RepoAPIas git submodule for shared item providers and weighted keys. - Modernized build configuration with
Directory.Build.propsand dynamic game path resolution. - Standardized BepInEx plugin GUID to
com.osmar.ExtractionPointReward. - Renamed Harmony patches to
<TargetType>_<TargetMethod>_Patchstandard. - Balanced default item drop weights across reward slots: cheap consumables are common (weight 10), utility/support is moderate (weight 6), standard weapons are rare (weight 3), high-end weapons/carts are very rare (weight 2), permanent upgrades are ultra-rare jackpot rewards (weight 1), and
Power Crystalis disabled by default (weight 0). - Expanded reward capacity from 3 to 5 slots with independent
Enabledtoggles per slot. By default, Slot 1 (drops only health packs) and Slot 2 (balanced random pool) are active, while Slots 3 to 5 are disabled. - Implemented symmetric horizontal spawn placement dynamically centered based on the number of currently active slots.
- Updated documentation with
ARCHITECTURE.mdand refreshedREADME.md.