Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Wink
Wink emote for R.E.P.O. A one-eyed wink on its own key, normal or seductive. A face expression cosmetic that layers over your current emote. Client-side, no host needed: friends see the wink, everyone else a quick blink.
| Date uploaded | 3 weeks ago |
| Version | 1.0.1 |
| Download link | Vippy-Wink-1.0.1.zip |
| Downloads | 1846 |
| Dependency string | Vippy-Wink-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Wink
A wink emote for R.E.P.O. One eye says plenty.
Wink adds a seventh expression, a one-eyed wink, on its own key. It doesn't touch the six the game ships with: bind it and you've got a new facial expression to throw across the shop after a clean grab. Normal or seductive, your pick in settings.
It layers over whatever expression you're already making, and the preview Semibot at the bottom plays the wink along with you.
Client-side, no host requirement. Friends with the mod see the wink, everyone else sees a quick blink.
The two styles
- Normal: a quick close-and-reopen. One eye, no frills. For "nice grab" and "we both saw that".
![]()
- Seductive: slower and deliberate. The other eye goes half-lidded and the head tilts. For the shop, mostly.
![]()
Both combine with your current expression. Wink mid-happy, mid-angry, mid-anything; the winking eye travels shut and back while the rest of the face stays yours.
What other players see
- Friends with the mod see the real one-eyed wink, whichever flavor you threw.
- Everyone else sees a quick blink. Their game has no one-eye face to render, so both eyes for a split second is the closest it can do, and a deliberate blink at someone reads pretty well anyway. Toggleable if you'd rather they see nothing.
Settings
All of it lives in the in-game mod menu (REPOConfig). The key is rebindable (default 4) and the style is a dropdown. Beyond that: each style's duration, which eye closes, how far the other eye drops on the seductive one, the head tilt, eyelid softness, and the blink fallback.
Compatibility
- R.E.P.O., client-side. No host requirement, nobody else has to install anything.
- The closed-eye pose is learned from the game's own expressions at runtime, so eyelid angles survive game updates without hardcoded numbers.
- Touches nothing but the expression blend. No items, no upgrades, no stats.
Found a bug or want a third wink? Open an issue.
CHANGELOG
Changelog
1.0.1
- Preview now settles all the way up before it winks and holds a beat after, both timings tunable. The wink others see in-world stays instant.
- New icon, and a store description that leads with the terms people search.
1.0.0
First release.
- One wink key (default 4), with a style dropdown: normal (quick) or seductive (slower; half-lidded other eye, head tilt).
- Layers over your current expression; the six vanilla expression keys and the inventory keys stay untouched.
- The bottom expression preview pops up and plays the wink like it does vanilla faces.
- Friends with the mod see the real wink; everyone else gets a quick blink fallback (toggleable).
- Closed pose learned from the game's own closed-eyes face at runtime, no hardcoded eyelid angles.