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Riggola-AnotherEnemyHealthBars-1.0.0 icon

AnotherEnemyHealthBars

Enemy health bars and floating damage numbers for R.E.P.O.

By Riggola
Date uploaded a month ago
Version 1.0.0
Download link Riggola-AnotherEnemyHealthBars-1.0.0.zip
Downloads 129
Dependency string Riggola-AnotherEnemyHealthBars-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

AnotherEnemyHealthBars

Adds enemy health bars and floating damage numbers to R.E.P.O.

  • A health bar appears above an enemy when you hit it (and, optionally, while you grab it).
  • The bar shows current/max health, a colour gradient (green → red), and fades out by distance.
  • Floating -damage numbers pop up on every hit.

This is an independent re-implementation of the idea — it shares no code with other health‑bar mods.

Configuration

All options are under the BepInEx config (com.riggola.anotherenemyhealthbars.cfg):

Setting Default Description
HeightOffset 0.6 Extra height above the auto-detected top of the enemy.
DisplaySeconds 8 How long the bar stays after the enemy was last hit/grabbed.
FadeDistance 40 Distance at which the bar fully fades out.
ShowOnGrab true Also show the bar while grabbing the enemy.
AlwaysVisible false Keep every enemy's bar visible at all times.
Damage Numbers / Enabled true Show floating damage numbers.

Multiplayer

Purely client-side / visual. Each player who installs it sees the bars; players without it are unaffected. No host requirement.

Credits

Made by Riggola (Niggolo).

CHANGELOG

Changelog

1.1.3

  • Update release metadata.

1.1.2

  • Clarified the release after the multiplayer client fix.
  • Synchronized package version metadata for the release.

1.1.1

  • Fixed multiplayer client health-bar updates so clients no longer see only the damage number while the bar stays stale.
  • Fixed a compile issue caused by the Random type name ambiguity.

1.1.0

  • Added RequireLineOfSight config option: hide the health bar when a wall blocks the direct view to the enemy.
  • Added configurable hex colours (#RRGGBB / #RRGGBBAA) for the health bar fill, background/frame, text, and damage numbers.
  • Added separate damage number colours for small, medium, and large hits.
  • Added BarScale and DamageNumberScale size options, both ranging from 0.25 to 5.
  • ConfigurationManager sliders and live colour edits are supported.

1.0.0

  • Initial release.