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| Date uploaded | a year ago |
| Version | 0.0.2 |
| Download link | Toastykin-ToastyHost-0.0.2.zip |
| Downloads | 109 |
| Dependency string | Toastykin-ToastyHost-0.0.2 |
This mod requires the following mods to function
linkoid-RoboUnion
[MorePlayers] Allows more players to play at once by providing options for adjusting the maximum number of players in a room. (still works in v0.3.0)
Preferred version: 0.4.3Chaosholz-LateRepo
Restores the LateJoin feature for R.E.P.O. after the latest update (Currently works only for private games).
Preferred version: 1.2.3MrBytesized-BetterTeamUpgrades
A host-only, better alternative to shared upgrade mods like SharedUpgrades or TeamUpgrades. This mod implements a robust and maintainable shared upgrade system supporting vanilla and modded upgrades, plus late join upgrade syncing.
Preferred version: 2.1.2HopesEradicated-AdjustableGameEconomy
Item prices scale dynamically based on settings, player count, and progression. Adjustments apply to upgrades, health packs, power crystals, and more, with optional cost randomization.
Preferred version: 1.3.1Jettcodey-MoreShopItems_Updated
InfusedGalaxy's MoreShopItems Updated!!! The Store now carries more items on the shelves! (Updated For v0.3.0!)
Preferred version: 3.2.1itsUndefined-Shop_Items_Spawn_in_Level
upgrade items may spawn in the level, now you can find upgrades while exploring instead of only being able to purchase them.
Preferred version: 1.7.20LucydDemon-DisableItemsInShop
Disables using items in the shop & lobby. Fully customizable
Preferred version: 2.0.0Tidaleus-MoreReviveHP
Revive with 20 HP at Extractor instead of 1, configurable in cfg file
Preferred version: 1.0.1SeroRonin-ItemsBounceBack
Makes equippable items bounce out of hurt/kill boxes!
Preferred version: 1.2.0TheRavenNest-UnlimitedOrbs
Removes the Monster Orb cap from 3 to the maximum int value, which removes the softlock the game has if you accidently destroy all the loot
Preferred version: 1.0.3BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
wip
CHANGELOG
Changelog
0.1.1
- The shop is now bloated and biiiggg and fulll
- Small chance for shop items to be found in the level.
0.1
- Replace depricated mods to support the Monster Update.
- Unfortunately late joiners can no longer join during the shop.
- Gun's and the rubber duck disabled in the shop to prevent damage.
- Upgrade price multiplier slightly increased.
0.0.4 - Mistake on previous ver
0.0.3
- Late joiners can now join in the shop in addition to the lobby between levels.
- Item use has been disabled in the shop and lobby as damage prevention wasn't server-wide.
0.0.2
- Swap increased player mod.
- Upgrade price slightly increased.
- Health pack price slightly decreased.
- Revive HP increased to 10 instead of 1.
- Truck heal increased a little.
0.0.1
Technical
- Increased player limit to 20.
- Players can join between games in the lobby.
- Logs have their own thread to help with lag.
Balancing
- Upgrades are applied to the whole team.
- Price of upgrades increased and scales with players.
- Price of health pack slightly reduced.
Gameplay
- No damage in item shop. Helps prevent annoying unwanted HP loss without ruining fun. (Plan to balance HP out more in future)
- Remove monster orb cap (Originally 3)
- Items bounce out of damage zones like heads. (Prevents loosing item for the round)