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Map Value Tracker
Tracks all valuable items on the map. Updates in real-time.
| Date uploaded | 2 weeks ago |
| Version | 1.3.1 |
| Download link | Tansinator-Map_Value_Tracker-1.3.1.zip |
| Downloads | 18249 |
| Dependency string | Tansinator-Map_Value_Tracker-1.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
This mod will show total value of the valuables on the map and by default updates in real-time as things break, or are spawned in, or extracted. Current position is the right hand side of the screen a little below the extraction goal.
Is ALWAYS ON and visible by default!
To pull up map value only when pressing the Map button (Tab by default), set DisplayMode to OnMapKey.
Can be set to only show the initial map's value and NOT update in real time by setting StartingValueOnly to true.
Configuration variables:
DisplayMode: Dropdown selection for how the tracker is displayed on screen:AlwaysOn: Always visible on HUD (default).OnMapKey: Only visible while holding or toggling the Map key (Tab by default).ValueRatio: Automatically appears when remaining map value reaches or drops below theValueRatiothreshold (also appears while holding Map key).
ValueRatio: Ratio of remaining map value to extraction goal (slider 0.5 to 5.0). Used whenDisplayModeis set toValueRatio(e.g. 2.0 = displays when remaining value is <= 2x the goal).StartingValueOnly: Set to true to keep the Map Value fixed to the level's initially generated value. Will not update value in real time from breaking items, killing enemies, or extracting loot.UIPosition: Dropdown of UI Position presets along the right side of the screen (Default,LowerRight,BottomRight,Custom).CustomPositionCoords: The X and Y coordinates of the UI element whenUIPositionis set toCustom. (0, 0) is bottom right corner. Default is (0, 225).
Shop Progression (Optional):
RequireShopUpgrade: Set totrueto require purchasing the "Map Value Tracker" upgrade pedestal from the Shop ($4,000 - $7,000) before the value tracker appears on your HUD. Default isfalse(always available).TeamWideUnlock: Set totrueso that when any player buys the upgrade in co-op, it unlocks the tracker for the whole squad. Default istrue.
CHANGELOG
Changelog
1.3.1
- Tracking Accuracy:
- Fixed issue where item breakage/damage was not correctly deducting the lost value from the total.
- Fixed total map value accounting when items are completely destroyed in hazards or pits, preventing double-counting.
- Added support for
ItemValuableBoxcontainers so items placed inside don't duplicate or disappear from map calculations. - Corrected round reset handling across host and client sessions.
- Configuration & UI:
- Streamlined display settings into a single
DisplayModeoption (AlwaysOn,OnMapKey,ValueRatio). - Added seamless migration for legacy config files.
- Added slider range constraint (0.5 to 5.0) for
ValueRatio. - Optimized HUD layout updates to eliminate per-frame canvas dirtiness.
- Streamlined display settings into a single
- Shop Progression (Optional):
- Added new "Map Value Tracker" upgrade pedestal to the Truck Shop ($4,000 - $7,000) via REPOLib.
- Custom dark emerald chassis with custom holographic tactical radar display screen.
- Enabled via
RequireShopUpgradeconfig setting (defaultfalse). - Supports team-wide unlock in multiplayer via
TeamWideUnlock(defaulttrue).