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QauT-RepoAutoBackpack-2.0.6 icon

RepoAutoBackpack

Improved slot visuals and behavior: head icon in inventory, smooth store/release animation, and auto-hold on release.

By QauT
Date uploaded 20 hours ago
Version 2.0.6
Download link QauT-RepoAutoBackpack-2.0.6.zip
Downloads 115
Dependency string QauT-RepoAutoBackpack-2.0.6

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

RepoAutoBackpack

RepoAutoBackpack is a BepInEx mod for R.E.P.O.

Features

  • Removed the old backpack system completely.
  • Three inventory-style carry slots.
  • Dead players can be stored immediately.
  • Small players can press Q to grant short carry consent.
  • While carrying an eligible target, press Q to store it in a slot.
  • Release stored targets manually with 1 / 2 / 3.
  • Stored targets stay locked until you release them.

Requirements

  • BepInExPack for R.E.P.O

Install (manual)

  1. Install BepInExPack for R.E.P.O.
  2. Put RepoAutoBackpack.dll in:
    • R.E.P.O/BepInEx/plugins/RepoAutoBackpack/

Config

Config file:

  • BepInEx/config/com.gaming.repoautobackpack.cfg

Options:

  • ScanIntervalSeconds: refresh scan rate for local references.
  • StoreKey: key used to store carried target.
  • ReleaseDistance: release distance in front of player.
  • ReleaseOffset: extra release offset (x,y,z).

Notes

Because game internals can change between R.E.P.O updates, this mod uses runtime reflection and Photon room properties to coordinate carry consent.

If interaction fails after a game update, send the latest BepInEx log for a compatibility patch.

CHANGELOG

Changelog

2.0.6

  • Replaced flat yellow slot fill with dedicated stored-target icons (head/player).
  • Added smooth store/release transitions so targets no longer pop in/out instantly.
  • Releasing from slot now auto-grabs the target instead of dropping it beside the player.

2.0.5

  • Added explicit PlayerTumble target resolution so tumble + Q storage is recognized reliably.
  • Stored slot now shows a visible icon instead of appearing empty.
  • Removed unstable death-head spectate override calls that caused red beam/floating glitches.

2.0.4

  • Removed forced alive->death conversion while storing players.
  • Stored targets are now visually hidden and kept physically stable near the holder (fixes floating red head flash).
  • Improved spectate stability for stored head targets.
  • Added explicit tumble + Q support for alive-player storage eligibility.

2.0.3

  • Fixed stored heads/targets staying visible in-world; stored objects are now moved to the game's hidden disabled-physics position.
  • Added periodic hidden-position maintenance to prevent floating visual desync while targets are in slots.
  • Allowed storing living players when they are crouching/crawling while being carried.

2.0.2

  • Bumped the package version for the latest release.

2.0.0

  • Removed all backpack code and visuals.
  • Added the first inventory-style storage system.

2.0.1

  • Tightened carry rules to match the latest gameplay spec.
  • Dead players can be stored directly.
  • Small players can press Q to grant short carry consent.
  • Updated the package description and docs to match the new carry flow.

1.0.3

  • Fixed generated backpack visuals to stay locked to player back while moving.
  • Added per-frame back-anchor follower using stable torso/chest bones.
  • Removed generated backpack colliders to prevent physics drops and random ground snapping.

1.0.2

  • Added generated visual backpack fallback for skins where the original backpack mesh is missing.
  • Keeps click-to-enter working on fallback backpack visuals.

1.0.1

  • Improved backpack detection for skins that do not have an explicit backpack mesh.
  • Added fallback: clicking player body can enter backpack mode when no backpack object exists.

1.0.0

  • Initial release.
  • Added automatic backpack enabling for all detected players.
  • Added click-to-enter backpack interaction.
  • Added jump-to-exit behavior.