Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
You are viewing a potentially older version of this package.
View all versions.
| Date uploaded | a month ago |
| Version | 1.0.0 |
| Download link | Riggola-AnotherEnemyHealthBars-1.0.0.zip |
| Downloads | 129 |
| Dependency string | Riggola-AnotherEnemyHealthBars-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
AnotherEnemyHealthBars
Adds enemy health bars and floating damage numbers to R.E.P.O.
- A health bar appears above an enemy when you hit it (and, optionally, while you grab it).
- The bar shows current/max health, a colour gradient (green → red), and fades out by distance.
- Floating
-damagenumbers pop up on every hit.
This is an independent re-implementation of the idea — it shares no code with other health‑bar mods.
Configuration
All options are under the BepInEx config (com.riggola.anotherenemyhealthbars.cfg):
| Setting | Default | Description |
|---|---|---|
HeightOffset |
0.6 |
Extra height above the auto-detected top of the enemy. |
DisplaySeconds |
8 |
How long the bar stays after the enemy was last hit/grabbed. |
FadeDistance |
40 |
Distance at which the bar fully fades out. |
ShowOnGrab |
true |
Also show the bar while grabbing the enemy. |
AlwaysVisible |
false |
Keep every enemy's bar visible at all times. |
Damage Numbers / Enabled |
true |
Show floating damage numbers. |
Multiplayer
Purely client-side / visual. Each player who installs it sees the bars; players without it are unaffected. No host requirement.
Credits
Made by Riggola (Niggolo).
CHANGELOG
Changelog
1.1.3
- Update release metadata.
1.1.2
- Clarified the release after the multiplayer client fix.
- Synchronized package version metadata for the release.
1.1.1
- Fixed multiplayer client health-bar updates so clients no longer see only the damage number while the bar stays stale.
- Fixed a compile issue caused by the
Randomtype name ambiguity.
1.1.0
- Added
RequireLineOfSightconfig option: hide the health bar when a wall blocks the direct view to the enemy. - Added configurable hex colours (
#RRGGBB/#RRGGBBAA) for the health bar fill, background/frame, text, and damage numbers. - Added separate damage number colours for small, medium, and large hits.
- Added
BarScaleandDamageNumberScalesize options, both ranging from0.25to5. - ConfigurationManager sliders and live colour edits are supported.
1.0.0
- Initial release.