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BalancedSharedUpgrade
When an upgrade is used everyone has a chance of getting that upgrade on top of the user instantly getting it. Percentage chance is based on how many players are in the lobby.
By RKM
| Date uploaded | a year ago |
| Version | 1.0.1 |
| Download link | RKM-BalancedSharedUpgrade-1.0.1.zip |
| Downloads | 49399 |
| Dependency string | RKM-BalancedSharedUpgrade-1.0.1 |
README
When an upgrade is used everyone has a chance of getting that upgrade on top of the user instantly getting it. Percentage chance is based on how many players are in the lobby.
1 player = 100% (so double upgrades if you play solo) 2 players = 50% 3 players = 33.333% 4 players = 25% 5 players = 20% 6 players = 16.666%
CHANGELOG
Corrected the chance condition. previously it was increasing the chance as more players were playing together