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ShowEnemyHealth
Adds health & damage UI indicators for enemies.
| Date uploaded | a year ago |
| Version | 1.0.0 |
| Download link | Rozza-ShowEnemyHealth-1.0.0.zip |
| Downloads | 10296 |
| Dependency string | Rozza-ShowEnemyHealth-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
R.E.P.O. - Enemy Health & Damage UI Mod
Adds UI indicators for when enemies are damaged, including a health indicator that remains above the enemy's head for a configurable amount of time.
I've tried to fit the look of the UI elements in with the game as much as possible.
Installation
- Download & install BepInEx.
- Download the latest release of this mod.
- Place
REPO_ShowEnemyHealth.dllin yourBepInEx/pluginsdirectory.
Alternatively, the mod is available via the Thunderstore Mod Manager.
Screenshots


CHANGELOG
v1.0.3
- Improved work around for base game health de-sync bug in the base game
- No longer requires all clients to have the mod installed for correct syncing behaviour
v1.0.2
- Fixed bug that could leave health UI still on screen for dead enemies (specifically Bangers) for multiplayer clients
- Fixed bug that could show damage indicators multiple times for the same damage instance
- Added (toggle-able) work around for a bug in vanilla R.E.P.O. relating to syncing health across all clients
v1.0.1
- Added configuration options for colors, sizes, timers etc. with REPOConfig support
- Health UI will now always be at a reasonable height above enemies
- Fixed item-based damage UI for multiplayer clients
- Fixed rare race condition bug in
DelayedShowHealthBar
v1.0.0
- Initial release.