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Spefire-RPGSkillsMod-0.3.0 icon

RPGSkillsMod

Adds RPG classes and unique skills to R.E.P.O.

Date uploaded 7 hours ago
Version 0.3.0
Download link Spefire-RPGSkillsMod-0.3.0.zip
Downloads 156
Dependency string Spefire-RPGSkillsMod-0.3.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

RPG Skills Mod

Adds RPG classes to R.E.P.O., each with a unique active skill on a cooldown.

Features

  • 9 playable classes, each with a unique active skill
  • Cooldown system with an in-game HUD showing readiness / remaining time
  • Class selection in the shop and lobby, with an in-level HUD
  • Configurable keybinds and an on/off toggle (BepInEx config)
  • Save compatibility: your selected class is stored per save file

Classes & Skills

Class Skill Effect
Warrior Berserk Temporarily increases your strength.
Druid Nature's Blessing Heals nearby allies within a small radius.
Necromancer Raise Dead Sacrifices your own health to revive a fallen ally nearby.
Assassin Shadow Step Become invisible and undetectable by enemies for a short time.
Scout Second Wind Grants infinite stamina for a short duration.
Guardian Taunt Forces nearby enemies to focus you.
Paladin Divine Shield Grants temporary invulnerability to all damage.
Blacksmith Reinforce Makes the item you are currently holding unbreakable.
Treasure Hunter Treasure Sense Reveals valuable items within a radius around you.

Controls

  • F -> Use skill
  • F6 -> Previous class
  • F8 -> Next class

These keybinds, as well as enabling/disabling the mod, can be changed in the BepInEx configuration file.

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project follows Semantic Versioning.


[0.3.0] - Active skills release

Added

  • Implemented active skills for every class (previously just a framework with no effect).
  • Added the Paladin class (Divine Shield: temporary invulnerability to all damage).
  • Added the Treasure Hunter class (Treasure Sense: reveals nearby valuables).
  • Added the Blacksmith class, replacing Alchemist (Reinforce: makes the held item unbreakable).
  • Skill activation is now announced in the in-game chat.

Fixed

  • Fixed skills' Execute/Update logic not running for some classes (e.g. Warrior).

[0.2.0] - Config and UI improvements

Added

  • Added a configuration file using BepInEx.
  • Added configurable keybinds
  • Added an option to enable or disable the mod.
  • Added support for future configuration options.

Changed

  • Reworked the skill UI.
  • The skill activation key is now displayed when the skill is ready.

Fixed

  • Fixed several UI initialization issues.
  • Improved UI stability and cleanup.

[0.1.0] - Initial Preview

Added

  • Added the class system.

  • Added 8 selectable classes:

    • Necromancer
    • Druid
    • Warrior
    • Assassin
    • Scout
    • Guardian
    • Alchemist
    • None
  • Added class selection UI in the Shop and Lobby.

  • Added an in-game class HUD.

  • Added class persistence through the game's save system.

  • Added the framework for active class skills.

  • Added cooldown infrastructure for future skills.

Notes

  • Active skills are not implemented yet.
  • This is an early preview release intended for testing and feedback.
  • Existing saves should remain compatible with future updates.