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The_Kryptonians-Homelander-1.0.0 icon

Homelander

Homelander joins the monster pool: a hovering tier-3 enemy who hunts you down with heat vision, laughing in the dark first.

Date uploaded 4 days ago
Version 1.0.0
Download link The_Kryptonians-Homelander-1.0.0.zip
Downloads 22
Dependency string The_Kryptonians-Homelander-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Zehs-REPOLib-4.2.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 4.2.0

README

Homelander

Homelander joins R.E.P.O. as a new monster. He hovers through the level, and when he spots you he laughs in the dark, then burns you with his heat vision. His theme plays quietly as he gets closer.

Every player in the lobby needs this mod (and the same version).

How he behaves

  • Spawns like any other monster. He's a tier-3 enemy (alongside Headman, Robe, Huntsman and friends) and can appear from the first level.
  • Hunts by sight and sound. He notices you by the game's own rules, so crouching and crawling help. Noises draw him over to investigate.
  • Heat vision. A sweeping beam that follows you: faster than walking, slower than sprinting. Break line of sight and he keeps burning where he thinks you went. Sometimes he laughs first, which gives you a few seconds' warning.
  • Chases. Lose him and he searches where he last saw you before giving up.
  • Can be fought. Grab him, throw things at him, stun him and he drops to the ground. Kill him and he leaves an orb, like other monsters, and comes back later in the level.
  • His theme. It fades in when he's within about 15 m, so you'll hear him before you see him.

Configuration

Everything is in BepInEx/config/53757065726d616e.Homelander.cfg (or in game with REPOConfig). Only the host's settings decide spawning. Some highlights:

Setting Default What it does
Spawning / Tier 3 Which monster slots he competes for (1 small, 2 medium, 3 big)
Spawning / Chance 100 His weight in the draw. Vanilla monsters have 100; 110 takes him from about 13% to 20% on the first levels
Spawning / MinLevel 0 Levels completed before he can appear
Spawning / Health 300 His health
Laser / DamagePerSecond 30 Damage while the beam is on you
Theme / Volume 0.09 Theme volume right beside him; 0 turns it off
Debug / SpawnKey None Host only: spawn him near you (e.g. set to F8)

Compatibility

  • Needs REPOLib.
  • Works alongside other monster mods; more tier-3 monsters means he turns up less often.

CHANGELOG

Changelog

1.0.4

  • Laser tweaks: the beam follows you quicker (TrackSpeed 4.5, was 4) and reacts faster (ReactionTime 0.1, was 0.3), with less warning before it fires (ChargeSeconds 1, was 1.2).
  • If you've already run 1.0.3, your config keeps the old values. Change them yourself or delete the config to get the new ones.

1.0.3

  • His laser hurts other monsters now too (EnemyDamagePerSecond, 40).
  • More laser settings: TrackSpeed, CatchUpSpeed, ReactionTime and ChargeSeconds.
  • Changed a couple of defaults: the beam follows you a bit quicker (TrackSpeed 4, was 3.5) but trails a little behind you, so sprinting still gets away, and there's less warning before it fires (ChargeSeconds 1.2, was 1.6).
  • BeamSpeed is now called TrackSpeed, so if you'd changed it, set it again.
  • Everyone in the lobby needs to update, 1.0.2 and 1.0.3 don't mix.

1.0.2

  • Updated the description.

1.0.1

  • New description.

1.0.0

  • First release.