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Splinez-RoundTimer-1.0.0 icon

RoundTimer

Shows a round timer in the HUD with the game's own post-processing effects.

By Splinez
Date uploaded 3 hours ago
Version 1.0.0
Download link Splinez-RoundTimer-1.0.0.zip
Downloads 49
Dependency string Splinez-RoundTimer-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304

README

Round Timer banner

Round Timer

A clean, live round timer for R.E.P.O. that sits in your HUD and looks like it belongs there.

Most overlay timers are just text slapped on top of the screen. Round Timer attaches itself to the game's own HUD canvas, so it picks up the same post-processing as the rest of the UI: the chromatic aberration, the distortion, the glow. It uses the HUD's own text material and orange-red color by default, so it blends right in.

In-game screenshot

Features

  • ⏱️ Live round timer that starts with the round and resets for the next one
  • 🎨 Native HUD look: shares the game's post-processing and text material
  • 🙈 Hides between rounds, or shows 00:00 if you prefer
  • 📍 Fully adjustable: font size, color and position
  • 🖥️ Client-side only: nobody else in the lobby needs it, and it won't affect gameplay

Installation

  1. Install BepInExPack
  2. Install Round Timer with the Thunderstore Mod Manager, or drop RoundTimer.dll into BepInEx/plugins
  3. Launch the game. The timer appears when a round starts.

Configuration

Run the game once, then edit the config in BepInEx/config/ (or use a config manager in-game).

Section Option Default What it does
General Enabled on Turns the timer on or off
General ShowDecimals – Shows hundredths of a second (MM:SS.cc)
General ShowWhenIdle off Shows 00:00 between rounds instead of hiding
Look BlendWithGameHud on Attach to the HUD canvas for post-processing effects
Look UseGameTextMaterial on Copy the glow/outline/shader of the game's HUD text
Look FontSize – Text size (scales with the HUD, relative to 1080p)
Look Color #FF4D03 Text color, defaulting to the game's HUD orange-red
Look HudCanvasName empty Manually pick a canvas if auto-detection fails
Look LogCanvases – Logs all UI canvases to the BepInEx log to help you pick one
Position OffsetFromRight – Distance from the right screen edge (text is right-aligned)
Position OffsetFromTop – Distance from the top edge (default sits under the extraction counter)

Troubleshooting

Timer looks flat, without the HUD effects? Auto-detection may have picked a canvas that can't receive post-processing (Screen Space - Overlay). Enable LogCanvases, check the BepInEx log for the canvas list, and set HudCanvasName to a Screen Space Camera or World Space canvas.

Changelog

1.0.0: Initial release