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SLR-PlayerScalingUpdated-2.0.0 icon

PlayerScalingUpdated

Map scales with number of players and config options, optional scaling past level 11

Date uploaded 7 hours ago
Version 2.0.0
Download link SLR-PlayerScalingUpdated-2.0.0.zip
Downloads 19
Dependency string SLR-PlayerScalingUpdated-2.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

PlayerScaling

This mod was created to allow for the map to be expanded to accomodate larger groups, and also has options for making the

Config

Click me to expand

Feature enable toggles immediately remove or reinstall this mod's own Harmony patches when changed.

Global Scaling Multiplier

Multiplies the player scaling factor by this number.

Player Scaling Minimum

The player scaling factor is set to 1 unless there are at least this many players, or downscaling is enabled.

Player Scaling Divisor

The player scaling factor will go up by 1 each time the number of players goes up by this amount. Decrease for more player scaling, increase for less.

Down Scaling Enabled

Disabled by default, enable if you want the map to get smaller for fewer players.

Minimum Downscaling Multiplier

The lowest the multiplier will go for downscaling, default 0.5x. I don't recommend putting this below 0.5 as it's untested and likely to break the game.

Map Scaling Enabled

If this is disabled, the map-generation patches are not installed and map size remains vanilla. The map scaling multiplier is ignored.

Map Iterator Rewrite Enabled

Controls the map-generation iterator transpiler. Disable this to test the map prefix without the custom iterator rewrite; the game's original module and extraction logic will be used.

Map Scaling Multiplier

Multiplies the map size by this amount while Map Scaling is enabled.

Enemy Scaling Enabled

Controls whether the enemy-count scaling patch is installed.

Enemies Scaling Multiplier

Changes how quickly enemies increase in number while Enemy Scaling is enabled. Higher means they will grow in numbers more quickly, but will not change their maximum amount.

Max Enemy Density

This affects the maximum number of total enemies you will see per map module (the big squares on the map). Default is in line with vanilla. Set higher to have the enemy count continue scaling past round 11.

Valuable Scaling Enabled

Controls whether valuable-density and cosmetic world-object roll scaling patches are installed.

Valuables Scaling Multiplier

Multiplies the amount of valuables by this amount while Valuable Scaling is enabled.

Difficulty Scaling Enabled

If this is disabled, the difficulty-scaling patch is not installed and difficulty remains vanilla. The difficulty multiplier and offset are ignored.

Difficulty Scaling Multiplier

Multiplies the difficulty which mostly affects room types and enemy spawning delay while Difficulty Scaling is enabled.

Difficulty Scaling Offset

Adds to the difficulty to have it start slightly higher.

Map Size

The map size scales linearly with players and will break past the normal limits. You will also see more than 4 extracts on these larger maps.

Enemy Count and Valuables

Enemies and Valuables are multiplied in accordance with the map size changes, so you can expect to see a similar density of enemies and valuables as with a normal map, but there will be more overall.

General Difficulty Scaling

The Game's general difficulty scaling will be accelerated for larger groups, but more subtly than other factors. Specifically the difficulty is multiplied by the square root of the player scaling factor.

Other recommended mods

I highly recommend all of these mods for large groups for a better experience!
UpgradeEveryRound is another mod by me that allows each player to get one free upgrade every time you visit the shop.
MoreShopItems_Updated is a mod by Jettcodey, an updated version of the original by GalaxyMods, that increases the number of available items in the shop.

CHANGELOG

Changelog

[2.0.0] - 2026-10-1

Fixed

  • Now compatible with latest steam release version
  • Added Cosmetic spawn scaling matching valuable scaling

[1.2.4] - 2025-6-15

Fixed

  • Now compatible with latest beta version thanks to SolarAaron PR #11

[1.2.3] - 2025-6-1

Fixed

  • Valuable scaling now actually works, previously the dll was uploaded without the patch.

[1.2.2] - 2025-5-31

Fixed

  • Valuable scaling now works again in the beta thanks to SolarAaron PR #10

[1.2.1] - 2025-5-21

Fixed

  • Change in code made mod previously incompatible with beta branch. Fixed thanks to SolarAaron PR #9

[1.2.0] - 2025-5-5

Added

  • Options for downscaling for fewer players
  • Options for helping to continue to increase the difficulty past the default limit of 11 days.

Tweaked

  • Refocused towards map scaling, with other scaling being based off it.
  • Config options removed and added to meet this goal.
  • Honed in on trying to make this a vanilla plus experience by default with customization for the player to make the experience however they like it.

Fixed

  • Game crash/freeze when loading levels past a certain point. This was due to a bit of a silly error on my part and should no longer be an issue outside of players tweaking the config to make the map huge.
  • Some potential oddities in level generation that resulted from the mistake, including having fewer extractions than expected.

[1.1.0] - 2025-3-29

Added

  • Config options for disabling or changing how scaling works