Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
You are viewing a potentially older version of this package.
View all versions.
RepoAutoBackpack
Automatically enables backpacks for players and lets you enter another player's backpack by clicking it. Jump to exit.
By QauT
| Date uploaded | a day ago |
| Version | 1.0.0 |
| Download link | QauT-RepoAutoBackpack-1.0.0.zip |
| Downloads | 12 |
| Dependency string | QauT-RepoAutoBackpack-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
RepoAutoBackpack
RepoAutoBackpack is a BepInEx mod for R.E.P.O.
Features
- Automatically enables backpack access for all players.
- Click another player's backpack to enter it.
- Press Jump (
Space) to exit the backpack.
Requirements
- BepInExPack for R.E.P.O
Install (manual)
- Install BepInExPack for R.E.P.O.
- Put
RepoAutoBackpack.dllin:R.E.P.O/BepInEx/plugins/RepoAutoBackpack/
Config
Config file:
BepInEx/config/com.gaming.repoautobackpack.cfg
Options:
ScanIntervalSeconds: refresh scan rate for players/backpacks.ClickDistance: max click distance to enter a backpack.InsideOffset: local position inside backpack (x,y,z).
Notes
Because game internals can change between R.E.P.O updates, this mod uses runtime discovery heuristics for player/backpack objects.
If interaction fails after a game update, send the latest BepInEx log for a compatibility patch.
CHANGELOG
Changelog
2.0.6
- Replaced flat yellow slot fill with dedicated stored-target icons (head/player).
- Added smooth store/release transitions so targets no longer pop in/out instantly.
- Releasing from slot now auto-grabs the target instead of dropping it beside the player.
2.0.5
- Added explicit PlayerTumble target resolution so tumble + Q storage is recognized reliably.
- Stored slot now shows a visible icon instead of appearing empty.
- Removed unstable death-head spectate override calls that caused red beam/floating glitches.
2.0.4
- Removed forced alive->death conversion while storing players.
- Stored targets are now visually hidden and kept physically stable near the holder (fixes floating red head flash).
- Improved spectate stability for stored head targets.
- Added explicit tumble + Q support for alive-player storage eligibility.
2.0.3
- Fixed stored heads/targets staying visible in-world; stored objects are now moved to the game's hidden disabled-physics position.
- Added periodic hidden-position maintenance to prevent floating visual desync while targets are in slots.
- Allowed storing living players when they are crouching/crawling while being carried.
2.0.2
- Bumped the package version for the latest release.
2.0.0
- Removed all backpack code and visuals.
- Added the first inventory-style storage system.
2.0.1
- Tightened carry rules to match the latest gameplay spec.
- Dead players can be stored directly.
- Small players can press Q to grant short carry consent.
- Updated the package description and docs to match the new carry flow.
1.0.3
- Fixed generated backpack visuals to stay locked to player back while moving.
- Added per-frame back-anchor follower using stable torso/chest bones.
- Removed generated backpack colliders to prevent physics drops and random ground snapping.
1.0.2
- Added generated visual backpack fallback for skins where the original backpack mesh is missing.
- Keeps click-to-enter working on fallback backpack visuals.
1.0.1
- Improved backpack detection for skins that do not have an explicit backpack mesh.
- Added fallback: clicking player body can enter backpack mode when no backpack object exists.
1.0.0
- Initial release.
- Added automatic backpack enabling for all detected players.
- Added click-to-enter backpack interaction.
- Added jump-to-exit behavior.