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RepoAutoBackpack
Carry dead players or consenting small players into 3 inventory-style slots, then release them manually.
By QauT
| Date uploaded | a day ago |
| Version | 2.0.1 |
| Download link | QauT-RepoAutoBackpack-2.0.1.zip |
| Downloads | 20 |
| Dependency string | QauT-RepoAutoBackpack-2.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
RepoAutoBackpack
RepoAutoBackpack is a BepInEx mod for R.E.P.O.
Features
- Removed the old backpack system completely.
- Three inventory-style carry slots.
- Dead players can be stored immediately.
- Small players can press Q to grant short carry consent.
- While carrying an eligible target, press Q to store it in a slot.
- Release stored targets manually with 1 / 2 / 3.
- Stored targets stay locked until you release them.
Requirements
- BepInExPack for R.E.P.O
Install (manual)
- Install BepInExPack for R.E.P.O.
- Put
RepoAutoBackpack.dllin:R.E.P.O/BepInEx/plugins/RepoAutoBackpack/
Config
Config file:
BepInEx/config/com.gaming.repoautobackpack.cfg
Options:
ScanIntervalSeconds: refresh scan rate for local references.StoreKey: key used to store carried target.ReleaseDistance: release distance in front of player.ReleaseOffset: extra release offset (x,y,z).
Notes
Because game internals can change between R.E.P.O updates, this mod uses runtime reflection and Photon room properties to coordinate carry consent.
If interaction fails after a game update, send the latest BepInEx log for a compatibility patch.
CHANGELOG
Changelog
2.0.6
- Replaced flat yellow slot fill with dedicated stored-target icons (head/player).
- Added smooth store/release transitions so targets no longer pop in/out instantly.
- Releasing from slot now auto-grabs the target instead of dropping it beside the player.
2.0.5
- Added explicit PlayerTumble target resolution so tumble + Q storage is recognized reliably.
- Stored slot now shows a visible icon instead of appearing empty.
- Removed unstable death-head spectate override calls that caused red beam/floating glitches.
2.0.4
- Removed forced alive->death conversion while storing players.
- Stored targets are now visually hidden and kept physically stable near the holder (fixes floating red head flash).
- Improved spectate stability for stored head targets.
- Added explicit tumble + Q support for alive-player storage eligibility.
2.0.3
- Fixed stored heads/targets staying visible in-world; stored objects are now moved to the game's hidden disabled-physics position.
- Added periodic hidden-position maintenance to prevent floating visual desync while targets are in slots.
- Allowed storing living players when they are crouching/crawling while being carried.
2.0.2
- Bumped the package version for the latest release.
2.0.0
- Removed all backpack code and visuals.
- Added the first inventory-style storage system.
2.0.1
- Tightened carry rules to match the latest gameplay spec.
- Dead players can be stored directly.
- Small players can press Q to grant short carry consent.
- Updated the package description and docs to match the new carry flow.
1.0.3
- Fixed generated backpack visuals to stay locked to player back while moving.
- Added per-frame back-anchor follower using stable torso/chest bones.
- Removed generated backpack colliders to prevent physics drops and random ground snapping.
1.0.2
- Added generated visual backpack fallback for skins where the original backpack mesh is missing.
- Keeps click-to-enter working on fallback backpack visuals.
1.0.1
- Improved backpack detection for skins that do not have an explicit backpack mesh.
- Added fallback: clicking player body can enter backpack mode when no backpack object exists.
1.0.0
- Initial release.
- Added automatic backpack enabling for all detected players.
- Added click-to-enter backpack interaction.
- Added jump-to-exit behavior.